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[REL] MaGui 2+ (Manos Gui)
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Thanks very much. Downloading now. :rock:
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THX, mate. :salute:
Can't find it at 'Subsim's Downloads' - FF doesn't work properly for me... |
wow, already was too great & now even better
THANK YOU !!! makman94 :salute: |
Thanks a lot.
Can we take the <"Torpedo Solution button for MaGui"> to this version too? How can I turn on? Thank you Sir. |
I've play tested this GUI and I can assure you it is top notch....in fact it's everything you ever wanted in a GUI but were too afraid to ask :DL
Nice one Makman:up: |
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Yes it is not yet at Subsim's downloads ...for some reason subsim doesn't ''accept'' to load this mod ,something with the size maybe? will be uploaded asap. FF sometimes sucks but it is ok now i just downloaded it.have one more try bye Quote:
its not big deal to make this mini mod but the problem is that we will have to import these changes to all other optional parts that are using the menu_ini and with all the possible combinations after this...will become a mess. can you handle the menu_ini (basic things) ? if yes i will post you the necessery changes that you have to do there. BUT if you want my opinion ....forget this button ....all the fun is exactly at the 'missing' of this button ! Quote:
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Down loaded
Thanks again Makman for your work. Just dwonloaded the file and will install shortly. Thank goodness I am in Port. Looking forward to resuming the war with this Mod in place
Briar Rabbit |
Wow. I was already so pleased with 2.0, but downloading now and can't wait to try out your latest work.
Thanks! |
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I also have not had any trouble getting magui2 to work with the new fm_interiors mod for 2 patrols now... not sure if it was pure luck or not, but I'll have a look at FN_NI_Fix this go around. Bah, if only I did not have to work for a living, I could try it out now! |
I have installed both versions, bright and dark... I am probably blind, but I actually can't say I discern a difference... what should I look for to tell one from the other?
I noticed the dials right away were improved. How do you enable the dials on the right side of the screen, as in the first screen shot, with the rudder position as the top one? Currently running: DFant_subFlag_2010 OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc) TMT v2 LifeBoats&Debris_v4 WBNN Mission Orders Lite FM_NewInterior_V1.0 Dark MaGui 2+ FM_NI_Fix_for_OLC_GUI_001 FM_NI_Fix_for_MaGui 2+ b25_SF_Grass_Full I still only get the rudder position indicator by moving my mouse to the left side of the screen atop the compass. I'm not sure if it's possible, but what would be nice would be able to toggle the dials, instead of always reverting back to the original. For example, if I am submerged at 100 meters, I'd prefer to be able to "switch" the depth meter to the preferred scale, until I mouse over to switch it back. Looks great, btw. Nice work. |
Looking lovely. :) Great work, as usualy, much of small eye-candy details. Well placed dials. Nice to see new fire button. ;) I hope all tips You gave me will work with this version too. :)
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Nice work :yep::up:
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Nie work!
That AoB tool is something else as well :) I looked but did not see if it is possible to see the backside of the AoB tool for calculating speed? Many thanks |
nice work!....I was wondering, since my computer is a very old maid, I am unable to run fm new interior. :wah:...I do use DD OH v3.09...can I run your mod w/ just DD mod, following the JSGME install order you have in the readme text?
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