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#1 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
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#2 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
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is it possible that this was not left out of the game
but is a upgrade you get later, and it will make the scope harder to spot....does anyone know for sure? i really wouldn't want to mod something that is a game feature.....but if it was left out.....thanks |
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#3 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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No, it's not.
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#4 |
Grey Wolf
![]() Join Date: Jun 2006
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Err - well as I started the thread I thought I might have some leeway to stray from topic - and seeing as you've very cleverly discovered a way to solve the issue - I did the required edits last night and they work!
So the issue with the wires is kind of solved so I thought it would be good to move on to the next obious question ie the radio direction loop Do you know if there would be a simple solution re the direction loop R |
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#5 |
Stowaway
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What about it?
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#6 |
Silent Hunter
![]() Join Date: Aug 2006
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I think the question is can you "deploy" or "raise" it, as in here:
![]() Should it rotate too? This pic seems to indicate that: |
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#7 |
Stowaway
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Yes, it should rotate.
They managed it in SH3 to have it up and rotating... a super cool detail. I'm sure it's possible in SH5, just no idea how. |
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#8 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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Getting the DF loop to animate shouldn't be hard to do, in theory. If someone else doesn't take a stab at it I'll take a look (after the patch is released).
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#9 |
Stowaway
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You should be able to add the Watchman controller or maybe the
GenericAxisRotation Controller with Goblin. You'll also need to add the obj_extensible controller. Only the square Radars have this in the sim. |
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