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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Navy Seal
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Yes - The hedgehogs do work
![]() Try testing with a DD hat has late war equip. here is part of the equip loadout for the BlackSwan ;Cerberus62 NFF_Black_Swan loadout definition [Equipment 1] NodeName=M01 LinkName=4In_double_MkXVI_turret_GB StartDate=19380101 EndDate=19431231 [Equipment 2] NodeName=M01 LinkName=Hhog StartDate=19440101 EndDate=19451231 |
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#62 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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1944? The stock game does not go that far, so is this a mod? or was it disabled on purpose by the developers? or activated by Open Horizons?
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#63 | |
Navy Seal
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The point I was making was that you can check the equip file for each ship to see if they have them and from when. Then you can test in missions |
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#64 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() ![]() yes, cake and candies for all the good and helpful children, and coal for the bad ones. Don't you believe it? look here ![]() ![]() Quote:
![]() You deserved your piece of cake ![]() By the way, I've found the SHIV mod that I was mentionig yesterday: http://www.subsim.com/radioroom/show...20#post1138520 It looks like TDW too has dealt with the same issue in SHIII: http://www.subsim.com/radioroom/showthread.php?t=126216 Dunno why, but I was sure that ship mounted torpedo tubes were already working in SH5, with no need of any mod ![]() |
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#65 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Buckley class destroyer escorts equipped with hedgehogs from 02/04/1943 on A & B and Town classes destroyers, from 01/06/1943 on Evarts class destroyer escorts, from 01/09/1943 on Clemson class destroyers, Black Swan and bittern class sloops, from 01/01/1944 on V & W class destroyer, from 01/03/1944 on If you want to test them in game you should create a custom mission with one or more of the above units, and set the mission date accordingly. On a side note: the only type of depth charge projector not working in SH5 in an early model of K-gun. Look here for a workaround devised by Cerberus62 |
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#66 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Anyway you can set your custom missions to any date within Sep/39-May/45, with not need of installing any mod ![]() |
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#67 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I have been using open horizons II for quite a while.
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#68 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Excellent
![]() Let me know if you find anything wrong after installing the latest patch. I am especially concerned about 5" Mk 12, 152 mm model 1926/29, and 5.25" Mk I guns. When you get time for it, you should check if, after my fix, those guns are still firing their shells and whether targets are taking damage from them or not. Fingers crossed ![]() |
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#69 | |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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#71 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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The guns on the Italian battleship, I have never tested them, I will look into them later.
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#72 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#73 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I have a problem, I am trying to make a mission to test the guns on the Italian shps, but all the ships keep spawning with 2 inside each other, and they all explode because they are clipping in each other.
Attachment 101 I am not sure how to prevent this. It never seemed to happen before. All of a sudden this problem appeared, and now, every scenario I make, has this problem, If this problem is not solved I cannot make anymore scenario's you Gap. Last edited by V13dweller; 01-24-13 at 05:42 AM. |
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#74 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Have you validated your latest missions? Buggy missions shouldn't pass the test, and you should be given a report on where the problem resides. If validator doesn't give you any useful clue, try following my basic step by step tutorial on mission editing as carefully as you can. Possibly you've read it already, but do it again and, I am sure, your problem will vanish as swiftly as it appeared ![]() ![]() Keep me informed ![]() |
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#75 |
Navy Seal
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If you upload your mission, I can have a look at it to see what is wrong
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