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-   -   Happy Times mod (https://www.subsim.com/radioroom/showthread.php?t=204224)

Cybermat47 05-07-13 02:00 AM

Happy Times mod
 
This mod edits the eqp files of merchant ships so that they only receive weapons from 1941 onwards, in order to create more realistic convoy battles during the happy times period. Captains will be able to stay on the surface longer during attacks in the Happy Times, like Otto Krestchmer did during June 1940 until his capture by the Allies.

THIS MOD WORKS BEST WITH OHII.

Download: Coming soon.

Changelog:
v.1.0.00 (coming soon): First release.

volodya61 05-07-13 08:14 AM

Quote:

Originally Posted by Cybermat47 (Post 2052515)
This mod edits the eqp files of merchant ships so that they only receive weapons from 1941 onwards, in order to create more realistic convoy battles during the happy times period. Captains will be able to stay on the surface longer during attacks in the Happy Times, like Otto Krestchmer did during June 1940 until his capture by the Allies.
...
v.1.0.00 (coming soon):

Unarmed merchants? Back to the vanilla arcade.. coming soon? :up:

Cybermat47 05-07-13 04:55 PM

Quote:

Originally Posted by volodya61 (Post 2052642)
Unarmed merchants? Back to the vanilla arcade.. coming soon? :up:

I just found it a bit unrealistic being fired at with a 5. inch gun by a Polish merchant ship four days after the start of the war :dead:

Also, seeing as the British didn't even have enough destroyers during the Happy Times, I find it unlikely that they would have been able to put several heavy guns and the RN crew to man them on a merchant ship. Destroyers would have been the main priority.

J0313 05-07-13 05:04 PM

Dont take it personal Cyber. Voldoya sounds like he doesnt know a whole hell of alot about history apparently. Your mod sounds good to me.

volodya61 05-07-13 06:03 PM

Quote:

Originally Posted by J0313 (Post 2052944)
...Voldoya sounds like he doesnt know a whole hell of alot about history apparently...

In this matter I'm interested not historical accuracy, but rather a game's return to arcade level after removing guns from merchants :yep:

PS: History of the WWII took place on my land and with my ancestors.. so I know enough apparently..

But are we talking about the game? ain't it?

THE_MASK 05-07-13 06:15 PM

This sounds more realistic . But only if playing on 100% realism with all the other hardcore mods as well .

gap 05-07-13 06:46 PM

Cybermat47's WIP mod brings back and old question:

when the first Allied merchants started being equipped with guns?

I remember having read a BdU standing order suggesting caution with deckgun's usage even against unescorted merchants. According to it, the deckgun should have been used only as an emergency solution, or for administering the classical "coup de grāce" against obstinate merchant targets. If memory serves me well, the reason was avoiding being identified by the enemy, and avoiding unnecessary risks.

This would have involved that by the time the aforementioned order was issued (I don't remember exactly the date, but it had to be around early-mid '40), the first armed merchants had started to appear.

Anyway, whatever is the answer to the above question, the following links might contain some good clues:

http://www.uboatarchive.net/BDUKTB.htm
http://www.uboatarchive.net/KTBList.htm

J0313 05-07-13 06:56 PM

Quote:

Originally Posted by volodya61 (Post 2052976)
In this matter I'm interested not historical accuracy, but rather a game's return to arcade level after removing guns from merchants :yep:

PS: History of the WWII took place on my land and with my ancestors.. so I know enough apparently..

But are we talking about the game? ain't it?


Well let me clue you in on a little something there bud. First, one smart a#@ comment deserves another. Which is exactly what you got. Second, My ancestors fought on both sides and my Grandfather, who raised me by the way, served abaord the USS Grenadier from the time of her commisioning to her bitter end in April of 1943. So dont spout off with my land,my ancestor stuff.

gap 05-07-13 07:18 PM

Calm down guys, please. :)

We don't want to see this thread closed by a moderator, and our Cybermat47 jailed (once more!) for having started it. Don't we? :D

volodya61 05-07-13 08:19 PM

Quote:

Originally Posted by J0313 (Post 2053004)
Well let me clue you in on a little something there bud. First, one smart a#@ comment deserves another. Which is exactly what you got. Second, My ancestors fought on both sides and my Grandfather, who raised me by the way, served abaord the USS Grenadier from the time of her commisioning to her bitter end in April of 1943. So dont spout off with my land,my ancestor stuff.

Instead of discussing the game you finally decided to tell me your biography?
That's funny..

Cybermat47 05-07-13 09:32 PM

Quote:

Originally Posted by volodya61 (Post 2053031)
Instead of discussing the game you finally decided to tell me your biography?
That's funny..

Well, instead of saying that my mod sucked (before it's even released), you could have just decided not to download it.

Oh, and it was actually pretty cool to hear about that guy's grandfather.

EDIT: In the battle of convoy SC7, a merchant ship sighted a u-boat and tried to ram it, because it had no forward facing guns. The purpose of this mod is to recreate the same helplessness that many merchant ships faced at the time. The destroyers are still heavily armed, and for succesful attacks you will have to sneak into the convoy at the dead of night. From 1941 onwards, as the destroyer famine finally lessens, merchants will get heavier armaments. By early 1942, almost all merchants will be bristling with weapons.

Cybermat47 05-08-13 02:40 AM

Quote:

Originally Posted by volodya61 (Post 2052976)
PS: History of the WWII took place on my land and with my ancestors.. so I know enough apparently...

WWII took place on my land and with my ancestors as well, so I also know enough.

Voldoya, don't worry. This mod won't be out for a while, as I'm testing it. If the happy times get too happy, I'll give the merchants weapons at earlier dates. The eqp files for merchants in the stock game are incorrect, in my opinion. The eqp files in OHII, however, are much more realistic, and I used those as the basis of this mod.

volodya61 05-08-13 03:09 AM

Quote:

Originally Posted by Cybermat47 (Post 2053052)
Well, instead of saying that my mod sucked (before it's even released), you could have just decided not to download it.

Sorry Cybermat, I wasn't going to hurt anyone.. and not said that your mod sucked.. just said, as I believe it will affect the game.. in my opinion..

Quote:

Originally Posted by Cybermat47 (Post 2053052)
EDIT: In the battle of convoy SC7, a merchant ship sighted a u-boat and tried to ram it, because it had no forward facing guns.

Again a fact of the real history.. this game has little relation to reality yet..

Quote:

Originally Posted by Cybermat47 (Post 2053127)
Voldoya, don't worry. This mod won't be out for a while, as I'm testing it.

I'm not worry :).. if someone don't want to use something, he just doesn't use it.. right?

Quote:

Originally Posted by Cybermat47 (Post 2053127)
If the happy times get too happy, I'll give the merchants weapons at earlier dates. The eqp files for merchants in the stock game are incorrect, in my opinion. The eqp files in OHII, however, are much more realistic, and I used those as the basis of this mod.

Finally I got an answer which wanted to hear from the very beginning, after my first post :up:

J0313 05-08-13 04:06 AM

Quote:

Originally Posted by volodya61 (Post 2053031)
Instead of discussing the game you finally decided to tell me your biography?
That's funny..


Aw, did I hurt somebodies feelings:rotfl2:

Geee, I sawwwry:haha:

Cybermat47 05-08-13 04:28 AM

Quote:

Originally Posted by J0313 (Post 2053156)
Aw, did I hurt somebodies feelings:rotfl2:

Geee, I sawwwry:haha:

Don't worry mate, the problem is now resolved :salute:


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