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#1 |
Willing Webfooted Beast
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Happy Times mod
This mod edits the eqp files of merchant ships so that they only receive weapons from 1941 onwards, in order to create more realistic convoy battles during the happy times period. Captains will be able to stay on the surface longer during attacks in the Happy Times, like Otto Krestchmer did during June 1940 until his capture by the Allies.
THIS MOD WORKS BEST WITH OHII. Download: Coming soon. Changelog: v.1.0.00 (coming soon): First release.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 Last edited by Cybermat47; 05-07-13 at 03:17 AM. |
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#2 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3 |
Willing Webfooted Beast
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I just found it a bit unrealistic being fired at with a 5. inch gun by a Polish merchant ship four days after the start of the war
![]() Also, seeing as the British didn't even have enough destroyers during the Happy Times, I find it unlikely that they would have been able to put several heavy guns and the RN crew to man them on a merchant ship. Destroyers would have been the main priority.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#4 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
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Dont take it personal Cyber. Voldoya sounds like he doesnt know a whole hell of alot about history apparently. Your mod sounds good to me.
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#5 | |
Ocean Warrior
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![]() PS: History of the WWII took place on my land and with my ancestors.. so I know enough apparently.. But are we talking about the game? ain't it?
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#6 |
Ace of the deep .
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This sounds more realistic . But only if playing on 100% realism with all the other hardcore mods as well .
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#7 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Cybermat47's WIP mod brings back and old question:
when the first Allied merchants started being equipped with guns? I remember having read a BdU standing order suggesting caution with deckgun's usage even against unescorted merchants. According to it, the deckgun should have been used only as an emergency solution, or for administering the classical "coup de grâce" against obstinate merchant targets. If memory serves me well, the reason was avoiding being identified by the enemy, and avoiding unnecessary risks. This would have involved that by the time the aforementioned order was issued (I don't remember exactly the date, but it had to be around early-mid '40), the first armed merchants had started to appear. Anyway, whatever is the answer to the above question, the following links might contain some good clues: http://www.uboatarchive.net/BDUKTB.htm http://www.uboatarchive.net/KTBList.htm |
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#8 | |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
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Well let me clue you in on a little something there bud. First, one smart a#@ comment deserves another. Which is exactly what you got. Second, My ancestors fought on both sides and my Grandfather, who raised me by the way, served abaord the USS Grenadier from the time of her commisioning to her bitter end in April of 1943. So dont spout off with my land,my ancestor stuff. |
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#9 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Calm down guys, please.
![]() We don't want to see this thread closed by a moderator, and our Cybermat47 jailed (once more!) for having started it. Don't we? ![]() |
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#10 | |
Ocean Warrior
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That's funny..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#11 | |
Willing Webfooted Beast
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Oh, and it was actually pretty cool to hear about that guy's grandfather. EDIT: In the battle of convoy SC7, a merchant ship sighted a u-boat and tried to ram it, because it had no forward facing guns. The purpose of this mod is to recreate the same helplessness that many merchant ships faced at the time. The destroyers are still heavily armed, and for succesful attacks you will have to sneak into the convoy at the dead of night. From 1941 onwards, as the destroyer famine finally lessens, merchants will get heavier armaments. By early 1942, almost all merchants will be bristling with weapons.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#12 | |
Willing Webfooted Beast
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Voldoya, don't worry. This mod won't be out for a while, as I'm testing it. If the happy times get too happy, I'll give the merchants weapons at earlier dates. The eqp files for merchants in the stock game are incorrect, in my opinion. The eqp files in OHII, however, are much more realistic, and I used those as the basis of this mod.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#13 | ||||
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#14 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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#15 |
Willing Webfooted Beast
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Don't worry mate, the problem is now resolved
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__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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