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#1 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Also, the destroyer should use it's hedgehog above using the depth charges, because the hedgehog is a much more effective anti-submarine weapon. The hedgehog had a 25% kill rate, while the depth charge had a 7%, as we can see, these odds are in the hedgehogs favor, so the hedgehog might not actually work within this game.
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#2 |
Navy Seal
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Yes - The hedgehogs do work
![]() Try testing with a DD hat has late war equip. here is part of the equip loadout for the BlackSwan ;Cerberus62 NFF_Black_Swan loadout definition [Equipment 1] NodeName=M01 LinkName=4In_double_MkXVI_turret_GB StartDate=19380101 EndDate=19431231 [Equipment 2] NodeName=M01 LinkName=Hhog StartDate=19440101 EndDate=19451231 |
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#3 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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1944? The stock game does not go that far, so is this a mod? or was it disabled on purpose by the developers? or activated by Open Horizons?
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#4 | |
Navy Seal
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The point I was making was that you can check the equip file for each ship to see if they have them and from when. Then you can test in missions |
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#5 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() ![]() yes, cake and candies for all the good and helpful children, and coal for the bad ones. Don't you believe it? look here ![]() ![]() Quote:
![]() You deserved your piece of cake ![]() By the way, I've found the SHIV mod that I was mentionig yesterday: http://www.subsim.com/radioroom/show...20#post1138520 It looks like TDW too has dealt with the same issue in SHIII: http://www.subsim.com/radioroom/showthread.php?t=126216 Dunno why, but I was sure that ship mounted torpedo tubes were already working in SH5, with no need of any mod ![]() |
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#6 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Buckley class destroyer escorts equipped with hedgehogs from 02/04/1943 on A & B and Town classes destroyers, from 01/06/1943 on Evarts class destroyer escorts, from 01/09/1943 on Clemson class destroyers, Black Swan and bittern class sloops, from 01/01/1944 on V & W class destroyer, from 01/03/1944 on If you want to test them in game you should create a custom mission with one or more of the above units, and set the mission date accordingly. On a side note: the only type of depth charge projector not working in SH5 in an early model of K-gun. Look here for a workaround devised by Cerberus62 |
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#7 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
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![]() Anyway you can set your custom missions to any date within Sep/39-May/45, with not need of installing any mod ![]() |
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