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Old 04-14-10, 01:30 AM   #1
LukeFF
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Quote:
Originally Posted by rascal101 View Post
Why thank you have added the required editing will see if this works

Interesting to note there is also an entry for the radio direction ariel, see below so does this mean there is a way to activate it or raise and lower it or have it raise and lower automatically when surfaced or submerged - any one know the answer
No problem but please, stay on topic.
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Old 04-14-10, 05:18 PM   #2
BowfinSS287
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is it possible that this was not left out of the game
but is a upgrade you get later, and it will make the
scope harder to spot....does anyone know for sure?

i really wouldn't want to mod something that is a game
feature.....but if it was left out.....thanks
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Old 04-14-10, 05:45 PM   #3
LukeFF
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Originally Posted by BowfinSS287 View Post
is it possible that this was not left out of the game
but is a upgrade you get later, and it will make the
scope harder to spot....does anyone know for sure?
No, it's not.
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Old 04-14-10, 08:23 PM   #4
rascal101
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Err - well as I started the thread I thought I might have some leeway to stray from topic - and seeing as you've very cleverly discovered a way to solve the issue - I did the required edits last night and they work!

So the issue with the wires is kind of solved so I thought it would be good to move on to the next obious question ie the radio direction loop

Do you know if there would be a simple solution re the direction loop


R

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No problem but please, stay on topic.
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Old 04-14-10, 08:27 PM   #5
Madox58
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What about it?
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Old 04-14-10, 09:11 PM   #6
kylania
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Originally Posted by privateer View Post
What about it?
I think the question is can you "deploy" or "raise" it, as in here:



Should it rotate too? This pic seems to indicate that:

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Old 04-14-10, 09:25 PM   #7
Kptlt_Lynch
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Yes, it should rotate.

They managed it in SH3 to have it up and rotating... a super cool detail.
I'm sure it's possible in SH5, just no idea how.
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Old 04-15-10, 04:10 AM   #8
LukeFF
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Getting the DF loop to animate shouldn't be hard to do, in theory. If someone else doesn't take a stab at it I'll take a look (after the patch is released).
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Old 04-15-10, 08:44 AM   #9
Madox58
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You should be able to add the Watchman controller or maybe the
GenericAxisRotation Controller with Goblin.
You'll also need to add the obj_extensible controller.
Only the square Radars have this in the sim.
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