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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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Hi to you - I'm no modder, not skilled or clever enough but thoise who are seem to be making some progress with turning SH5 into a vialble game - despite the best efforts of Ubisoft I may add
Any way I remeber in SH3 there was a mod that accurately portrayed the twisty loop thingy round the length of perescopes which were used to disperse the tell-tale perescope bow-wave when submerged - is any one able to confirm if this can be done in SH5 And while we are about it - so much effort was spent on getting the Radio Loop to raise in SH3 - is any one looking into repeating this in SH5 - not to mention radar when or if we ever get one - By the way I'm playing arounf mid 1941 - I have a heap of points but have not seen any new subs or upgrades for a while - I know the game centres on the Type 7 - are there any other upgrades to look forward to apart from a single conning tower upgrade and some new AA guns - or is that all you get Regards R |
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#2 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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It's already there.
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#3 |
Grey Wolf
![]() Join Date: Jun 2006
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Where?
Its not on my stock game and I havnt seen a mod for it - not on the observation scope mast nor on the attack scope mast |
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#4 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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#5 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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Twisty thing in question:
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#6 |
Seasoned Skipper
![]() Join Date: Jan 2010
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i believe the obs scope has one twisty tethered around it you can see in the control room. but thats it.
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#7 |
Stowaway
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Attack scope was the one that had the disruption wire around it.
I'd like to see the round antenna working again a' la' GWX too. |
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#8 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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What are you talking about? It should only be visable on the outside.
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#9 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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Once more for the slow ones - On my game there is no disrupter coil, you cannot see it on either scope inside or out. OK
SO the question remains is there a way to get these in the game FOR THOSE OF US WHO DONT HAVE THEM IN THE GAME and while were about it has any one worked out how to raise the radio loop arial R |
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#10 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
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Bump once for a must have feature. You would think that they would at least have the radio loop up and turning after all.
I mean geeb-us, I can not mod anything like that and get tired of asking others to do it. I appreciate everything, but after a while I feel guilty for all the hard work you guys put in fixing stuff, that in my mind should be in the game not as extras but as must have inorder for it to even be considered realistic. Imagine a train sim being released and the locomotives don't puff smoke, or have a whistle ? So once again Hats off to you guys. ( insert a serious salute here ) Also, a side note, where's the Biscay Cross ? I have seen some posted pics with it, but have not found the mod for it, is it actually in game ?
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#11 | ||
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
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![]() This is very simple to mod. First, open up the SNS file in each submarine's folder (/Data/Submarine/NSS_***). You will see two lines in there for the periscopes: Quote:
Quote:
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Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#12 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
Nice find, thanks ![]() |
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#13 |
Stowaway
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You gotta be kidding........
why the heck didn't they release it that way!! |
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#14 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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Was it only the attack scope that had this feature or did the obs too? I took a quick peek online and in my VII sub book, and only found pictures of attack scopes with it.
I made up a real quick mod with all the attack scopes changed, but if the obs scopes should have it I can add that too. All thanks to RFB's find of course. ![]() |
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#15 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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Yes, this is something I'm not sure about. I have seen one photo in which the caption claims the periscope pictured with the wires is the observation one, but the angle at which the shot was taken makes this conclusion a shaky one. I'm going to keep looking to see if I can find more conclusive evidence.
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