Quote:
Originally Posted by elanaiba
Well, I cannot post everything that I could say, indeed. But still:
Negative Feedback received about Silent Hunter generally fits into the following categories:
A - wrong expectations (some thing are just not in the scope of sh5)
B - legitimate concerns about bugs and unfinished features - Most are NOT news to me, since I have a list bigger than the forum. Trust me, you cannot match my expectations - but then again, the same could be said by most of the serious, passionate game developers out there.
C - legitimate concerns about some design choices - like for example the interface. Part of these I can understand, but I am not that concerned since most can be fixed easily by modding. Getting a SH4 style interface back in the game is very easy.
As I was saying in another thread, I have no reservations that WITH TIME (equal patches + mods) this will be THE ONLY SUBSIM TO PLAY. Calling this game arcade is wrong, its no more arcade than SH3 or 4. Calling this an RPG is partly wrong, is simply as simulation as the games before but with an extra layer of RPG like crew development.
I am not at all happy with the current state of the RPG parts (long story) but:
a) nobody is forcing people to use them
b) they can be modded into something more realistic
I will stand by the concept of the RPG parts any day, because I have read enough books to understand that some things that happen in war are simply not justified by technical specifications and field manuals. At some point the man is the one that matters the most.
Before I close this down, I have two more things to say:
1) Ubisoft is a company, of which Ubisoft Romania is a part. Please stop separating the two. Not everything that is good is our merit, not everything that is bad is "the suits" fault. I, of all people, have my parts in the failures of SH5. The people "high up" could have simply decided not to do another SH, just as you guys can choose not to buy.
2) Please stop trying to create a war / antagonism between modders and devs, we need each other.
So, for my final statement of the day, NO, I am not happy with the state of SH5. Of course, except for SH3 - which was not perfect either - I have never been happy with the release of any of my projects.
I have much trust in the potential of SH5, but I am not a fortune teller. Did I quit my job after the launch? No. Am I not a man? I wonder.
People might not buy the game, miss on fun, and not suffer any problems that the game has at the moment. But for the guys that did invest their trust in us, I'd say they need us here.
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There is no need to apologize. We all know how much time, hard work goes into these things as well as the constraints and restictions inherent in designing software.
I wanted to emphasize the positive and point out the major improvement in SH5:
1. a fully realized photo-realistic 3d interior of a type VII U-boat:

I don't think people realize how much research, time and effort went into this and how big an impact it will have on the game atmosphere;
2. substantial improvements to the periscope/UZO/attack map/TDC which makes it much more user friendly, flexible and realistic:
3. perhaps most important, a very much more mod friendly game structure;
most of the bugs, problems, issues raised by users are fairly minor and I have no doubt will be eventually addressed by your team or modders.
Again very hearty congratulations to you and your team for all the blood, sweat, tears and love you have put into this game.The future looks very bright for SH5.
John.