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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |||
Hellas
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all the AOB wheels works the same way.you only need to know at what zoom level are calibrated to work . did you read the readsme.txt in documents? from the readme: ''...... ATTACK PERISCOPE and OBS PERISCOPE --------------------------------------- each mark at both horizontal and vertical scale (at both scopes) is 1 degree note: ----- if you count the half length of ship then each mark at horizontal scale (and only at horizontal) is 2 degrees the rings for the AOB wheels are setted to work with the maximum zoom of each scope .in other words if you are at attack peri the aob wheel is working at x15 zoom and if you are at obs peri the aob wheel is working at x6 zoom.......'' read the whole readme for more info other than that the procedure is exactly the same as described by Kara have a look,also, here at post 79.maybe will help you : [REL] Manos Gui (MaGui) Quote:
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both scopes have the same fov (in this case 32 degrees) .the obs scope 'looks' bigger becuase the viewport is bigger ....something like that we have 'put' our eye closer to it
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#32 |
Helmsman
![]() Join Date: Apr 2005
Location: California
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Makman94
Thanks for your reply. I read the readme but, must have been slow in the brain when I did ![]() Thanks again, for pointing it out, I get it now.. ![]() |
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#33 | |
Hellas
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#34 |
Seaman
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#35 |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
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I really like this mod. Very pretty. Nice optics, as I nailed a tramp steamer from 3300 yards night before last (full manual, no map contact updates), a new record for me.
The only thing, I really miss the u-jagd chrono, as I used to use that a lot for an initial quick estimate of the speed. ![]() ![]()
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#36 |
Helmsman
![]() Join Date: Apr 2005
Location: California
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Makman94
me again. ![]() Also, I know you re-did the deck gun sight, but I cant figure out how to zoom in on it. Previously I just used the mouse wheel.. Any idea what im missing in these two stations? Finally, I watched your tutorial videos. Excellent. I had no idea how useful the tools could be. I was wondering where you got your ownship overlay? The one when you zoom in and it puts a compass over ownship? be nice to use it. Last edited by Buck_O; 03-07-10 at 10:50 PM. |
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#37 |
Weps
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I had the same question earlier in this thread. There's just the one set of dials, on the left. The set on the right were pasted into that image.
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#38 | |||
Hellas
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once you clic the button will show up the first dials,in order to show up the secondary dials move your cursor at the left of each dial Quote:
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about the bearings overlay get it from here:http://www.subsim.com/radioroom/down...o=file&id=1095 import this image only to the sub that you are using (this images are very big FPS 'eaters' !!
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#39 |
Helmsman
![]() Join Date: Apr 2005
Location: California
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yeah, my deck gun is manned, I must have a corrupt file...I'm bout to do a complete re-install, as I ordered the latest non- starforce copy of SHIII. Thanks much for your help
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#40 | |
Hellas
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i just checked the cameras in it and you are right (xm....my bad)! i will upload a new FM_NI fix for MaGui 2+ that is solving this edit : get the 'new' fix from my ff page ,file name :''FM_NI_Fix_for_MaGui 2+ --08032010''
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods Last edited by makman94; 03-08-10 at 12:09 PM. |
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#41 |
Helmsman
![]() Join Date: Apr 2005
Location: California
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Makman94
Much obliged, thanks much, downloading it now ![]() |
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#42 |
Watch
![]() Join Date: Dec 2005
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Hey guys,
How can I start the chrono when at the nav map? The repeater that is there doesn't start when clicking on it, or with the knob on the top. It seems that I have to go to periscope or uzo. Am I missing something? Cheers Bruce |
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#43 |
Chief
![]() Join Date: Aug 2009
Location: France
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I prefer to use a real hand chrono
![]() Found myself an old mechanical one. Love it. |
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#44 |
Sparky
![]() Join Date: Oct 2009
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First off, I like and use Magui exclusively as my super-mod when in-game. The 1st Magui performed darn near flawlessly with the exception of I couldn't use the drop down flag chart if I was playing in early war mode (submerged). Had to use F1 to get the proper dates. Magui2+ changed that aspect...however:
I have been having difficulties with the new optics incorporated concerning the scope views. I am not complaining about the FOV, that I can live with. It's the drop down attack wheel. I know that the use of the attack scope needs to be at 15x to make your calculations and 6x for the Obs scope. In the attack scope, counting ticks up to get distance and set up for AoB if the target is well over 2000m is OK, however, if the target is 2000m or less, using the attack scope and counting the ticks to the right to help get AoB is nearly impossible because it goes off past the field of view, therefore cannot continue to count the ticks. Here, I need to swap over to the Obs scope at 6x to complete that procedure. Now this is ONLY if the attack wheel is down. When using the attack tools in Magui 1, my success rate in target calculations and torpedo solutions was nearly 90% ±. After a week or so with Magiu2+, I would say my success rate is about 50%. On a few occasions I had to swap over to the Obs scope to complete my calculations becuase my target was 1500m or closer. Usually if the target is between 1000m to 400m I just use distance a little and shoot from the hip. I suppose that using 6x and times it by 2 will work. I did try that and it was close, however, that just adds another step in the process...IF I remember to to go to 6x if I am in a hurry. In fairness, if the target is beyond 2500m and i am in a favorable position, the wheel in the attack scope does just fine. It's when the target is much closer. Even harder at night. The few aspects of the new Magui2+ like separate button for the AoB wheel tool, drop down flag chart when submerged are fine changes, however, I am perplexed on this newer scope views concerning the drop down attack calculator in the scopes. Not sure why the change in the attack scope and why it could still use 6x. Though, this is just an opinion (not a design flaw): Having the attack scope with the drop down dials and the 1.5x,6x,15x optical views and no attack dials with 1.5x and 6x views in the obs scope seemed to fit just fine. I guess what I am saying is that having both scopes equipped with attack tools is redundant....from my perspective anyway. I love Magui. Gonna still use it, but I am going to revert back to Magui 1. I did try Magui 2+. It is a fine mod upgrade and many will enjoy it I'm sure. It's just my preference for Magui 1 methinks. |
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#45 | |
Mate
![]() Join Date: May 2009
Location: Tarnów (Poland)
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