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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: May 2007
Posts: 3
Downloads: 0
Uploads: 0
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Hy Guys
after having read almost on daily bss the threads ( since the last month almost ) i decided to register as i wanted to ask something myself as well, hoping that it hasn't been said before, in which case i am sorry in advance... have bought SH4 since a couple of month and i really enjoy it a lot, and finally starting to get hold of the manual targeting system thanks to all the nice videos and helps that you guys gave !. i have followed the advice of one of you guys and started in war patrols and missions before starting the real career....so let's see. presently i am around the philippines.... now coming to the question: i am aware of the "mods thread" and have checked what has been released. it looks to me many nice things have been done, but do you suggest me to download all those mods? besides the official updates which i downloaded, i would like to keep this game as serious and realistic as possible, so obvsly no super torpedos, infinite ammo...and things like that. would you be able without taking too much of yr time,to tell me which ones would be the mods as a " must download" ( like maybe graphical updates/upgrades ) or other improvements in gaphics and gameplay but still keep it realistic ? I have a very high end computer so no problem for improvements, i guess. Thank you very much !! |
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#2 |
Canadian Wolf
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Welcome
![]() The game has only been out a couple of months but there are lots to choose from, in almost any area, gameplay, graphics, sound, interface, etc. Best to get the Mod Enabler JSGME, it is located on the Mods Page, instructions to install mods with it are also there. Its a must if you are using mods. I am using Trigger Maru 1.0, it is one of the larger mods that combines alot of the above ![]() These are just a few ![]() RDP |
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#3 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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This mod is a mod that consist of several mods that adds realism to the game. http://www.subsim.com/radioroom/showthread.php?t=111770 But also check Trigger Maru.. a similar mod (I use this one) http://www.subsim.com/radioroom/showthread.php?t=114420 For graphic I use my own hi-res sub skins (Gato and Balao) and the "remove the grain from the Post processing filters" mod. http://www.subsim.com/radioroom/showthread.php?t=113096 and http://www.subsim.com/radioroom/showthread.php?t=113835 ![]() |
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#4 |
Shore leave
![]() Join Date: Mar 2007
Posts: 70
Downloads: 95
Uploads: 0
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one of Trigger Maru (ex name Flavored To Taste) or Real Fleet Boat mods would be the answer i believe since both of them are involving many smaller mods in them (so that you will not have to track and d/l all the small mods seperatelly) and both of them is seemingly headed to be a supermode in time.. i suggest that you can check their readme's so you can judge which one suits better for you..
and i'd recomend you run extra silent and extra deep in case you want to mess with the evil DD's of Trigger Maru ![]() Edit: thanks once again to the devoted aurthors of both mods.. they made this something to enjoy.. |
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#5 |
Rough night at Langtrees brothel
![]() Join Date: Mar 2007
Posts: 480
Downloads: 0
Uploads: 0
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Here's my list:
Brighter torpedo wakes CaptainPicture GATO HI-RES V1.0 GREEN LOCK Improved Night Visibility Mod Stage 1 Invuln Con Kosh_9km_Visibility_Apr28_07 Kosh_Stealthy_Sub_v1.22a LESS WATER LIMBER HOLES OAKsHudGauges Slow Smoke v3 SS Hull Numbers Super Guns v1.0 TELEMETER LENS 8 DGR sh4_deckgun_cheats_v12_1000m GreenLamp betterscopes 1.0 clean SILENT SERVICE 1.2 GRAPHICS MOD 360 degree bearing plotter metric 1.4 Bungo_pete SMALLER SEA PLANTS SMALL IMPROVED BOW WAVE TRANSPARENT Remove grain effect BALAO HI-RES V1.2 REL_FTT_career_campaign_Fix You'll have to search the forums to read more about them... Have fun
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![]() http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! ![]() |
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#6 |
Torpedoman
![]() Join Date: Apr 2005
Location: Michigan, USA
Posts: 119
Downloads: 33
Uploads: 0
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These are the 'must use' mods in my opinion.
Change HUD Lamp Color by jimimadrid http://www.subsim.com/radioroom/showthread.php?t=108359 Battlestations and Silent Running on all HUD Stations by Iceberg http://www.subsim.com/radioroom/showthread.php?t=109493 Fewer Radio Messages by ParaB http://www.subsim.com/radioroom/showthread.php?t=108959 Realistic Battery Life by CCIP http://www.subsim.com/radioroom/showthread.php?t=109120 Keyboard Function Mod 1.2 by CCIP http://www.subsim.com/radioroom/showthread.php?t=112317 FTT Career Game Fixes - Standalone version by Ducimus http://www.subsim.com/radioroom/showthread.php?t=113739 ************************************************ These are the other mods I use that I would consider subjective. FooBor's Hi-Res Skins by FooFighters and Boris http://www.subsim.com/radioroom/showthread.php?t=113835 Slower Smoke by Scoochy http://www.subsim.com/radioroom/showthread.php?t=113129 "Stealthy Sub Project" 1.22a by Probex http://www.subsim.com/radioroom/showthread.php?t=110818 Hull Classification Symbols and Numbers Mod by LukeFF http://www.subsim.com/radioroom/showthread.php?t=113111 Officer Rank Insignia by CaptainCox http://www.subsim.com/radioroom/showthread.php?t=114461 Silent Service Graphic Mod by CaptainCox http://www.subsim.com/radioroom/showthread.php?t=110756 Captain Midnight's CBS News Mod by CaptainCox http://www.subsim.com/radioroom/showthread.php?t=108756 New Radio Stations by tedhealy http://www.subsim.com/radioroom/showthread.php?t=110918 Post-process Filters without the Grainy Effect by kapitan_zur_see http://www.subsim.com/radioroom/showthread.php?t=114496 |
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#7 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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What i am using at the mo...(Warning this might change due to mood or other new Mods released on an hourly basis
![]() ![]() Might add that RFB is heavily modified not to clash with other mods (mostly graphic stuff) EDIT: DAM! I told myslef to remove that "25% more powerfull torps mod" :p |
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#8 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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#9 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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#10 | |
Canadian Wolf
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Thanks. RDP |
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#11 |
Rough night at Langtrees brothel
![]() Join Date: Mar 2007
Posts: 480
Downloads: 0
Uploads: 0
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@ CaptainCox : Next time you want to display your mods, click on that Tasks... link in the GME and click on "Export activated mods list"
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__________________
![]() http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! ![]() |
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#12 | |||
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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![]() http://www.subsim.com/radioroom/show...=113599&page=3 If you want what i use exactly, its "Jace11's LargeWavesCoef mod" if you wish... http://files.filefront.com/WAVE_FIXr.../fileinfo.html If you have any mods that uses the "scene.dat" this will conflict with it, and I recommend doing it yourself with the minitweaker!. Quote:
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#13 |
Canadian Wolf
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Thanks Captain
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#14 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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Thanks for this posting, esp. to Capt. Cox and all the work that he has done.
Nice benchmark. Currently I am running the Maru mod and that is it. |
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#15 |
Rear Admiral
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For those interested, i'll hopefully have version 1.1 of Tmaru up in the next couple days. Just some minor adjusments ive been wanting to make, and more randomization of special missions.
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