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Old 03-08-10, 11:30 AM   #1
Buck_O
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Join Date: Apr 2005
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yeah, my deck gun is manned, I must have a corrupt file...I'm bout to do a complete re-install, as I ordered the latest non- starforce copy of SHIII. Thanks much for your help
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Old 03-08-10, 11:53 AM   #2
makman94
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Quote:
Originally Posted by Buck_O View Post
yeah, my deck gun is manned, I must have a corrupt file...I'm bout to do a complete re-install, as I ordered the latest non- starforce copy of SHIII. Thanks much for your help
WAIT A MINUTE ! you are using the FM_NI fix for MaGui right ?

i just checked the cameras in it and you are right (xm....my bad)! i will upload a new FM_NI fix for MaGui 2+ that is solving this

edit : get the 'new' fix from my ff page ,file name :''FM_NI_Fix_for_MaGui 2+ --08032010''
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Last edited by makman94; 03-08-10 at 12:09 PM.
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Old 03-08-10, 09:35 PM   #3
Buck_O
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Makman94

Much obliged, thanks much, downloading it now
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Old 03-10-10, 02:02 AM   #4
brucesim2003
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Hey guys,

How can I start the chrono when at the nav map? The repeater that is there doesn't start when clicking on it, or with the knob on the top. It seems that I have to go to periscope or uzo. Am I missing something?

Cheers


Bruce
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Old 03-10-10, 02:11 AM   #5
Gilbou
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I prefer to use a real hand chrono

Found myself an old mechanical one. Love it.
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Old 03-10-10, 02:32 PM   #6
comet61
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Default Magui2+ Optic changes :-(

First off, I like and use Magui exclusively as my super-mod when in-game. The 1st Magui performed darn near flawlessly with the exception of I couldn't use the drop down flag chart if I was playing in early war mode (submerged). Had to use F1 to get the proper dates. Magui2+ changed that aspect...however:

I have been having difficulties with the new optics incorporated concerning the scope views. I am not complaining about the FOV, that I can live with. It's the drop down attack wheel. I know that the use of the attack scope needs to be at 15x to make your calculations and 6x for the Obs scope. In the attack scope, counting ticks up to get distance and set up for AoB if the target is well over 2000m is OK, however, if the target is 2000m or less, using the attack scope and counting the ticks to the right to help get AoB is nearly impossible because it goes off past the field of view, therefore cannot continue to count the ticks. Here, I need to swap over to the Obs scope at 6x to complete that procedure. Now this is ONLY if the attack wheel is down. When using the attack tools in Magui 1, my success rate in target calculations and torpedo solutions was nearly 90% ±. After a week or so with Magiu2+, I would say my success rate is about 50%. On a few occasions I had to swap over to the Obs scope to complete my calculations becuase my target was 1500m or closer. Usually if the target is between 1000m to 400m I just use distance a little and shoot from the hip. I suppose that using 6x and times it by 2 will work. I did try that and it was close, however, that just adds another step in the process...IF I remember to to go to 6x if I am in a hurry.

In fairness, if the target is beyond 2500m and i am in a favorable position, the wheel in the attack scope does just fine. It's when the target is much closer. Even harder at night.

The few aspects of the new Magui2+ like separate button for the AoB wheel tool, drop down flag chart when submerged are fine changes, however, I am perplexed on this newer scope views concerning the drop down attack calculator in the scopes. Not sure why the change in the attack scope and why it could still use 6x. Though, this is just an opinion (not a design flaw): Having the attack scope with the drop down dials and the 1.5x,6x,15x optical views and no attack dials with 1.5x and 6x views in the obs scope seemed to fit just fine. I guess what I am saying is that having both scopes equipped with attack tools is redundant....from my perspective anyway. I love Magui. Gonna still use it, but I am going to revert back to Magui 1.

I did try Magui 2+. It is a fine mod upgrade and many will enjoy it I'm sure. It's just my preference for Magui 1 methinks.
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Old 03-10-10, 02:48 PM   #7
Storm87
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Quote:
Originally Posted by comet61 View Post
First off, I like and use Magui exclusively as my super-mod when in-game. The 1st Magui performed darn near flawlessly with the exception of I couldn't use the drop down flag chart if I was playing in early war mode (submerged). Had to use F1 to get the proper dates. Magui2+ changed that aspect...however:

I have been having difficulties with the new optics incorporated concerning the scope views. I am not complaining about the FOV, that I can live with. It's the drop down attack wheel. I know that the use of the attack scope needs to be at 15x to make your calculations and 6x for the Obs scope. In the attack scope, counting ticks up to get distance and set up for AoB if the target is well over 2000m is OK, however, if the target is 2000m or less, using the attack scope and counting the ticks to the right to help get AoB is nearly impossible because it goes off past the field of view, therefore cannot continue to count the ticks. Here, I need to swap over to the Obs scope at 6x to complete that procedure. Now this is ONLY if the attack wheel is down. When using the attack tools in Magui 1, my success rate in target calculations and torpedo solutions was nearly 90% ±. After a week or so with Magiu2+, I would say my success rate is about 50%. On a few occasions I had to swap over to the Obs scope to complete my calculations becuase my target was 1500m or closer. Usually if the target is between 1000m to 400m I just use distance a little and shoot from the hip. I suppose that using 6x and times it by 2 will work. I did try that and it was close, however, that just adds another step in the process...IF I remember to to go to 6x if I am in a hurry.

In fairness, if the target is beyond 2500m and i am in a favorable position, the wheel in the attack scope does just fine. It's when the target is much closer. Even harder at night.

The few aspects of the new Magui2+ like separate button for the AoB wheel tool, drop down flag chart when submerged are fine changes, however, I am perplexed on this newer scope views concerning the drop down attack calculator in the scopes. Not sure why the change in the attack scope and why it could still use 6x. Though, this is just an opinion (not a design flaw): Having the attack scope with the drop down dials and the 1.5x,6x,15x optical views and no attack dials with 1.5x and 6x views in the obs scope seemed to fit just fine. I guess what I am saying is that having both scopes equipped with attack tools is redundant....from my perspective anyway. I love Magui. Gonna still use it, but I am going to revert back to Magui 1.

I did try Magui 2+. It is a fine mod upgrade and many will enjoy it I'm sure. It's just my preference for Magui 1 methinks.
Hm.... You can try optional, 6x AOB finder for attack peri. This may help You to solve some of the problems. And most likely, cause another (no much use of attack peri for useful calculations at long distances).
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