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Old 03-04-10, 11:32 AM   #76
jlederer
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Dan,

Thanks for getting sh5 out the door. Code is very stable for me - no crashes in about 10 jours of play time on my 2gb win7 pc with 320mb video and all eye candy on.

Glad to hear you giuys will be working on fixing the bugs and considering the suggestions for improvement posted here.

If you could provide more docs on mod tools esp. Scripting and related object model, when scripts are called in simulation loop, etc. that would help the community better understand what can be changed/augmented and thus what folks like me can stop asking you to fix :-)

I know that folks in the community will be able to create missions and mod graphics similar to what could be done in sh3 but what can be done that's new? Is it possible to add new crew dialog interactions to invoke orders or round-out storytelling for those who may want that?

Thanks again for reading the community's feedback and posting.

Jim

I'm not sure if my post upset someone but I just edited it to remove all instances of the word "we".

Last edited by jlederer; 03-04-10 at 07:16 PM.
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Old 03-04-10, 11:36 AM   #77
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I first want to thank Dan for his response to me and others.

As for some members here useing the "WE" to freely.


DON'T F**KING SPEAK FOR ME !!!

Leave me out of your posts.
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Old 03-04-10, 11:38 AM   #78
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Originally Posted by FIREWALL View Post
I first want to thank Dan for his response to me and others.

As for some members here useing the "WE" to freely.


DON'T F**KING SPEAK FOR ME !!!

Leave me out of your posts.

WOW, someone had too much coffee, Im sorry Firewall, Just the way I write, Its nothing personal. Got to feel the love in this Forum.
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Old 03-04-10, 11:40 AM   #79
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There you go, reedited so now everyone knows I dont speak for you Firewall.
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Old 03-04-10, 01:16 PM   #80
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I would like to ask Dan a few simple, direct questions.

Why is it with each new SH release there is no evidence of building on the previous release and improving it?

I don't mean cloning SH3 into SH4 (which is obvious what was done there). SHV is about Uboats. Why not polish the SH3 code and give it what everyone asked for after it was first released or modded the h*ll out of it to include and call that SHV? You would have had much of the program already completed right at the start, so all the new budget money could be spent making it a much improved, more accurate, full war campaign simulation with all submarines available with very few bugs!?

The interactive interior in SHV is a component of the overall program. Did implementing that force you to cut back on the rest of the simulation? Are the answers to these questions trade secrets? Do I oversimplify the sim development environment?

From your previous reply in this thread I bet you personally feel similar to how my questions show how I feel. I'm simply curious why something so obvious goes undiscussed all the time.

Editted to add:
Think of what I'm asking in this way. Ships, planes, and cars are released in generations. Each generation is an improved version of its predecessor. Why can't this happen with simulation software?
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Old 03-04-10, 04:08 PM   #81
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I wish I could have an opinion one way or the other, but I still await my preorder arrival while constantly fighting the urge to check it out by distasteful means. It creates a lot of frustration to know crooks are playing it days before my copy I paid for a month ago is still en-route. Something in the way this works is seriously broken. From the looks of it I may not get my copy until next week.
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Old 03-04-10, 05:15 PM   #82
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Quote:
Originally Posted by elanaiba View Post

2) Please stop trying to create a war / antagonism between modders and devs, we need each other.
Quoted for emphasis. Working on/bulding a supermod for SH4 only increased my understanding and appreciation for the developers and what they go through. I may talk bluntly about some things, but i have *always* been on their side (the devs). I have no hesitation in saying that Dan is probably this communities best friend, both end user and modder alike. He has made himself approachable by modders and has even offered his hat into the ring a couple times in brainstorming.

So every time someone says something like this, all your doing is driving a wedge between modder and developer, and between modders themselves.
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Old 03-04-10, 11:49 PM   #83
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Quote:
Originally Posted by elanaiba View Post
1) Ubisoft is a company, of which Ubisoft Romania is a part. Please stop separating the two. Not everything that is good is our merit, not everything that is bad is "the suits" fault. I, of all people, have my parts in the failures of SH5. The people "high up" could have simply decided not to do another SH, just as you guys can choose not to buy.
Thanks Dan. This largely answers the question that I asked you in the other thread. Hopefully now those planning on persisting with comments like "Don't blame the devs, it's all the suits fault" will consider these words of yours beforehand.
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Old 03-05-10, 03:14 PM   #84
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Hopefully now those planning on persisting with comments like "Don't blame the devs, it's all the suits fault" will consider these words of yours beforehand.
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Old 03-05-10, 05:38 PM   #85
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Quote:
Originally Posted by Gunnodayak View Post
This pseudo "mea culpa" is welcomed.
WTF!!....I can't believe I've read that

Quote:
Originally Posted by Ducimus View Post

So every time someone says something like this, all your doing is driving a wedge between modder and developer, and between modders themselves.
Agreed (regarding the link) and for the record.....some of the Grey Wolves (myself included) have met Dan in person and consider him a trustworthy friend, a guy with a high level of self esteem, development skills and professional integrity.

I would thank everybody/anybody to cease using the example of The Grey Wolves versus SHV for comparison purposes to make any points in this debate.

The Grey Wolves have never considered themselves to be in any form of competition with Ubisoft....in fact we are on record as acknowledging the basic principle/fact that without the skills of the Ubisoft SH Development Team there would not have been a basis/foundation for The Grey Wolves to work on.

THE GREY WOLVES DO NOT WELCOME SUCH COMPARISONS
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Old 03-05-10, 06:20 PM   #86
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Amen.
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Old 03-13-10, 07:45 PM   #87
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... I don't think people realize how much research, time and effort went into this and how big an impact it will have on the game atmosphere;
I do. We spend ages waiting for Dan to come out of that boat in Kiel last September.

It's good to see that most of that presumably 'lost' time turned out to be a pretty good investment after all.
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Old 03-13-10, 08:05 PM   #88
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Quote:
Originally Posted by jimbuna View Post
WTF!!....I can't believe I've read that



Agreed (regarding the link) and for the record.....some of the Grey Wolves (myself included) have met Dan in person and consider him a trustworthy friend, a guy with a high level of self esteem, development skills and professional integrity.

I would thank everybody/anybody to cease using the example of The Grey Wolves versus SHV for comparison purposes to make any points in this debate.

The Grey Wolves have never considered themselves to be in any form of competition with Ubisoft....in fact we are on record as acknowledging the basic principle/fact that without the skills of the Ubisoft SH Development Team there would not have been a basis/foundation for The Grey Wolves to work on.

THE GREY WOLVES DO NOT WELCOME SUCH COMPARISONS
Well said...

And Dan if your ever back in NYC, I have much better places to eat and or drink!!
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Old 03-13-10, 11:28 PM   #89
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I fully respect "Dan" comming in here and speaking to us directly about addressing our concerns for the game and bug squashing.

That said...

I'm just not very optomistic that UBISOFT will give Dan any time at all to address SH5 since he and the other Devs are already heavily involed in other projects under the oppressive yoke of UBI to; "Turn em' and burn em"...









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Old 03-14-10, 12:12 AM   #90
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Quote:
Originally Posted by elanaiba View Post
Well, I cannot post everything that I could say, indeed. But still:

Negative Feedback received about Silent Hunter generally fits into the following categories:

A - wrong expectations (some thing are just not in the scope of sh5)
B - legitimate concerns about bugs and unfinished features - Most are NOT news to me, since I have a list bigger than the forum. Trust me, you cannot match my expectations - but then again, the same could be said by most of the serious, passionate game developers out there.
C - legitimate concerns about some design choices - like for example the interface. Part of these I can understand, but I am not that concerned since most can be fixed easily by modding. Getting a SH4 style interface back in the game is very easy.

As I was saying in another thread, I have no reservations that WITH TIME (equal patches + mods) this will be THE ONLY SUBSIM TO PLAY. Calling this game arcade is wrong, its no more arcade than SH3 or 4. Calling this an RPG is partly wrong, is simply as simulation as the games before but with an extra layer of RPG like crew development.

I am not at all happy with the current state of the RPG parts (long story) but:
a) nobody is forcing people to use them
b) they can be modded into something more realistic

I will stand by the concept of the RPG parts any day, because I have read enough books to understand that some things that happen in war are simply not justified by technical specifications and field manuals. At some point the man is the one that matters the most.

Before I close this down, I have two more things to say:

1) Ubisoft is a company, of which Ubisoft Romania is a part. Please stop separating the two. Not everything that is good is our merit, not everything that is bad is "the suits" fault. I, of all people, have my parts in the failures of SH5. The people "high up" could have simply decided not to do another SH, just as you guys can choose not to buy.

2) Please stop trying to create a war / antagonism between modders and devs, we need each other.

So, for my final statement of the day, NO, I am not happy with the state of SH5. Of course, except for SH3 - which was not perfect either - I have never been happy with the release of any of my projects.

I have much trust in the potential of SH5, but I am not a fortune teller. Did I quit my job after the launch? No. Am I not a man? I wonder.

People might not buy the game, miss on fun, and not suffer any problems that the game has at the moment. But for the guys that did invest their trust in us, I'd say they need us here.

Yes, Gunnodayak, it took me time to write this long answer, and I waited for the lunchbreak in order not to disturb my current work assignments.
Well, you tried your best and failed. Nothing wrong with that.

Also, thank you for not taking the easy road and perpetuating the "devs" vs "suits" myth to avoid any blame. It would have been easy to do...too many people, who have their own axes to grind and don't understand the game industry, postulate that as a way to bash a game while protecting their own political agendas...it's stupid. When undertaking any complex product like a game, a team is a team... trade-offs are made on both sides with eyes wide open. UBI produced this game...suits and devs. So, whatever it is...it's finally a UBI product...good, bad, or indifferent.

You've all but conceded that the quality of SH has been on a downhill slope after SH3...some might say, as steep downhill slope....that's just the way it is...you can't comment on that, but it's obvious. You are an honest man, constrained by loyalties that run deep.

What I think many people here see are those bugs in SH4 that made it into SH5...and it's hard to explain that. It really is. It's what I call a 'repeat writeup'.

But you know the situation and you know this isn't all directed at you..in fact, you may not be to blame at all. But as THE dev face of SH5, you have to understand how it feels to people who really care.

So, don't put it all in your shoulders...just understand that a passion for Subsims is driving this. Many of us feel that what we got was not good enough to justify the money. You probably can't do anything about it...or maybe you can. I don't know. This game was about 1/3 of the way through a normal dev process...that is obvious too. QA was substantially lacking...even more than SH4.

BTW, the modders don't get paid. No game should ever be released with the expectations that the 'modders will fix it'. That isn't right. The modders are there to lift a good game up...not make a bad effort marginally playable.
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