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Old 03-05-10, 08:33 PM   #31
makman94
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Quote:
Originally Posted by Buck_O View Post
hi markham

been trying to figure out how to use the AOB tool at attack periscope location. I thought if i used Karamazovenew little tutorial it would work w/ yours. I noticed that his AOB tool is very difftent from yours, it seems to have more tick marks & it has the green little chevrons at 45 degree angles. I noticed too that his is set for 6X & yours is for 15X.

My question is , do you have a tutorial on how to use your AOB tool?, or is Karamazovenew's tutorial adaptable to yours?
hi Buck_O,

all the AOB wheels works the same way.you only need to know at what zoom level are calibrated to work .
did you read the readsme.txt in documents?
from the readme:

''......
ATTACK PERISCOPE and OBS PERISCOPE
---------------------------------------

each mark at both horizontal and vertical scale (at both scopes) is 1 degree

note:
-----
if you count the half length of ship then each mark at horizontal scale (and only at horizontal) is 2 degrees

the rings for the AOB wheels are setted to work with the maximum zoom of each scope .in other words if you are at attack peri the aob wheel is working at x15 zoom and if you are at obs peri the aob wheel is working at x6 zoom.......''

read the whole readme for more info
other than that the procedure is exactly the same as described by Kara

have a look,also, here at post 79.maybe will help you : [REL] Manos Gui (MaGui)



Quote:
Originally Posted by Loltak View Post
Great job
Same for other modder who made ACM/OLC GUI/etc but yours gui is my actually used

I have just a question Markham; why in various mod the attack periscope is often "smaller" than observation one? It's an historical "reality" or it's just to have space to place all the button and dials?

Bye
Quote:
Originally Posted by Storm87 View Post
It's because attack periscope IS smaller, than observation one. Look at them from outside. They are designed for different purposes, that's the main reason why. Smaller, attack peri is more difficult to spot, or detect by radar. Observation peri gives wider angle of view, better visibility, orientation. But it's bigger size is the price.
hi Loltak and Storm,

both scopes have the same fov (in this case 32 degrees) .the obs scope 'looks' bigger becuase the viewport is bigger ....something like that we have 'put' our eye closer to it
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Old 03-05-10, 10:26 PM   #32
Buck_O
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Makman94

Thanks for your reply. I read the readme but, must have been slow in the brain when I did...(it was late, in my defense)

Thanks again, for pointing it out, I get it now..
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Old 03-05-10, 10:31 PM   #33
makman94
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Originally Posted by Buck_O View Post
Makman94

Thanks for your reply. I read the readme but, must have been slow in the brain when I did...(it was late, in my defense)

Thanks again, for pointing it out, I get it now..
you are wellcome
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Old 03-06-10, 06:21 AM   #34
Loltak
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Quote:
Originally Posted by makman94 View Post
hi Loltak and Storm,

both scopes have the same fov (in this case 32 degrees) .the obs scope 'looks' bigger becuase the viewport is bigger ....something like that we have 'put' our eye closer to it
That exactly what i do
Thanks
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Old 03-06-10, 06:59 PM   #35
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I really like this mod. Very pretty. Nice optics, as I nailed a tramp steamer from 3300 yards night before last (full manual, no map contact updates), a new record for me.

The only thing, I really miss the u-jagd chrono, as I used to use that a lot for an initial quick estimate of the speed. I tried to figure out how to get that thing back, but I'm not that good yet with modding.
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Old 03-07-10, 09:52 PM   #36
Buck_O
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Makman94

me again. I'm unable to figure out how to enable the second set of dials that I see in the picture at the very top of this post. I get the 3 dials on the left to show, by pushing the button on the bottom left. Pushing the same button on the right brings up the " Angle Solver" tool.

Also, I know you re-did the deck gun sight, but I cant figure out how to zoom in on it. Previously I just used the mouse wheel..

Any idea what im missing in these two stations?

Finally, I watched your tutorial videos. Excellent. I had no idea how useful the tools could be. I was wondering where you got your ownship overlay? The one when you zoom in and it puts a compass over ownship? be nice to use it.

Last edited by Buck_O; 03-07-10 at 10:50 PM.
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Old 03-08-10, 06:53 AM   #37
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Quote:
Originally Posted by Buck_O View Post
I'm unable to figure out how to enable the second set of dials that I see in the picture at the very top of this post.
I had the same question earlier in this thread. There's just the one set of dials, on the left. The set on the right were pasted into that image.
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Old 03-08-10, 09:59 AM   #38
makman94
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Quote:
Originally Posted by Buck_O View Post
Makman94

me again. I'm unable to figure out how to enable the second set of dials that I see in the picture at the very top of this post. I get the 3 dials on the left to show, by pushing the button on the bottom left. Pushing the same button on the right brings up the " Angle Solver" tool.
hi Buck_O,

once you clic the button will show up the first dials,in order to show up the secondary dials move your cursor at the left of each dial

Quote:
Also, I know you re-did the deck gun sight, but I cant figure out how to zoom in on it. Previously I just used the mouse wheel..
did you man the deck gun ? if not...then the gun is not fuctional

Quote:
Finally, I watched your tutorial videos. Excellent. I had no idea how useful the tools could be. I was wondering where you got your ownship overlay? The one when you zoom in and it puts a compass over ownship? be nice to use it.
the tools needs a lot of time to figure out all of their capabilities ...especially the back side of attack disc.one of its main and superb uses is to getting the speed with fixed wire method but without the need to be deadly stopped or to have the scope at your 0(or 180) bearing while moving. i can't say that MaGui is a gui for starting sh3 with it....
about the bearings overlay get it from here:http://www.subsim.com/radioroom/down...o=file&id=1095
import this image only to the sub that you are using (this images are very big FPS 'eaters' !!
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Old 03-08-10, 11:30 AM   #39
Buck_O
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yeah, my deck gun is manned, I must have a corrupt file...I'm bout to do a complete re-install, as I ordered the latest non- starforce copy of SHIII. Thanks much for your help
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Old 03-08-10, 11:53 AM   #40
makman94
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Originally Posted by Buck_O View Post
yeah, my deck gun is manned, I must have a corrupt file...I'm bout to do a complete re-install, as I ordered the latest non- starforce copy of SHIII. Thanks much for your help
WAIT A MINUTE ! you are using the FM_NI fix for MaGui right ?

i just checked the cameras in it and you are right (xm....my bad)! i will upload a new FM_NI fix for MaGui 2+ that is solving this

edit : get the 'new' fix from my ff page ,file name :''FM_NI_Fix_for_MaGui 2+ --08032010''
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Last edited by makman94; 03-08-10 at 12:09 PM.
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Old 03-08-10, 09:35 PM   #41
Buck_O
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Makman94

Much obliged, thanks much, downloading it now
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Old 03-10-10, 02:02 AM   #42
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Hey guys,

How can I start the chrono when at the nav map? The repeater that is there doesn't start when clicking on it, or with the knob on the top. It seems that I have to go to periscope or uzo. Am I missing something?

Cheers


Bruce
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Old 03-10-10, 02:11 AM   #43
Gilbou
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I prefer to use a real hand chrono

Found myself an old mechanical one. Love it.
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Old 03-10-10, 02:32 PM   #44
comet61
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Default Magui2+ Optic changes :-(

First off, I like and use Magui exclusively as my super-mod when in-game. The 1st Magui performed darn near flawlessly with the exception of I couldn't use the drop down flag chart if I was playing in early war mode (submerged). Had to use F1 to get the proper dates. Magui2+ changed that aspect...however:

I have been having difficulties with the new optics incorporated concerning the scope views. I am not complaining about the FOV, that I can live with. It's the drop down attack wheel. I know that the use of the attack scope needs to be at 15x to make your calculations and 6x for the Obs scope. In the attack scope, counting ticks up to get distance and set up for AoB if the target is well over 2000m is OK, however, if the target is 2000m or less, using the attack scope and counting the ticks to the right to help get AoB is nearly impossible because it goes off past the field of view, therefore cannot continue to count the ticks. Here, I need to swap over to the Obs scope at 6x to complete that procedure. Now this is ONLY if the attack wheel is down. When using the attack tools in Magui 1, my success rate in target calculations and torpedo solutions was nearly 90% ±. After a week or so with Magiu2+, I would say my success rate is about 50%. On a few occasions I had to swap over to the Obs scope to complete my calculations becuase my target was 1500m or closer. Usually if the target is between 1000m to 400m I just use distance a little and shoot from the hip. I suppose that using 6x and times it by 2 will work. I did try that and it was close, however, that just adds another step in the process...IF I remember to to go to 6x if I am in a hurry.

In fairness, if the target is beyond 2500m and i am in a favorable position, the wheel in the attack scope does just fine. It's when the target is much closer. Even harder at night.

The few aspects of the new Magui2+ like separate button for the AoB wheel tool, drop down flag chart when submerged are fine changes, however, I am perplexed on this newer scope views concerning the drop down attack calculator in the scopes. Not sure why the change in the attack scope and why it could still use 6x. Though, this is just an opinion (not a design flaw): Having the attack scope with the drop down dials and the 1.5x,6x,15x optical views and no attack dials with 1.5x and 6x views in the obs scope seemed to fit just fine. I guess what I am saying is that having both scopes equipped with attack tools is redundant....from my perspective anyway. I love Magui. Gonna still use it, but I am going to revert back to Magui 1.

I did try Magui 2+. It is a fine mod upgrade and many will enjoy it I'm sure. It's just my preference for Magui 1 methinks.
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Old 03-10-10, 02:48 PM   #45
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Quote:
Originally Posted by comet61 View Post
First off, I like and use Magui exclusively as my super-mod when in-game. The 1st Magui performed darn near flawlessly with the exception of I couldn't use the drop down flag chart if I was playing in early war mode (submerged). Had to use F1 to get the proper dates. Magui2+ changed that aspect...however:

I have been having difficulties with the new optics incorporated concerning the scope views. I am not complaining about the FOV, that I can live with. It's the drop down attack wheel. I know that the use of the attack scope needs to be at 15x to make your calculations and 6x for the Obs scope. In the attack scope, counting ticks up to get distance and set up for AoB if the target is well over 2000m is OK, however, if the target is 2000m or less, using the attack scope and counting the ticks to the right to help get AoB is nearly impossible because it goes off past the field of view, therefore cannot continue to count the ticks. Here, I need to swap over to the Obs scope at 6x to complete that procedure. Now this is ONLY if the attack wheel is down. When using the attack tools in Magui 1, my success rate in target calculations and torpedo solutions was nearly 90% ±. After a week or so with Magiu2+, I would say my success rate is about 50%. On a few occasions I had to swap over to the Obs scope to complete my calculations becuase my target was 1500m or closer. Usually if the target is between 1000m to 400m I just use distance a little and shoot from the hip. I suppose that using 6x and times it by 2 will work. I did try that and it was close, however, that just adds another step in the process...IF I remember to to go to 6x if I am in a hurry.

In fairness, if the target is beyond 2500m and i am in a favorable position, the wheel in the attack scope does just fine. It's when the target is much closer. Even harder at night.

The few aspects of the new Magui2+ like separate button for the AoB wheel tool, drop down flag chart when submerged are fine changes, however, I am perplexed on this newer scope views concerning the drop down attack calculator in the scopes. Not sure why the change in the attack scope and why it could still use 6x. Though, this is just an opinion (not a design flaw): Having the attack scope with the drop down dials and the 1.5x,6x,15x optical views and no attack dials with 1.5x and 6x views in the obs scope seemed to fit just fine. I guess what I am saying is that having both scopes equipped with attack tools is redundant....from my perspective anyway. I love Magui. Gonna still use it, but I am going to revert back to Magui 1.

I did try Magui 2+. It is a fine mod upgrade and many will enjoy it I'm sure. It's just my preference for Magui 1 methinks.
Hm.... You can try optional, 6x AOB finder for attack peri. This may help You to solve some of the problems. And most likely, cause another (no much use of attack peri for useful calculations at long distances).
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