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Old 11-19-18, 03:06 PM   #1
ETR3(SS)
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So what I've got so far is the 5" twin mount is under guns_radars, the sim file lists it as having 250 AP rounds and 250 AA rounds. Compared to the 16" triple mount which has 300 AP rounds. This brings us to rate of fire (per the game files), 5" is 2(salvo) rounds every 2.5 seconds and 16" is 3(salvo) rounds every 30 seconds. So in a little over 5 minutes of sustained fire the 5" mounts will run dry and 50 minutes the 16" mounts will run out.

So if we want to equal this out (assuming we leave the 16" alone) we need to adjust reload time to around 30 secs, or increase the magazine to 2500 rounds.

Now to test the hypothesis!
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Old 11-19-18, 06:01 PM   #2
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Quote:
Originally Posted by ETR3(SS) View Post
So what I've got so far is the 5" twin mount is under guns_radars, the sim file lists it as having 250 AP rounds and 250 AA rounds. Compared to the 16" triple mount which has 300 AP rounds. This brings us to rate of fire (per the game files), 5" is 2(salvo) rounds every 2.5 seconds and 16" is 3(salvo) rounds every 30 seconds. So in a little over 5 minutes of sustained fire the 5" mounts will run dry and 50 minutes the 16" mounts will run out.

So if we want to equal this out (assuming we leave the 16" alone) we need to adjust reload time to around 30 secs, or increase the magazine to 2500 rounds.

Now to test the hypothesis!
Thanks for testing this ETR3(SS) I added 41000 rounds to all guns with 11 sec reload same results. I was trying it out on Peacock/jmlarin USA Iowa but that ship had no ShipParts folder. Oh does your BB Missouri have red cables and red guardrails?

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Last edited by Fearless; 11-20-18 at 07:30 AM.
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Old 11-20-18, 07:13 AM   #3
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My BB Montana seems to work no problems with all cannons. The model after some tweaking. All credit goes to Rhine.

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Old 11-20-18, 02:14 PM   #4
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After setting up a single mission to test this on (49 large modern merchants anchored in formation) the results I've gotten are about 8 minutes of sustained gun fire from the port side 5" mounts with the default ammo amounts.

At this point I'd be interested in what other mods you're running with this. As far as red cables and railings, only the cables between the yardarms appear red to me.

Edit: I upped the ammo when I thought I didn't which gave an erroneous time. But upping ammo amount did give an effect.
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Last edited by ETR3(SS); 11-20-18 at 02:55 PM.
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Old 11-20-18, 04:42 PM   #5
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Quote:
Originally Posted by ETR3(SS) View Post
After setting up a single mission to test this on (49 large modern merchants anchored in formation) the results I've gotten are about 8 minutes of sustained gun fire from the port side 5" mounts with the default ammo amounts.

At this point I'd be interested in what other mods you're running with this. As far as red cables and railings, only the cables between the yardarms appear red to me.

Edit: I upped the ammo when I thought I didn't which gave an erroneous time. But upping ammo amount did give an effect.
My setup is in order:

1.0 TMO_RSRDC_OTC
1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502
1.5_OTC Realistic Scopes for 16 to 9 RSRDCv502
1.5_OTC_US Radar from Start for RSRDCv502
1.5_OTC_Tokko's Revenge for RSRDCv502
2.0 Ralles ModPack for TMO_RSRDC_OTC
2.2 RMP V1.3 Bubblehead`s Ship_Compilation
Captain Midnights CBS NEWS Sound Mod
CSL Custom Map Colors
Battleship Missouri BB-63_4 (my version 4)
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Last edited by Fearless; 11-20-18 at 06:57 PM.
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Old 11-20-18, 04:59 PM   #6
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Quote:
Originally Posted by Fearless View Post
My setup is in order:

1.0 TMO_RSRDC_OTC
1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502
2.0 Ralles ModPack for TMO_RSRDC_OTC
1.5_OTC_US Radar from Start for RSRDCv502
Captain Midnights CBS NEWS Sound Mod
CSL Custom Map Colors
Speech_FixUS_Rev2
1.5_OTC_Tokko's Revenge for RSRDCv502
2.2 RMP V1.3 Bubblehead`s Ship_Compilation
Battleship Missouri BB-63_4 (my version 4)

I have given a special number to the respective mod stages.
The sequence would therefore be chronologically inevitably correct, so that the modifications harmonize smoothly with each other.
Quote:
Installation via JSGM:
1.0 TMO_RSRDC_OTC
1.5 OTC OptionalGoodys *1
2.0 Ralles ModPack for TMO_RSRDC_OTC *2

*1
Please note!
In the "OTC OptionalGoodys" folder are various folders for the respective resolution, the periscope view, and the IJN-AI. These must be copied and activated individually into the game.
For me it looks like this for example:
1.0 TMO_RSRDC_OTC
1.5_OTC_Realistic Scopes for 16 to 9 RSRDCv502
1.5_OTC_Tokko's Revenge for RSRDCv502
2.0 Ralles ModPack for TMO_RSRDC_OTC
2.1 TMO_Sample_Emblem
2.1 TMO_Sub_Pirate_flag

*2
A NEW CAMPAIGN MUST BE BEGINN!
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Old 11-20-18, 06:51 PM   #7
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Quote:
Originally Posted by Bleiente View Post
I have given a special number to the respective mod stages.
The sequence would therefore be chronologically inevitably correct, so that the modifications harmonize smoothly with each other.
Thanks Bleiente. I've changed the setup.
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Old 11-24-18, 02:56 PM   #8
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Quote:
Originally Posted by Fearless View Post
does your BB Missouri have red cables and red guardrails?
That would be a UV mapping error, assigned to the wrong texture in the dat, or the texture (dds) was changed without regards to the railing UV's.

Send me the files and I can fix it for you.

Last edited by Jeff-Groves; 11-24-18 at 03:10 PM.
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Old 11-24-18, 05:41 PM   #9
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Quote:
Originally Posted by Jeff-Groves View Post
That would be a UV mapping error, assigned to the wrong texture in the dat, or the texture (dds) was changed without regards to the railing UV's.

Send me the files and I can fix it for you.
Much appreciated Jeff
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Old 11-28-18, 02:20 PM   #10
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Something isn't working as it should here, if everything is being changed correctly. So let's start with installation directory, where's that at?

Edit: Wanted to add that I appreciate you sticking with this. Nothing is more frustrating to me than trying to help someone who doesn't make a followup post. Many times I've had people asking for help (with my mods as well as others)only to never make a post on Subsim again.
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Last edited by ETR3(SS); 11-28-18 at 03:41 PM.
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Old 11-28-18, 06:16 PM   #11
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Quote:
Originally Posted by ETR3(SS) View Post
Something isn't working as it should here, if everything is being changed correctly. So let's start with installation directory, where's that at?

Edit: Wanted to add that I appreciate you sticking with this. Nothing is more frustrating to me than trying to help someone who doesn't make a followup post. Many times I've had people asking for help (with my mods as well as others)only to never make a post on Subsim again.
Thanks for sticking with this. I sure would like that gun issue solved. My installation directory is: C:\Program Files (x86)\Ubisoft\Silent Hunter 4 Wolves of the Pacific. It is running under Win 10. I have no issues running under Program Files (x86) as I have no issues with any of the surface ships with the exception of the Iowa by Peabody and jmardlin, Missouri by bismarck1011 and the Montana by jmardlin where the twin barrel mounts run out of ammo after a very short time even when increasing the quantity to a million.

The Montana by Rhine, no problems with guns but still trying to figure out how I can move the bridge view as I can't identify where it sits in his model when in S3D mode. All of cdp44 ships work flawlessly.
Whilst I have all my ships career playable utilising TMO/RSRD, the surface ships are the last I activate via JSGME so as to ensure the ShipParts data isn't manipulated.
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Last edited by Fearless; 11-28-18 at 06:27 PM.
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Old 11-28-18, 08:32 PM   #12
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I'd still recommend moving your install out of the Program Files (x86) folder.

Can you upload the Iowa/Montana mods that you are running? Maybe looking directly at the files you're using will shed light on what the problem is ass well.
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