![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#2 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
|
![]()
Yeah. Thread necromancy at its finest.
|
![]() |
![]() |
![]() |
#3 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
Ok to some this may be arselicking, but I don't care. Others know I am honest.
Dan, I like to congratulate you and the rest of the team on a job well done. I don't even have the game yet, but from what I've seen and the brief conversations a few months ago, I can conclude this is the best SH-game to date. Could it have been better? Sure. Could it have been worse? Definately! You know I'm not too fond of the DRM system, and well heh, who is, but other than that SH5 will become a good game. Needs some extra care the coming year from Ubi and modders and all will be well. Carry on! Quote:
![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
|
![]() |
![]() |
![]() |
#4 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]() Quote:
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
|
![]() |
![]() |
![]() |
#5 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
|
![]() Quote:
I wanted to emphasize the positive and point out the major improvement in SH5: 1. a fully realized photo-realistic 3d interior of a type VII U-boat: ![]() ![]() I don't think people realize how much research, time and effort went into this and how big an impact it will have on the game atmosphere; 2. substantial improvements to the periscope/UZO/attack map/TDC which makes it much more user friendly, flexible and realistic: ![]() ![]() 3. perhaps most important, a very much more mod friendly game structure; most of the bugs, problems, issues raised by users are fairly minor and I have no doubt will be eventually addressed by your team or modders. Again very hearty congratulations to you and your team for all the blood, sweat, tears and love you have put into this game.The future looks very bright for SH5. John.
__________________
![]() |
|
![]() |
![]() |
![]() |
#6 |
Gunner
![]() Join Date: May 2005
Posts: 92
Downloads: 17
Uploads: 0
|
![]()
I too would like to add my thanks to elanaiba for a honest answer. We all know it must be very hard and frustracting to work on a project like this and then listen to us all moan about it when it comes out. However we only moan because we too are passionant about subsims, Hell thats why we are here right, I would be more worried if people ignored it.
Yes I admit as already stated in another post, I was very very excited, but am now frustracted with SHV as it stands. However I think from what I have read MOST of us including myself, CAN see the protential and what we could end up with. Its a good thing though, that even you have admitted you arent happy with the current SHV. I hope that means, that you and the other devs will still be working on this and steering it towards the SHV you guys want to see and providing us with some patches. As ive already stated, WE ( Well some off us but certanly not Firewall, as I cant speak for him ) do not want to see this sim fail, and Yes as simmers we are very demanding, or so my wife tells me ![]() remember dont get too down, We only moan cause we care. ![]() Hugh respect for having the balls to come on here and tell us how it is. ![]() Last edited by COWBOY10; 03-04-10 at 11:40 AM. |
![]() |
![]() |
![]() |
#7 |
Bosun
![]() Join Date: Jun 2005
Posts: 63
Downloads: 48
Uploads: 0
|
![]()
Dan,
Thanks for getting sh5 out the door. Code is very stable for me - no crashes in about 10 jours of play time on my 2gb win7 pc with 320mb video and all eye candy on. Glad to hear you giuys will be working on fixing the bugs and considering the suggestions for improvement posted here. If you could provide more docs on mod tools esp. Scripting and related object model, when scripts are called in simulation loop, etc. that would help the community better understand what can be changed/augmented and thus what folks like me can stop asking you to fix :-) I know that folks in the community will be able to create missions and mod graphics similar to what could be done in sh3 but what can be done that's new? Is it possible to add new crew dialog interactions to invoke orders or round-out storytelling for those who may want that? Thanks again for reading the community's feedback and posting. Jim I'm not sure if my post upset someone but I just edited it to remove all instances of the word "we". Last edited by jlederer; 03-04-10 at 07:16 PM. |
![]() |
![]() |
![]() |
#8 | |
Commander
![]() Join Date: Mar 2006
Location: Netherlands
Posts: 466
Downloads: 54
Uploads: 0
|
![]() Quote:
![]() It's good to see that most of that presumably 'lost' time turned out to be a pretty good investment after all. ![]()
__________________
Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! ![]() |
|
![]() |
![]() |
![]() |
#9 | |
Rear Admiral
![]() |
![]() Quote:
So every time someone says something like this, all your doing is driving a wedge between modder and developer, and between modders themselves. |
|
![]() |
![]() |
![]() |
#10 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#11 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() |
|
![]() |
![]() |
#12 | |
Chief of the Boat
|
![]()
WTF!!....I can't believe I've read that
![]() Quote:
I would thank everybody/anybody to cease using the example of The Grey Wolves versus SHV for comparison purposes to make any points in this debate. The Grey Wolves have never considered themselves to be in any form of competition with Ubisoft....in fact we are on record as acknowledging the basic principle/fact that without the skills of the Ubisoft SH Development Team there would not have been a basis/foundation for The Grey Wolves to work on. THE GREY WOLVES DO NOT WELCOME SUCH COMPARISONS ![]() |
|
![]() |
![]() |
![]() |
#13 |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
Uploads: 0
|
![]()
Amen.
|
![]() |
![]() |
![]() |
#14 | |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
Uploads: 0
|
Quote:
![]() And Dan if your ever back in NYC, I have much better places to eat and or drink!! ![]()
__________________
![]() "Only if I can save first..." |
|
![]() |
![]() |
![]() |
#15 | |
Seaman
![]() Join Date: Mar 2007
Posts: 42
Downloads: 0
Uploads: 0
|
![]() Quote:
Also, thank you for not taking the easy road and perpetuating the "devs" vs "suits" myth to avoid any blame. It would have been easy to do...too many people, who have their own axes to grind and don't understand the game industry, postulate that as a way to bash a game while protecting their own political agendas...it's stupid. When undertaking any complex product like a game, a team is a team... trade-offs are made on both sides with eyes wide open. UBI produced this game...suits and devs. So, whatever it is...it's finally a UBI product...good, bad, or indifferent. You've all but conceded that the quality of SH has been on a downhill slope after SH3...some might say, as steep downhill slope....that's just the way it is...you can't comment on that, but it's obvious. You are an honest man, constrained by loyalties that run deep. What I think many people here see are those bugs in SH4 that made it into SH5...and it's hard to explain that. It really is. It's what I call a 'repeat writeup'. But you know the situation and you know this isn't all directed at you..in fact, you may not be to blame at all. But as THE dev face of SH5, you have to understand how it feels to people who really care. So, don't put it all in your shoulders...just understand that a passion for Subsims is driving this. Many of us feel that what we got was not good enough to justify the money. You probably can't do anything about it...or maybe you can. I don't know. This game was about 1/3 of the way through a normal dev process...that is obvious too. QA was substantially lacking...even more than SH4. BTW, the modders don't get paid. No game should ever be released with the expectations that the 'modders will fix it'. That isn't right. The modders are there to lift a good game up...not make a bad effort marginally playable. |
|
![]() |
![]() |
![]() |
|
|