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-   -   Well you know some one has to ask - waht about the twisty periscope thingy? (https://www.subsim.com/radioroom/showthread.php?t=166546)

rascal101 03-29-10 10:37 PM

Well you know some one has to ask - waht about the twisty periscope thingy?
 
Hi to you - I'm no modder, not skilled or clever enough but thoise who are seem to be making some progress with turning SH5 into a vialble game - despite the best efforts of Ubisoft I may add

Any way I remeber in SH3 there was a mod that accurately portrayed the twisty loop thingy round the length of perescopes which were used to disperse the tell-tale perescope bow-wave when submerged - is any one able to confirm if this can be done in SH5

And while we are about it - so much effort was spent on getting the Radio Loop to raise in SH3 - is any one looking into repeating this in SH5 - not to mention radar when or if we ever get one -

By the way I'm playing arounf mid 1941 - I have a heap of points but have not seen any new subs or upgrades for a while - I know the game centres on the Type 7 - are there any other upgrades to look forward to apart from a single conning tower upgrade and some new AA guns - or is that all you get

Regards
R

LukeFF 03-30-10 02:22 AM

Quote:

Originally Posted by rascal101 (Post 1340138)
Any way I remeber in SH3 there was a mod that accurately portrayed the twisty loop thingy round the length of perescopes which were used to disperse the tell-tale perescope bow-wave when submerged - is any one able to confirm if this can be done in SH5

It's already there.

rascal101 03-30-10 05:00 AM

Where?

Its not on my stock game and I havnt seen a mod for it - not on the observation scope mast nor on the attack scope mast

rascal101 03-31-10 11:59 PM

Repaeat where is the twisty thing and whre is the radio mast I dont see it or a command for either

Please enlighten us

R

Quote:

Originally Posted by LukeFF (Post 1340252)
It's already there.


kylania 04-01-10 12:11 AM

Twisty thing in question:

http://img682.imageshack.us/img682/4...4216133225.jpg

mobucks 04-01-10 06:05 AM

i believe the obs scope has one twisty tethered around it you can see in the control room. but thats it.

Kptlt_Lynch 04-01-10 06:38 PM

Attack scope was the one that had the disruption wire around it.
I'd like to see the round antenna working again a' la' GWX too.

oscar19681 04-02-10 07:21 AM

Quote:

Originally Posted by mobucks (Post 1343253)
i believe the obs scope has one twisty tethered around it you can see in the control room. but thats it.

What are you talking about? It should only be visable on the outside.

rascal101 04-03-10 03:10 AM

Once more for the slow ones - On my game there is no disrupter coil, you cannot see it on either scope inside or out. OK


SO the question remains is there a way to get these in the game FOR THOSE OF US WHO DONT HAVE THEM IN THE GAME and while were about it has any one worked out how to raise the radio loop arial


R

Quote:

Originally Posted by oscar19681 (Post 1344783)
What are you talking about? It should only be visable on the outside.


Sgtmonkeynads 04-03-10 03:30 AM

Bump once for a must have feature. You would think that they would at least have the radio loop up and turning after all.
I mean geeb-us, I can not mod anything like that and get tired of asking others to do it.
I appreciate everything, but after a while I feel guilty for all the hard work you guys put in fixing stuff, that in my mind should be in the game not as extras but as must have inorder for it to even be considered realistic.
Imagine a train sim being released and the locomotives don't puff smoke, or have a whistle ?
So once again Hats off to you guys. ( insert a serious salute here )


Also, a side note, where's the Biscay Cross ? I have seen some posted pics with it, but have not found the mod for it, is it actually in game ?

RFB Team 04-13-10 06:45 PM

http://img.photobucket.com/albums/v2...04-13_1637.jpg

This is very simple to mod. First, open up the SNS file in each submarine's folder (/Data/Submarine/NSS_***). You will see two lines in there for the periscopes:

Quote:

LinkName=atack_periscop,data\Objects\Sensors\UBoot _Sensors
and

Quote:

LinkName=obs_periscop,data\Objects\Sensors\UBoot_S ensors
Change atack_periscop to atack_periscop_wire and obs_periscop to obs_periscop_wire. That's all there is to it.

reaper7 04-13-10 07:11 PM

Quote:

Originally Posted by RFB Team (Post 1358718)

This is very simple to mod. First, open up the SNS file in each submarine's folder (/Data/Submarine/NSS_***). You will see two lines in there for the periscopes:



and



Change atack_periscop to atack_periscop_wire and obs_periscop to obs_periscop_wire. That's all there is to it.


Nice find, thanks :up:

Kptlt_Lynch 04-13-10 07:30 PM

You gotta be kidding........

why the heck didn't they release it that way!!

kylania 04-14-10 12:19 AM

Was it only the attack scope that had this feature or did the obs too? I took a quick peek online and in my VII sub book, and only found pictures of attack scopes with it.

I made up a real quick mod with all the attack scopes changed, but if the obs scopes should have it I can add that too. All thanks to RFB's find of course. :)

LukeFF 04-14-10 12:56 AM

Quote:

Originally Posted by kylania (Post 1358986)
Was it only the attack scope that had this feature or did the obs too? I took a quick peek online and in my VII sub book, and only found pictures of attack scopes with it.

Yes, this is something I'm not sure about. I have seen one photo in which the caption claims the periscope pictured with the wires is the observation one, but the angle at which the shot was taken makes this conclusion a shaky one. I'm going to keep looking to see if I can find more conclusive evidence.


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