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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
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Hi team, I'm on a roll here now that I have the BB Missouri up an running with funnel smoke working thanks to direction from s7rikeback and Bleiente, I've found that the secondary cannons (the ones on the port and starboard sides) only fire for a short time than no longer react to 'man the cannon' command even after giving them plenty of ammo.
Is there a way I can correct this at all? The main tripple barrel cannons work flawlessly. Thanks in advance.
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#2 |
Ocean Warrior
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Where are you defining their ammo load? And I assume you're talking about the 5" twin mounts?
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#3 | |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
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Thanks for your response. Yes, I couldn't remember what they were called but I increased the ammo amount in \Data\Library\ShipParts\guns_radars_03.sim. There are no .sim files relating to the 5" twin barrel in the USParts folder.
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Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. Last edited by Fearless; 11-15-18 at 02:53 AM. |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
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When I get SH4 reinstalled (new D:\ drive) I'll take a look into it. I'm familiar with it, but only at length as I didn't play with surface ships that much. Time frame probably monday as it's opening weekend for deer season.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#5 | |
Ace of the Deep
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__________________
Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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#6 |
Ocean Warrior
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So what I've got so far is the 5" twin mount is under guns_radars, the sim file lists it as having 250 AP rounds and 250 AA rounds. Compared to the 16" triple mount which has 300 AP rounds. This brings us to rate of fire (per the game files), 5" is 2(salvo) rounds every 2.5 seconds and 16" is 3(salvo) rounds every 30 seconds. So in a little over 5 minutes of sustained fire the 5" mounts will run dry and 50 minutes the 16" mounts will run out.
So if we want to equal this out (assuming we leave the 16" alone) we need to adjust reload time to around 30 secs, or increase the magazine to 2500 rounds. Now to test the hypothesis! ![]()
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#7 | |
Ace of the Deep
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__________________
Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. Last edited by Fearless; 11-20-18 at 07:30 AM. |
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#8 |
Ace of the Deep
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My BB Montana seems to work no problems with all cannons. The model after some tweaking. All credit goes to Rhine.
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Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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#9 |
Ocean Warrior
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After setting up a single mission to test this on (49 large modern merchants anchored in formation) the results I've gotten are about 8 minutes of sustained gun fire from the port side 5" mounts with the default ammo amounts.
At this point I'd be interested in what other mods you're running with this. As far as red cables and railings, only the cables between the yardarms appear red to me. Edit: I upped the ammo when I thought I didn't which gave an erroneous time. But upping ammo amount did give an effect.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. Last edited by ETR3(SS); 11-20-18 at 02:55 PM. |
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#10 | |
Ace of the Deep
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1.0 TMO_RSRDC_OTC 1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502 1.5_OTC Realistic Scopes for 16 to 9 RSRDCv502 1.5_OTC_US Radar from Start for RSRDCv502 1.5_OTC_Tokko's Revenge for RSRDCv502 2.0 Ralles ModPack for TMO_RSRDC_OTC 2.2 RMP V1.3 Bubblehead`s Ship_Compilation Captain Midnights CBS NEWS Sound Mod CSL Custom Map Colors Battleship Missouri BB-63_4 (my version 4)
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Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. Last edited by Fearless; 11-20-18 at 06:57 PM. |
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#11 | ||
Stowaway
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I have given a special number to the respective mod stages. The sequence would therefore be chronologically inevitably correct, so that the modifications harmonize smoothly with each other. Quote:
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#12 |
Ace of the Deep
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Thanks Bleiente. I've changed the setup.
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#13 |
Ocean Warrior
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If any one of those mods has the guns_radars.sim file in it, that may be affecting your ammo loadout.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#14 |
Ace of the Deep
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Interesting. Doesn't my BB Missouri guns_radars.sim file override it when I've activated it last via JSGME?
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#15 |
Ocean Warrior
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If you've included it in your Iowa mod, then yes it should.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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