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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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How would you all like PT boats that actually shot torpedoes at you?
![]() ![]() Now we can have AI subs that can shoot torpedoes!!!! ![]() ![]() ![]() EDIT: video available here: http://www.subsim.com/radioroom/show...1&postcount=30 Last edited by TheDarkWraith; 12-03-07 at 06:30 PM. |
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#2 |
Grey Wolf
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You
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__________________
SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#3 |
Chief
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oooooooOOO sounds good
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#4 |
Loader
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#5 |
Crusty Capt.
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Racerboy you should work with Sergbuto on this. He has something similar to what your doing. If you both pull this off I believe this would be a Master mod
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#6 | |
Black Magic
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#7 |
Loader
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torpedoes plus flak x 2 = armament for mtb\eboat\ptboat has definate passabilaties ,he does have a point
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__________________
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#8 | ||
Crusty Capt.
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#9 |
Grey Wolf
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Racerboy, a new project I assume? It should be steam torpedos so you have a small chance of finding out what hit you
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#10 |
Commodore
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That sounds fantastic! Been waiting for this. Before the PTs were just annoying. Now they'll be dangerous! But finally having AI subs (and wolfpacks) firing real torpedoes is too good to be true.
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#11 |
Grey Wolf
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Sound fantastic
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#12 |
Seasoned Skipper
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Sound good.
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#13 |
Black Magic
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yes, new project I've been working on. It annoyed me that the PT boats had torpedo tubes but never fired any. So I went about to fix it.
Since this is still in it's infancy (I actually just got it working about an hour ago!) there are some things about it that need to be noted: - the depth is hard set via code. You cannot change the depth of the torpedo. I have it set to 4m currently - The torpedo will take the course of it's fired position. If the torpedo was aimed directly at your sub it will follow that straight line course to your sub (barring any firing errors introduced by the AI). That means if you're moving it will more than likely miss you. Homing torpedoes can be used to negate this. I'll have to play around with it. - The torpedoes seem to have impact only detonation. I'll play around with it some more to see if I can get it to have magnetic detonation also. - They can be steam or electric. Currently it's an electric set to 45 knots speed, 4m depth, no wake trail. FRAPS video loading showing the torpedo fired from the PT boat just splashing into the water and then the course to the sub showing a near miss of the torpedo. Uploading currently and it will be 5 hours to upload ![]() Working on getting a FRAPS video of the torpedo impacting the sub and explosion ![]() |
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#14 |
Grey Wolf
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So - in the future torps probably will be fired from all units which are
armed with torpedo launchers - like destroyers. ![]() |
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#15 |
Black Magic
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finally, got a FRAPS video showing the torpedo being fired from the PT boat, it's travel underwater to the sub, and right before impact I pop up on the surface to watch the explosion. BEAUTIFUL!
![]() EDIT: about 2 hours from now you'll be able to see what I've been working on for the past 2 weeks. Countless ![]() |
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