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BB Missouri small cannon fire
Hi team, I'm on a roll here now that I have the BB Missouri up an running with funnel smoke working thanks to direction from s7rikeback and Bleiente, I've found that the secondary cannons (the ones on the port and starboard sides) only fire for a short time than no longer react to 'man the cannon' command even after giving them plenty of ammo.
Is there a way I can correct this at all? The main tripple barrel cannons work flawlessly. Thanks in advance. |
Where are you defining their ammo load? And I assume you're talking about the 5" twin mounts?
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Thanks for your response. Yes, I couldn't remember what they were called but I increased the ammo amount in \Data\Library\ShipParts\guns_radars_03.sim. There are no .sim files relating to the 5" twin barrel in the USParts folder. |
When I get SH4 reinstalled (new D:\ drive) I'll take a look into it. I'm familiar with it, but only at length as I didn't play with surface ships that much. Time frame probably monday as it's opening weekend for deer season.
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So what I've got so far is the 5" twin mount is under guns_radars, the sim file lists it as having 250 AP rounds and 250 AA rounds. Compared to the 16" triple mount which has 300 AP rounds. This brings us to rate of fire (per the game files), 5" is 2(salvo) rounds every 2.5 seconds and 16" is 3(salvo) rounds every 30 seconds. So in a little over 5 minutes of sustained fire the 5" mounts will run dry and 50 minutes the 16" mounts will run out.
So if we want to equal this out (assuming we leave the 16" alone) we need to adjust reload time to around 30 secs, or increase the magazine to 2500 rounds. Now to test the hypothesis!:salute: |
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https://thumb.ibb.co/g9XN70/SH4-Img-...-24-44-462.jpg |
My BB Montana seems to work no problems with all cannons. The model after some tweaking. All credit goes to Rhine. :Kaleun_Salute:
https://thumb.ibb.co/gPQvPf/SH4-Img-...-46-31-307.png |
After setting up a single mission to test this on (49 large modern merchants anchored in formation) the results I've gotten are about 8 minutes of sustained gun fire from the port side 5" mounts with the default ammo amounts.
At this point I'd be interested in what other mods you're running with this. As far as red cables and railings, only the cables between the yardarms appear red to me. Edit: I upped the ammo when I thought I didn't which gave an erroneous time. But upping ammo amount did give an effect. |
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1.0 TMO_RSRDC_OTC 1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502 1.5_OTC Realistic Scopes for 16 to 9 RSRDCv502 1.5_OTC_US Radar from Start for RSRDCv502 1.5_OTC_Tokko's Revenge for RSRDCv502 2.0 Ralles ModPack for TMO_RSRDC_OTC 2.2 RMP V1.3 Bubblehead`s Ship_Compilation Captain Midnights CBS NEWS Sound Mod CSL Custom Map Colors Battleship Missouri BB-63_4 (my version 4) |
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I have given a special number to the respective mod stages. The sequence would therefore be chronologically inevitably correct, so that the modifications harmonize smoothly with each other. Quote:
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If any one of those mods has the guns_radars.sim file in it, that may be affecting your ammo loadout.
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If you've included it in your Iowa mod, then yes it should.
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