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Old 11-20-18, 04:42 PM   #1
Fearless
Ace of the Deep
 
Join Date: Feb 2007
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Quote:
Originally Posted by ETR3(SS) View Post
After setting up a single mission to test this on (49 large modern merchants anchored in formation) the results I've gotten are about 8 minutes of sustained gun fire from the port side 5" mounts with the default ammo amounts.

At this point I'd be interested in what other mods you're running with this. As far as red cables and railings, only the cables between the yardarms appear red to me.

Edit: I upped the ammo when I thought I didn't which gave an erroneous time. But upping ammo amount did give an effect.
My setup is in order:

1.0 TMO_RSRDC_OTC
1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502
1.5_OTC Realistic Scopes for 16 to 9 RSRDCv502
1.5_OTC_US Radar from Start for RSRDCv502
1.5_OTC_Tokko's Revenge for RSRDCv502
2.0 Ralles ModPack for TMO_RSRDC_OTC
2.2 RMP V1.3 Bubblehead`s Ship_Compilation
Captain Midnights CBS NEWS Sound Mod
CSL Custom Map Colors
Battleship Missouri BB-63_4 (my version 4)
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Last edited by Fearless; 11-20-18 at 06:57 PM.
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Old 11-20-18, 04:59 PM   #2
Bleiente
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Quote:
Originally Posted by Fearless View Post
My setup is in order:

1.0 TMO_RSRDC_OTC
1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502
2.0 Ralles ModPack for TMO_RSRDC_OTC
1.5_OTC_US Radar from Start for RSRDCv502
Captain Midnights CBS NEWS Sound Mod
CSL Custom Map Colors
Speech_FixUS_Rev2
1.5_OTC_Tokko's Revenge for RSRDCv502
2.2 RMP V1.3 Bubblehead`s Ship_Compilation
Battleship Missouri BB-63_4 (my version 4)

I have given a special number to the respective mod stages.
The sequence would therefore be chronologically inevitably correct, so that the modifications harmonize smoothly with each other.
Quote:
Installation via JSGM:
1.0 TMO_RSRDC_OTC
1.5 OTC OptionalGoodys *1
2.0 Ralles ModPack for TMO_RSRDC_OTC *2

*1
Please note!
In the "OTC OptionalGoodys" folder are various folders for the respective resolution, the periscope view, and the IJN-AI. These must be copied and activated individually into the game.
For me it looks like this for example:
1.0 TMO_RSRDC_OTC
1.5_OTC_Realistic Scopes for 16 to 9 RSRDCv502
1.5_OTC_Tokko's Revenge for RSRDCv502
2.0 Ralles ModPack for TMO_RSRDC_OTC
2.1 TMO_Sample_Emblem
2.1 TMO_Sub_Pirate_flag

*2
A NEW CAMPAIGN MUST BE BEGINN!
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Old 11-20-18, 06:51 PM   #3
Fearless
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Quote:
Originally Posted by Bleiente View Post
I have given a special number to the respective mod stages.
The sequence would therefore be chronologically inevitably correct, so that the modifications harmonize smoothly with each other.
Thanks Bleiente. I've changed the setup.
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System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White.
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Old 11-21-18, 10:28 AM   #4
ETR3(SS)
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If any one of those mods has the guns_radars.sim file in it, that may be affecting your ammo loadout.
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Old 11-21-18, 04:02 PM   #5
Fearless
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Quote:
Originally Posted by ETR3(SS) View Post
If any one of those mods has the guns_radars.sim file in it, that may be affecting your ammo loadout.
Interesting. Doesn't my BB Missouri guns_radars.sim file override it when I've activated it last via JSGME?
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Old 11-21-18, 06:49 PM   #6
ETR3(SS)
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If you've included it in your Iowa mod, then yes it should.
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Comms Div 2003-2006
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Old 11-24-18, 01:44 PM   #7
ETR3(SS)
Ocean Warrior
 
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So I ran a test with your mods loaded up and the Iowa last, same result. About 8 minutes of 5" gunfire, 250 rounds AP per mount.
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