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Old 01-03-13, 01:38 AM   #1
SixthFall
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Originally Posted by gap View Post
In the meanwhile I would appreciate if someone could explain to me how deck-mounted torpedo tubes do work. I don't know anything on this topic: do they track their target like a normal gun do (train and elevation)? Are the torpedoes they fire equipped with gyroscopes? etc.
From what I found, the tubes only track horizontally, then launch the torp out at the target. The firing controls appear to be accsessed on the tube itself. Also, it would appear the torpedos have their own gyros.

Check this very cool link out!!
http://www.hnsa.org/doc/destroyer/ddtubes/index.htm
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Old 01-03-13, 03:27 AM   #2
V13dweller
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By any chance, is it possible to disable the depth charge racks on the destroyers? Because I still have not managed to get any destroyers to use their hedgehog. I was thinking, if the ship cannot use it's depth charges, it would be forced to use hedgehog.
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Old 01-03-13, 03:43 AM   #3
V13dweller
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Also, the destroyer should use it's hedgehog above using the depth charges, because the hedgehog is a much more effective anti-submarine weapon. The hedgehog had a 25% kill rate, while the depth charge had a 7%, as we can see, these odds are in the hedgehogs favor, so the hedgehog might not actually work within this game.
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Old 01-03-13, 04:57 AM   #4
Trevally.
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Yes - The hedgehogs do work

Try testing with a DD hat has late war equip.
here is part of the equip loadout for the BlackSwan

;Cerberus62 NFF_Black_Swan loadout definition
[Equipment 1]
NodeName=M01
LinkName=4In_double_MkXVI_turret_GB
StartDate=19380101
EndDate=19431231

[Equipment 2]
NodeName=M01
LinkName=Hhog
StartDate=19440101
EndDate=19451231
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Old 01-03-13, 05:14 AM   #5
V13dweller
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1944? The stock game does not go that far, so is this a mod? or was it disabled on purpose by the developers? or activated by Open Horizons?
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Old 01-03-13, 06:00 AM   #6
Trevally.
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Originally Posted by V13dweller View Post
1944? The stock game does not go that far, so is this a mod? or was it disabled on purpose by the developers? or activated by Open Horizons?
That was just one ship - there are many others.
The point I was making was that you can check the equip file for each ship to see if they have them and from when.
Then you can test in missions
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Old 01-03-13, 08:12 AM   #7
gap
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Quote:
Originally Posted by SixthFall View Post
Will there be cake?


yes, cake and candies for all the good and helpful children, and coal for the bad ones. Don't you believe it? look here



Quote:
Originally Posted by SixthFall View Post
From what I found, the tubes only track horizontally, then launch the torp out at the target. The firing controls appear to be accsessed on the tube itself. Also, it would appear the torpedos have their own gyros.

Check this very cool link out!!
http://www.hnsa.org/doc/destroyer/ddtubes/index.htm
Yes, valuable doc indeed
You deserved your piece of cake

By the way, I've found the SHIV mod that I was mentionig yesterday:
http://www.subsim.com/radioroom/show...20#post1138520

It looks like TDW too has dealt with the same issue in SHIII:
http://www.subsim.com/radioroom/showthread.php?t=126216

Dunno why, but I was sure that ship mounted torpedo tubes were already working in SH5, with no need of any mod
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