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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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hope it is possibe to do us side mod for sh5
With a new engine, how to mod it, will skwas s3d work.
![]() is US Pacific side mod possible ![]()
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#2 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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yeah would that be possible to add the us subs to sh5 the modders here are wonderful at creating stuff i have seen it
lt commander lare |
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#3 |
Lucky Jack
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Hmmmm.......addon.........Pacific
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#4 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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I'll look into my "Crystal Ball" and get back to you all.
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#5 |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
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The only problem would be the sub's interior. Where would you get all the rooms from? I don't think people would like to 'ride' an uboat under the American flag.
![]() So the solution would be an official add-on.
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Kilroy was here |
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#6 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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And preferably one though that allows both Allied and Axis campaigns to be run side by side with the same installation, rather then the SH4 approach.
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#7 | |
Lucky Jack
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#8 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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I want to play as a Lend Lease S-1 class in the ATO... i dont know why... I just do
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#9 | |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Quote:
a japanese side add-on I will buy it too.
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#10 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
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@Maerean_m
I'd buy it too, as I'm sure would almost everyone here would, please add it to you project to-do list!! ![]()
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#11 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
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My gut tells me there will not be an add-on for the Pacific. There is so much that needs to be replaced or added new. But even more important is a marketing reason. UBISoft will surely want to offer the Pacific theater as a stand alone sub sim instead of a lower priced add-on. My bet is that SH5 will be cloned and modified to create SH6 and will be released about 18 months or less after SH5. This assumes the new interface goes over well.
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#12 |
Eternal Patrol
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I can live with that. I just hope they don't make more improvements in between - not because I don't like improvements, but because it will open up more complaints about one side or the other not being served properly. I'd love to see identically good games for both phases of the war, followed by British, Dutch, Russian and Japanese submarines, plus a good Escort Sim.
Hey, I can dream, can't I?
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“Never do anything you can't take back.” —Rocky Russo |
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#13 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Don't count on it. Even the UBM addon required me to make some changes to S3D (two controllers iirc, related to hydro propulsion). We're talking about a new game here, with dozens of improvements and new features, and perhaps a new way of storing data, so S3D is bound to be useless. Let's hope for some good out-of-the-box tools
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#14 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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have you ever looked at Shells of Fury btw ? keltos |
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#15 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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No. But they have indicated some time ago they built a new engine, and by the looks of the new features this is true. We must wait for more details from ubisoft about what the future of modding looks like.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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