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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
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This is the best community on the web! Thanks for all of this guys. If SHIV runs well with 1.2 I'll be playing it with your work.
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() |
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#107 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Two small new contributions....
1] Hamilton Model 22 Mod Stage 2 : Stage 2 improves the needles of Stage 1 to make them more easy to read. No manual editing required. http://www.subsim.com/radioroom/showthread.php?t=112130 2] Hamilton Model 22 Mod Stage 3 : Stage 3 intoduces a new upper small dial, where was placed the minutes estimated to impact, and minutes ellapsed of torpedo run. Now we have 2 small dials, with 2 needles on each one, instead of 4 needles on only one dial. It is much more readable now. http://www.subsim.com/radioroom/showthread.php?t=112131 |
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#108 |
Watch
![]() Join Date: Mar 2006
Posts: 22
Downloads: 0
Uploads: 0
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Can somebody point me to the mod that reduces the air traffic in the game? Give me a link or something please.
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#109 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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Hey Gizzmoe, could you maybe put all confirmed 1.2 compatible mods into one section as confirmation comes in?
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#110 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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http://www.subsim.com/radioroom/show...light=aircraft Also, there are variations on the theme in FTT and probably others. |
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#111 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
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Might be the time now to ask modders and users alike.....what mods are either broken by the patch or still work.
Deep six
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#112 |
Mate
![]() Join Date: Mar 2007
Location: Minnesota
Posts: 56
Downloads: 0
Uploads: 0
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With so much going on , I am not sure where to post. I enabled the CBS sound mod again and it works but it has had a huge affect on the volume of the station. I've monkeyed around with the settings in the sound options and still get just enough to barely hear. Then why I give an order or am depth charged my eardrums get blown out. Otherwise the only other problem I've ahd with the patch is that I cannot get the battery life to be more realistic as in a mod developed. Thanks to all
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#113 | |
Watch
![]() Join Date: Mar 2006
Posts: 22
Downloads: 0
Uploads: 0
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But i found that AirStrikes.cfg file on my own lastnight and tweaked it. The mod doesnt make the air tougher as indicates, though! |
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#114 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Update...
New version of Hamilton Model 22 Mod Stage 4 : http://www.subsim.com/radioroom/showthread.php?t=112277 This version includes Stage 2 (one samll dial) and Stage 3 (two small dials) , but both versions V1.2 ready..... Colored Torpedoes Stage 2 : http://www.subsim.com/radioroom/showthread.php?t=112279 This version includes Stage 1, but incorporates a new choice, colored noses. In Colored Bodies only, Stage 1, body colour is used to identify warhead power. In Colored Bodies and noses, body colour is used to identify propulsion, and nose colour to identify warhead power. |
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#115 |
Bosun
![]() Join Date: Mar 2005
Location: Montreal, Canada
Posts: 68
Downloads: 8
Uploads: 0
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Updated the Battle Stations & Silent Running on all HUD Stations for V1.2.
http://www.subsim.com/radioroom/showthread.php?t=109493 Cheers!
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#116 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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all seem to be compatible with the 1.2 patch...if theres a problem and I missed something let me know.
![]() Increased Deck Gun & AA Ammo v1.1a S18 early AA Conning Tower Improved Ammo Mod v1.1b Tougher Aircraft Browning 50 MG v1.1a Just More Ammo I can confirm that my mods are all 1.2 compatible, dl links remain the same. Last edited by shad43; 04-20-07 at 02:36 PM. |
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#117 |
Sonar Guy
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As i have tried, all of my mods works correct with the 1.2.
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#118 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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List update.
Real Fleet Boat 1.20 - Updated version of the mod pack, patch 1.2 compatible Flavored to Taste 2.0 - Updated version of the mod pack, patch 1.2 compatible Keyboard Function Mod 1.2 (includes open all tubes mod) Old time radio stations devoted to one show The Model 22 Chronometer Watch SH3 and SH4 commands.cfg file merger Hamilton model 22 Stopwatch Stage 4... V1.2 ready Colored Torpedoes Stage 2 Battle Stations & Silent Running on all HUD Stations for V1.2 Changed HUD Lamp Color - Updated version, patch 1.2 compatible Stealthy Sub Project 1.02a - Updated version, patch 1.2 compatible |
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#119 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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#120 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Improved UnderWater Visibility Stage 2...
Made using V1.2 stock files this time, because i am not sure is the files Scene.dat has changes in V1.2. The only way to be sure, is remake the mod on the actual file. Has two choices, 30 meters, and 60 meters underwater visibility. Stock is 18 meters. http://hosted.filefront.com/Redwine http://www.subsim.com/radioroom/show...953#post503953 |
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