SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-11-12, 09:29 AM   #1
Cerberus62
A-ganger
 
Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
Uploads: 0
Default [REL] Cerberus62 Corrected Depth Charge Projector 1.0

What it does
------------
This tiny mod replaces the non-functional K-gun depth charge projectors mounted on various destroyers, destroyer escorts, sloops and corvettes with working K-gun Mark 9 projectors. Additional, this mod corrects the anti aircraft gun equipment of these ships to resemble historically accurate configurations.

Because of the discussion started here http://www.subsim.com/radioroom/showthread.php?t=192182 I thought this mod might be helpful for other subsimmers, too.

Description
----------
In SH5 there are three different types of projectors to deploy depth charges to the sides of a ship. One of them isn't functional, thus lowering the effectiveness of anti-submarine vessels:

- K-gun projector: Mounted on the sides of the ship, delivering the depth charges to either port or starboard. These projectors don't work. The projector is firing, you can hear the noise and see the smoke of the propellant charge, but no depth charge is delivered, no splash is indicating the depth charges impact on the water, no depth charge explosion can be seen or heard. Mounted e. g. on Black Swan class sloop, V&W class destroyers and (early in the war) on American destroyers and destroyer escorts (Fletcher, Buckley, Everts class).

- K-gun projector with Mk 9 depth charges: As above, but with faster sinking depth charges. Works fine. Appearing later in the war, these projectors are mounted on some American ships that were previously equipped with the standard K-guns.

- Y-gun projector: Mounted on the centerline of the ship with the arms of the "Y" pointing outboard, two depth charges are cradled on shuttles inserted into each arm. Works fine. In SH5 you'll find them on Wickes/Town and Clemson class destroyers.

That's the reason why some folks find the projectors working correctly (K-guns Mk 9, 1942/43 onward or Y-gun) and some don't (standard K-gun, 1939-1942). I found the destroyers that are equipped with the faulty K-guns to be less dangerous as they should be, because their projectors are not able to generate the wider dispersal pattern when used in conjunction with rack-deployed charges.

As a temporary solution I replaced each line 'LinkName=KGun' with 'LinkName=KGun_Mk9' in the equipment definition file (.eqp) of the ships concerned. Though the depth charge racks are working, I replaced the 'DCRack' with the 'DCRack_Mk9' respectively, so the racks contain the same type of depth charges.

Ships concerned
----------------
Flower class corvette
Fletcher class destroyer
Soldati class destroyer
V&W class destroyer
Buckley class destroyer escort
Evarts class destroyer escort
Black Swan class sloop

Compatibility
------------
It's compatible with Cerberus62 Historical Ship Equipment 1.3 and TDW's Magnum Opus. Install this mod last. It will overwrite the old equipment definition files of Cerberus62 Historical Ship Equipment 1.3 which is contained in Magnum Opus. Don't know of conflicts with other mods by now.

Install
------
Install with JSGME.

History
-------
1.0 First release.

Example
-------


Download of 'Cerberus62 Corrected Depth Charge Projector 1.0' available here: https://rapidshare.com/files/2772923...ctor%201.0.zip

Happy hunting!
Cerberus62

Last edited by Cerberus62; 12-16-12 at 08:22 AM. Reason: Fixed download link (rapidshare.com instead of filefront.com)
Cerberus62 is offline   Reply With Quote
Old 02-11-12, 09:50 AM   #2
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Thanks Cerberus
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 02-11-12, 11:00 AM   #3
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

IŽll ckeck this to incorporate it to MMM, if you donŽt mind.
pedrobas is offline   Reply With Quote
Old 02-11-12, 11:00 AM   #4
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
Default

With this mod TDW's IRAI will be a killer-mod...
__________________

PL_Andrev is offline   Reply With Quote
Old 02-11-12, 03:41 PM   #5
Cerberus62
A-ganger
 
Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
Uploads: 0
Default

Quote:
Originally Posted by pedrobas View Post
IŽll ckeck this to incorporate it to MMM, if you donŽt mind.
Of course, you've got my permission. Pleased to hear that you like it.

Kind regards, Cerberus62
Cerberus62 is offline   Reply With Quote
Old 02-11-12, 03:57 PM   #6
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

Quote:
Originally Posted by Cerberus62 View Post
Of course, you've got my permission. Pleased to hear that you like it.

Kind regards, Cerberus62
Many Thanks
pedrobas is offline   Reply With Quote
Old 02-15-12, 02:20 PM   #7
mikaelanderlund
Captain
 
Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
Default

Hi Cerberus62,

can I use your mods Historical Ship Equipment 1.3 and this one together with mtns and Open horisont II?
mikaelanderlund is offline   Reply With Quote
Old 02-15-12, 06:03 PM   #8
Cerberus62
A-ganger
 
Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
Uploads: 0
Default

Quote:
Originally Posted by mikaelanderlund View Post
Hi Cerberus62,

can I use your mods Historical Ship Equipment 1.3 and this one together with mtns and Open horisont II?
Hi mikaelanderlund,

yes, install after Historical Ship Equipment 1.3 (see section 'Install' of first posting). Concerning mtns and Open Horizon II the order doesn't matter.
Cerberus62 is offline   Reply With Quote
Old 02-15-12, 07:44 PM   #9
ETsd4
中国水兵
 
Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by Antar View Post
With this mod TDW's IRAI will be a killer-mod...
To replace MK-6 depth charges with MK-9 depth charges is from a historical point of view incorrect.
But it is also unfair that the K-gun projector with MK-6 depth charges throws nothing and "only" the Y-gun projector are working correctly.
ETsd4 is offline   Reply With Quote
Old 02-16-12, 02:14 AM   #10
mikaelanderlund
Captain
 
Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
Default

Quote:
Originally Posted by Cerberus62 View Post
Hi mikaelanderlund,

yes, install after Historical Ship Equipment 1.3 (see section 'Install' of first posting). Concerning mtns and Open Horizon II the order doesn't matter.
Is this really true? A large number of files will be overwritten in your mod or in mtns and Open Horizon II

mikaelanderlund is offline   Reply With Quote
Old 02-16-12, 02:04 PM   #11
Cerberus62
A-ganger
 
Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
Uploads: 0
Default

Quote:
Originally Posted by mikaelanderlund View Post
Is this really true? A large number of files will be overwritten in your mod or in mtns and Open Horizon II

Hi mikaelanderlund,

afaik none of the files changed with "Corrected Depth Charge Projector 1.0" is contained in one of these mods:

- mtns - more traffic, nations and ship 1_8c
- Open Horizons II Base + parts v1.7, which contains
--- OPEN HORIZONS II_base v1.7
--- OPEN HORIZONS II_enviro 1.7
--- OPEN HORIZONS II_New_Ships v1.7
--- OHII Higher Tonnage Objectives for v1.7
- Open Horizons II Full v1.7

So I'm at a loss for I can't see which files should be overwritten by the depth charge projector mod.
Cerberus62 is offline   Reply With Quote
Old 02-16-12, 02:27 PM   #12
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

Quote:
Originally Posted by Cerberus62 View Post
Hi mikaelanderlund,

afaik none of the files changed with "Corrected Depth Charge Projector 1.0" is contained in one of these mods:

- mtns - more traffic, nations and ship 1_8c
- Open Horizons II Base + parts v1.7, which contains
--- OPEN HORIZONS II_base v1.7
--- OPEN HORIZONS II_enviro 1.7
--- OPEN HORIZONS II_New_Ships v1.7
--- OHII Higher Tonnage Objectives for v1.7
- Open Horizons II Full v1.7

So I'm at a loss for I can't see which files should be overwritten by the depth charge projector mod.
It works ok with those i have it working in MMM v0.2
pedrobas is offline   Reply With Quote
Old 02-16-12, 04:23 PM   #13
mikaelanderlund
Captain
 
Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
Default

Quote:
Originally Posted by Cerberus62 View Post
Hi mikaelanderlund,

afaik none of the files changed with "Corrected Depth Charge Projector 1.0" is contained in one of these mods:

- mtns - more traffic, nations and ship 1_8c
- Open Horizons II Base + parts v1.7, which contains
--- OPEN HORIZONS II_base v1.7
--- OPEN HORIZONS II_enviro 1.7
--- OPEN HORIZONS II_New_Ships v1.7
--- OHII Higher Tonnage Objectives for v1.7
- Open Horizons II Full v1.7

So I'm at a loss for I can't see which files should be overwritten by the depth charge projector mod.
You are right. I'm so sorry, I meant your "Historical Ship Equipment 1.3" together with "Corrected Depth Charge Projector 1.0" overwritten files in mtns and Open Horizon II. I would like to use your "Historical Ship Equipment 1.3" and "Corrected Depth Charge Projector 1.0" together with mtns and Open Horizon II.
mikaelanderlund is offline   Reply With Quote
Old 02-16-12, 04:55 PM   #14
Cerberus62
A-ganger
 
Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
Uploads: 0
Default

Quote:
Originally Posted by mikaelanderlund View Post
You are right. I'm so sorry, I meant your "Historical Ship Equipment 1.3" together with "Corrected Depth Charge Projector 1.0" overwritten files in mtns and Open Horizon II. I would like to use your "Historical Ship Equipment 1.3" and "Corrected Depth Charge Projector 1.0" together with mtns and Open Horizon II.
Well, as stated in the doc file of "Corrected Depth Charge Projector 1.0" and in the first posting of this thread, section 'Compatibility':

It's compatible with Cerberus62 Historical Ship Equipment 1.3 and TDW's Magnum Opus. Install this mod last. It will overwrite the old equipment definition files of Cerberus62 Historical Ship Equipment 1.3.

Addendum: Then you install OH II on top. Historical Ship Equipment 1.3 is quite old and it's changes are not 'vital' for the gameplay.

Cheers!

Last edited by Cerberus62; 02-16-12 at 05:37 PM. Reason: Addendum
Cerberus62 is offline   Reply With Quote
Old 08-18-12, 08:11 AM   #15
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

the link is not working.. may i have a new link for download pls
tnx
stoianm is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:38 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.