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Old 10-04-13, 12:20 PM   #31
vdr1981
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Maybe we should test in the same mission...When you have time, make few attacks in the torpedo tutorial mission. What do say?
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Old 10-04-13, 12:28 PM   #32
gap
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Quote:
Originally Posted by vdr1981 View Post
...I'm experiencing random CDT's after torpedoes struck and unit is destroyed, 0.5 sec. after that comes "catastrophic explosion" animation and that's the moment when CTD's occurs...

- This started after i install FX update 0.0.22 (not 100% sure, maybe i didn't noticed this before)
- CTD is related to "catastrophic explosion" animation but only the strongest one, you know when ship jumps out of the water..
Quote:
Originally Posted by plj View Post
This sounds exactly like what I am getting .. altho I am greeted by a 'sh5 has stopped working' dialogue from windows.
Have you guys seen this?

Quote:
Originally Posted by gap View Post
...keep using v0.22, but remove the effects from the RadioRoom zone definition
Remove the entries marked in red below, and see if it solves your issue:

Code:
[RadioRoom]
Multiplier=1.000000
Flotability=0.000000
HitPoints=30
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
Effect1=#sink_bubbles, 1
Effect2=BAZA_FX_FocFum_mic, 50
Effect3=BAZA_FX_Explozie_mica, 100
Effect4=BAZA_FX_Splinter_fire, 100
Effect5=BAZA_FX_scantei_explozie,100
FloodingTime=59.999996
CargoType=None
These are the only xplosion effects that have been added from FX update 0.0.21 to 0.0.22
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Old 10-04-13, 12:34 PM   #33
plj
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Quote:
Originally Posted by vdr1981 View Post
Maybe we should test in the same mission...When you have time, make few attacks in the torpedo tutorial mission. What do say?
Will do
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Old 10-04-13, 12:44 PM   #34
gap
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Originally Posted by plj View Post
Will do
Keep me informed, and if your problem is ironed out, try restoring the discussed effects one by one, to see which one(s) was/were causing the problem
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Old 10-04-13, 12:44 PM   #35
vdr1981
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Tnx Gap,
i removed those effects...4 strikes and still no CTD...But i wont celebrate yet, you newer know when CTD could strike again...

What those effects do? I haven't notice any differences without them?
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Old 10-04-13, 12:46 PM   #36
gap
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Tnx Gap,
i removed those effects...4 strikes and still no CTD...But i wont celebrate yet, you newer know when CTD could strike again...
Thank you too guys for your precious testing work. Read below, and fingers crossed

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Originally Posted by gap View Post
Keep me informed, and if your problem is ironed out, try restoring the discussed effects one by one, to see which one(s) was/were causing the problem
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Old 10-04-13, 01:34 PM   #37
vdr1981
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Gap, 10 attacks and no CTD...This is good news...

I actually removed all effects from radio room definition but i haven't noticed any differences in game? Do i still have functional radio patches?

And what about that "wounded unit radioing" mod included in TDW patcher? Do i need those ships .zon files for radio patches to functioning properly?

Also, i'm a bit anxious to get effects back...
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Old 10-04-13, 02:49 PM   #38
gap
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Quote:
Originally Posted by vdr1981 View Post
Gap, 10 attacks and no CTD...This is good news...


Quote:
Originally Posted by vdr1981 View Post
I actually removed all effects from radio room definition but i haven't noticed any differences in game? Do i still have functional radio patches?

And what about that "wounded unit radioing" mod included in TDW patcher? Do i need those ships .zon files for radio patches to functioning properly?
Effects are just effects... other than making the game visually enjoyable and causing secondary damage to nearby zones (this is one of FX Update's features) they don't play any role in game mechanics, and they don't affect in any way the Radio patch.

Nonetheless, there is a little trick I used when I set the second effect (BAZA_FX_FocFum_mic): I made it to be triggered after a 50% damage, which is exactly when TDW's radio patch disables ship's radio equipment. Knowing this trick, you get a visual evidence that your target can't call for reinforcements anymore

Quote:
Originally Posted by vdr1981 View Post
Also, i'm a bit anxious to get effects back...
If you have time, try restoring them one by one to pinpont which one, or which combination of them, caused your problem. You can also replace them with other effects, if you want. If you tell me which ship are you carrying your tests on, I will post a picture showing where her radio room is placed

P.S: one last note. Removing effects from a zone definition doesn't necessarily mean giving them up: other zones which are set with those effects, WILL trigger them, if damaged
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Old 10-04-13, 03:32 PM   #39
vdr1981
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Ok, tell me where radio zones are located for Liberty merchant and i will start to return one by one effect. Expect full report in few days...
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Old 10-04-13, 04:04 PM   #40
Rongel
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Okay, here is a test version of the my bullet hit-effect, it removes the debris-effect created by FX update and reduces crashing in battles. So if you have time, go ahead and test it and comment it, and I'll tweak it and later put the final version out. There is a custom mission inside the mod, where you can easily see it in action!

Download: http://www.mediafire.com/?4bqb8qbj3zd84p8

It looks something like this:



I'm away for the weekend so I'll return to this next week!
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Old 10-04-13, 04:06 PM   #41
SnipersHunter
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I test it tomorrow
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Old 10-04-13, 04:15 PM   #42
vdr1981
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Great Rongel, tnx!
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Old 10-04-13, 05:13 PM   #43
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Quote:
Originally Posted by plj View Post
Will do
So .. loaded up that mission 3 times now .. WITHOUT the suggested changes, and no CTD's here. I did remove the red flare stuff.

Limited time now, I'll test further tomorrow.

Also .. having to reload the mission after each kill, wont that reset stuff ?
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Old 10-05-13, 01:22 AM   #44
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Thanx Rongel! Will test with this too
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Old 10-06-13, 12:36 PM   #45
gap
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Quote:
Originally Posted by Rongel View Post
Okay, here is a test version of the my bullet hit-effect, it removes the debris-effect created by FX update and reduces crashing in battles...
Looks awesome Rongel!

In my opinion much more realistic than the debris we had before

Quote:
Originally Posted by vdr1981 View Post
Ok, tell me where radio zones are located for Liberty merchant and i will start to return one by one effect. Expect full report in few days...
Sorry for the late reply: I took two days off

Before you start testing, you should download my Ship Radio Damage Patch Test 1 which (I hope) should make ship radio equipment more susceptible to damage.

Open its Zones.cfg file, and modify/remove RadioRoom effects at your wish. The file is identical to the one of FXU 0.0.22, with the exception of RadioRoom's HP and AP settings by the way. You can enable it on top of the latest FXU version.

The patch should affect particularly Liberty ships, and Appalachian-class amphibious ships, wose compartment boxes I have rearranged for making their radio room zone more exposed to enemy fire. Make sure to carry your tests on one of them, and aim at the red boxes below (left: Liberty, right Appalachian)



One last note: the patch is not R.S.D. compatible (I deviced it before you started working on your mod), but if you prefer you can use R.S.D's Zone file, and change RadioRoom's settings as stated above
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