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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
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![]() This is very simple to mod. First, open up the SNS file in each submarine's folder (/Data/Submarine/NSS_***). You will see two lines in there for the periscopes: Quote:
Quote:
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Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#2 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
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Nice find, thanks ![]() |
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#3 |
Stowaway
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You gotta be kidding........
why the heck didn't they release it that way!! |
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#4 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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Was it only the attack scope that had this feature or did the obs too? I took a quick peek online and in my VII sub book, and only found pictures of attack scopes with it.
I made up a real quick mod with all the attack scopes changed, but if the obs scopes should have it I can add that too. All thanks to RFB's find of course. ![]() |
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#5 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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Yes, this is something I'm not sure about. I have seen one photo in which the caption claims the periscope pictured with the wires is the observation one, but the angle at which the shot was taken makes this conclusion a shaky one. I'm going to keep looking to see if I can find more conclusive evidence.
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#6 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#7 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
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Got this badboy working, Looks great.
![]() I cant understand why they just didnt put this into the game, But then I'm only a simple soldier and cant fathom vastness of the marketing mind. I also heard that UBI got slated for this carry on, Having all this stuff in game then realsing it as "Downloadable content"..............No proof, So I might be wrong. |
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#8 | |
Eternal Patrol
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If that's true then we need to find out exactly when they were installed, so we can put them in at the right time.
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“Never do anything you can't take back.” —Rocky Russo |
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#9 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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Why thank you have added the required editing will see if this works
Interesting to note there is also an entry for the radio direction ariel, see below so does this mean there is a way to activate it or raise and lower it or have it raise and lower automatically when surfaced or submerged - any one know the answer ;RadioDF [Sensor 8] NodeName=D01 LinkName=Dummy_Round_Antena,data\Objects\Sensors\U Boot_Sensors StartDate=19380101 EndDate=19451231 Quote:
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#10 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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#11 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
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is it possible that this was not left out of the game
but is a upgrade you get later, and it will make the scope harder to spot....does anyone know for sure? i really wouldn't want to mod something that is a game feature.....but if it was left out.....thanks |
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#12 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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No, it's not.
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#13 |
Grey Wolf
![]() Join Date: Jun 2006
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Err - well as I started the thread I thought I might have some leeway to stray from topic - and seeing as you've very cleverly discovered a way to solve the issue - I did the required edits last night and they work!
So the issue with the wires is kind of solved so I thought it would be good to move on to the next obious question ie the radio direction loop Do you know if there would be a simple solution re the direction loop R |
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#14 |
Stowaway
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What about it?
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#15 |
Silent Hunter
![]() Join Date: Aug 2006
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Downloads: 118
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I think the question is can you "deploy" or "raise" it, as in here:
![]() Should it rotate too? This pic seems to indicate that: |
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