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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Bosun
![]() Join Date: Jun 2005
Posts: 63
Downloads: 48
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Dan,
Thanks for getting sh5 out the door. Code is very stable for me - no crashes in about 10 jours of play time on my 2gb win7 pc with 320mb video and all eye candy on. Glad to hear you giuys will be working on fixing the bugs and considering the suggestions for improvement posted here. If you could provide more docs on mod tools esp. Scripting and related object model, when scripts are called in simulation loop, etc. that would help the community better understand what can be changed/augmented and thus what folks like me can stop asking you to fix :-) I know that folks in the community will be able to create missions and mod graphics similar to what could be done in sh3 but what can be done that's new? Is it possible to add new crew dialog interactions to invoke orders or round-out storytelling for those who may want that? Thanks again for reading the community's feedback and posting. Jim I'm not sure if my post upset someone but I just edited it to remove all instances of the word "we". Last edited by jlederer; 03-04-10 at 07:16 PM. |
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#77 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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I first want to thank Dan for his response to me and others.
![]() As for some members here useing the "WE" to freely. DON'T F**KING SPEAK FOR ME !!! ![]() Leave me out of your posts. |
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#78 | |
Gunner
![]() Join Date: May 2005
Posts: 92
Downloads: 17
Uploads: 0
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WOW, someone had too much coffee, Im sorry Firewall, Just the way I write, Its nothing personal. Got to feel the love in this Forum. |
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#79 |
Gunner
![]() Join Date: May 2005
Posts: 92
Downloads: 17
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There you go, reedited so now everyone knows I dont speak for you Firewall.
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#80 |
Captain
![]() Join Date: Apr 2002
Posts: 530
Downloads: 12
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I would like to ask Dan a few simple, direct questions.
Why is it with each new SH release there is no evidence of building on the previous release and improving it? I don't mean cloning SH3 into SH4 (which is obvious what was done there). SHV is about Uboats. Why not polish the SH3 code and give it what everyone asked for after it was first released or modded the h*ll out of it to include and call that SHV? You would have had much of the program already completed right at the start, so all the new budget money could be spent making it a much improved, more accurate, full war campaign simulation with all submarines available with very few bugs!? The interactive interior in SHV is a component of the overall program. Did implementing that force you to cut back on the rest of the simulation? Are the answers to these questions trade secrets? Do I oversimplify the sim development environment? From your previous reply in this thread I bet you personally feel similar to how my questions show how I feel. I'm simply curious why something so obvious goes undiscussed all the time. Editted to add: Think of what I'm asking in this way. Ships, planes, and cars are released in generations. Each generation is an improved version of its predecessor. Why can't this happen with simulation software?
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#81 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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I wish I could have an opinion one way or the other, but I still await my preorder arrival while constantly fighting the urge to check it out by distasteful means. It creates a lot of frustration to know crooks are playing it days before my copy I paid for a month ago is still en-route. Something in the way this works is seriously broken. From the looks of it I may not get my copy until next week.
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#82 | |
Rear Admiral
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So every time someone says something like this, all your doing is driving a wedge between modder and developer, and between modders themselves. |
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#83 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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#84 | |
Stowaway
Posts: n/a
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#85 | |
Chief of the Boat
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WTF!!....I can't believe I've read that
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I would thank everybody/anybody to cease using the example of The Grey Wolves versus SHV for comparison purposes to make any points in this debate. The Grey Wolves have never considered themselves to be in any form of competition with Ubisoft....in fact we are on record as acknowledging the basic principle/fact that without the skills of the Ubisoft SH Development Team there would not have been a basis/foundation for The Grey Wolves to work on. THE GREY WOLVES DO NOT WELCOME SUCH COMPARISONS ![]() |
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#86 |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
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Amen.
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#87 | |
Commander
![]() Join Date: Mar 2006
Location: Netherlands
Posts: 466
Downloads: 54
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![]() It's good to see that most of that presumably 'lost' time turned out to be a pretty good investment after all. ![]()
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Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! ![]() |
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#88 | |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
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![]() And Dan if your ever back in NYC, I have much better places to eat and or drink!! ![]()
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#89 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
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I fully respect "Dan" comming in here and speaking to us directly about addressing our concerns for the game and bug squashing.
That said... I'm just not very optomistic that UBISOFT will give Dan any time at all to address SH5 since he and the other Devs are already heavily involed in other projects under the oppressive yoke of UBI to; "Turn em' and burn em"... ![]() . |
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#90 | |
Seaman
![]() Join Date: Mar 2007
Posts: 42
Downloads: 0
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Also, thank you for not taking the easy road and perpetuating the "devs" vs "suits" myth to avoid any blame. It would have been easy to do...too many people, who have their own axes to grind and don't understand the game industry, postulate that as a way to bash a game while protecting their own political agendas...it's stupid. When undertaking any complex product like a game, a team is a team... trade-offs are made on both sides with eyes wide open. UBI produced this game...suits and devs. So, whatever it is...it's finally a UBI product...good, bad, or indifferent. You've all but conceded that the quality of SH has been on a downhill slope after SH3...some might say, as steep downhill slope....that's just the way it is...you can't comment on that, but it's obvious. You are an honest man, constrained by loyalties that run deep. What I think many people here see are those bugs in SH4 that made it into SH5...and it's hard to explain that. It really is. It's what I call a 'repeat writeup'. But you know the situation and you know this isn't all directed at you..in fact, you may not be to blame at all. But as THE dev face of SH5, you have to understand how it feels to people who really care. So, don't put it all in your shoulders...just understand that a passion for Subsims is driving this. Many of us feel that what we got was not good enough to justify the money. You probably can't do anything about it...or maybe you can. I don't know. This game was about 1/3 of the way through a normal dev process...that is obvious too. QA was substantially lacking...even more than SH4. BTW, the modders don't get paid. No game should ever be released with the expectations that the 'modders will fix it'. That isn't right. The modders are there to lift a good game up...not make a bad effort marginally playable. |
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