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Old 03-01-10, 10:49 PM   #16
ReallyDedPoet
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Having a great time with this one Installed along with FM Interiors and your fix, all is well.
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Old 03-02-10, 06:34 AM   #17
Assprella
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Hi Makman.
I can handle the menu_ini, and I would be grateful to you if post this necessary changes to do it.
You are in the certain thing about the fun, but some times I want to order this things to the crew too. Its only a silly thing.
Thanks a lot.
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Old 03-02-10, 09:08 AM   #18
IFRT-WHUFC
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Default Awesome Job!!

Just 1 question! why i'm I only getting the left hand side dials and not the right side like shown on your navmap pic?

thanks
Rick
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Old 03-02-10, 09:48 AM   #19
makman94
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Default Torpedo Solution Button For MaGui 2+

Quote:
Originally Posted by Assprella View Post
Hi Makman.
I can handle the menu_ini, and I would be grateful to you if post this necessary changes to do it.
You are in the certain thing about the fun, but some times I want to order this things to the crew too. Its only a silly thing.
Thanks a lot.
ok Assprella here you are :

first buck up the original menu_ini (in case that something goes wrong)
note: don't forget to apply the same changes to the menu_ini in the optional ''no stealthmeter'' if you are using it

find the entries [G3F I118],[G3F I235],[G3F I236],[G3F I237],[G3F I238],[G3F I239] and REPLACE these entries with the following ones :

[G3F I118]
Name=&>WP Torpedo attack
Type=1032;Button
ItemID=0x3F070002
ParentID=0x3F070000
Pos=0,-1,26,26
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/layout/MainOrders.tga
Crop 0=0.632813,0,1,1
Mat 1=data/menu/gui/layout/MainOrders.tga
Crop 1=0.632813,0,1,1
Mat 2=data/menu/gui/layout/MainOrders.tga
Crop 2=0.632813,0,1,1
Mat 3=data/menu/gui/layout/MainOrders.tga
Crop 3=0.632813,0,1,1
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2861
;ToolTipBox=0x3F030007, 0x0

-----------------------------------------------------------------

[G3F I235]
Name=WP Torpedo attack
Type=1026;Menu group
ItemID=0x3F130000
ParentID=0x3F0B0000
Pos=0,0,436,560
Color=0xFFFFFFFF

[G3F I236]
Name=&WP Fire torpedo
Type=1032;Button
ItemID=0x3F130004
ParentID=0x3F130000
Pos=260,-494,60,60
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/layout/orders1.tga
Crop 0=0.476563,0.5,1,1
Mat 1=data/menu/gui/layout/orders1.tga
Crop 1=0.476563,0.5,1,1
Mat 2=data/menu/gui/layout/orders1.tga
Crop 2=0.476563,0.5,1,1
Mat 3=data/menu/gui/layout/orders1.tga
Crop 3=0.476563,0.5,1,1
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=1075

[G3F I237]
Name=&WP Solution to target
Type=1032;Button
ItemID=0x3F130003
ParentID=0x3F130000
Pos=194,-494,60,60
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/layout/orders1.tga
Crop 0=0.238281,0.5,1,1
Mat 1=data/menu/gui/layout/orders1.tga
Crop 1=0.238281,0.5,1,1
Mat 2=data/menu/gui/layout/orders1.tga
Crop 2=0.238281,0.5,1,1
Mat 3=data/menu/gui/layout/orders1.tga
Crop 3=0.238281,0.5,1,1
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2866

[G3F I238]
Name=&WP Identify target
Type=1032;Button
ItemID=0x3F130002
ParentID=0x3F130000
Pos=128,-494,60,60
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/layout/orders1.tga
Crop 0=0,0.5,1,1
Mat 1=data/menu/gui/layout/orders1.tga
Crop 1=0,0.5,1,1
Mat 2=data/menu/gui/layout/orders1.tga
Crop 2=0,0.5,1,1
Mat 3=data/menu/gui/layout/orders1.tga
Crop 3=0,0.5,1,1
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2865

[G3F I239]
Name=Bkgr
Type=1031;Stat bmp array
ItemID=0x3F130001
ParentID=0x3F130000
Pos=122,-488,204,72
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/layout/bkgr.tga
MatFlags=0x1
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

the result is showing at this pic:
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Old 03-02-10, 09:53 AM   #20
makman94
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Quote:
Originally Posted by IFRT-WHUFC View Post
Just 1 question! why i'm I only getting the left hand side dials and not the right side like shown on your navmap pic?

thanks
Rick
hi Rick,

the navmap pic is an EDITED pic and i added there the secondary dials in order to show you the needles. in the game the secondary dials are shown the same way as in previous versions of MaGui

bye

Quote:
Originally Posted by reallydedpoet View Post
Having a great time with this one Installed along with FM Interiors and your fix, all is well.
glad you like it RDP !
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Old 03-02-10, 10:06 AM   #21
makman94
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Quote:
Originally Posted by Brer Rabbit View Post
Thanks again Makman for your work. Just dwonloaded the file and will install shortly. Thank goodness I am in Port. Looking forward to resuming the war with this Mod in place

Briar Rabbit
as Jim would say....''Sink 'em all'' !!

Quote:
Originally Posted by Flopper View Post
I have installed both versions, bright and dark... I am probably blind, but I actually can't say I discern a difference... what should I look for to tell one from the other?

I noticed the dials right away were improved. How do you enable the dials on the right side of the screen, as in the first screen shot, with the rudder position as the top one?

Currently running:
DFant_subFlag_2010
OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT
OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc)
TMT v2
LifeBoats&Debris_v4
WBNN Mission Orders Lite
FM_NewInterior_V1.0
Dark MaGui 2+
FM_NI_Fix_for_OLC_GUI_001
FM_NI_Fix_for_MaGui 2+
b25_SF_Grass_Full

I still only get the rudder position indicator by moving my mouse to the left side of the screen atop the compass. I'm not sure if it's possible, but what would be nice would be able to toggle the dials, instead of always reverting back to the original. For example, if I am submerged at 100 meters, I'd prefer to be able to "switch" the depth meter to the preferred scale, until I mouse over to switch it back.

Looks great, btw. Nice work.
as you are running MaGui 2+ you don't need the ''FM_NI_Fix_for_OLC_GUI_001''. run ONLY the ''FM_NI_Fix_for_MaGui 2+''.
the dark version is ,as its name says, darker than the bright version.the panels and the console are darker
about your question for the dials ,read the previous post of mine...it is an edited pic ...not a ingame pic

Quote:
Originally Posted by Storm87 View Post
Looking lovely. Great work, as usualy, much of small eye-candy details. Well placed dials. Nice to see new fire button. I hope all tips You gave me will work with this version too.
thank you Storm,
yes they will work with this version too.

Quote:
Originally Posted by Herr Graf View Post
Nie work!
That AoB tool is something else as well
I looked but did not see if it is possible to see the backside of the AoB tool for calculating speed?

Many thanks
hi Herr Graf,
the back side of attack disc is attached at navigator's orders .read the readsme for more info

bye

Quote:
Originally Posted by Buck_O View Post
nice work!....I was wondering, since my computer is a very old maid, I am unable to run fm new interior. ...I do use DD OH v3.09...can I run your mod w/ just DD mod, following the JSGME install order you have in the readme text?
hi Buck_O,

sure you do ,use the same fix ...i mean use the ''FM_NI_Fix_for_MaGui 2+''

bye
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Old 03-02-10, 10:28 AM   #22
IFRT-WHUFC
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Default Thanks Makman!

Thought I'd screwed my installation! Phew!

thanks
Rick
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Old 03-02-10, 11:47 AM   #23
Flopper
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Quote:
Originally Posted by makman94 View Post

as you are running MaGui 2+ you don't need the ''FM_NI_Fix_for_OLC_GUI_001''. run ONLY the ''FM_NI_Fix_for_MaGui 2+''.
the dark version is ,as its name says, darker than the bright version.the panels and the console are darker
about your question for the dials ,read the previous post of mine...it is an edited pic ...not a ingame pic
Good to know, thanks for the tip. I'll switch that up when I get back to port.

At the risk of being a fool, was there any info on how to use the sextant? I thought I read everything, but maybe I missed something.
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Old 03-03-10, 04:11 AM   #24
Assprella
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Alles klar Herr Makman.
Thank you for your attention.
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Old 03-03-10, 09:27 AM   #25
makman94
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Quote:
Originally Posted by Flopper View Post
Good to know, thanks for the tip. I'll switch that up when I get back to port.

At the risk of being a fool, was there any info on how to use the sextant? I thought I read everything, but maybe I missed something.
i don't use the sextant and i can't help you here.i included only for the fans of 'real navigation'(--not me),i don't even know if this 'style' of playing really worked ever .for info about the sextant and its use, you must search for the ''real nav mod'' but i can't remember right now the author of this mod.try a search...sure you will find it

Quote:
Originally Posted by Assprella View Post
Alles klar Herr Makman.
Thank you for your attention.
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Old 03-03-10, 03:35 PM   #26
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hi makman94, i em newbie to sh3 .. so I am stuck on understanding interface & why, how it works ...
so can you pls point me to description of all tools that gui adds to default interface & how they work other than OLC video.. ? thats bcoz .. OLC vid still leaves me with doubts like how do i find range etc if i dont use manual targeting (no aob & range finder)..??
I have tried serarching & found many but nothing explaining gui tools? i am sure i em missing something silly here... but what it is?

Edit: nevermind, all resolved.. except for why part? with it i mean historical document for tools, if any that explains mechanism & usage in RL

Thanks for awesome GUI once again

Last edited by spaceman8888; 03-03-10 at 06:32 PM.
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Old 03-04-10, 11:05 PM   #27
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hi markham

been trying to figure out how to use the AOB tool at attack periscope location. I thought if i used Karamazovenew little tutorial it would work w/ yours. I noticed that his AOB tool is very difftent from yours, it seems to have more tick marks & it has the green little chevrons at 45 degree angles. I noticed too that his is set for 6X & yours is for 15X.

My question is , do you have a tutorial on how to use your AOB tool?, or is Karamazovenew's tutorial adaptable to yours?
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Old 03-05-10, 01:14 AM   #28
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Quote:
Originally Posted by Buck_O View Post
hi markham

been trying to figure out how to use the AOB tool at attack periscope location. I thought if i used Karamazovenew little tutorial it would work w/ yours. I noticed that his AOB tool is very difftent from yours, it seems to have more tick marks & it has the green little chevrons at 45 degree angles. I noticed too that his is set for 6X & yours is for 15X.

My question is , do you have a tutorial on how to use your AOB tool?, or is Karamazovenew's tutorial adaptable to yours?
well i was stuck too ..
check olc video tutorial followed by tools documents/readme included in magui .. that did it for me

credit goes to olc, makman94 & all tool creators for putting up best sh3 interface .. thank you all


Edit: here is a pdf version by olc about aob & range finder: http://www.filefront.com/12863548/OL..._reference.7z/
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Old 03-05-10, 01:31 PM   #29
Loltak
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Great job
Same for other modder who made ACM/OLC GUI/etc but yours gui is my actually used

I have just a question Markham; why in various mod the attack periscope is often "smaller" than observation one? It's an historical "reality" or it's just to have space to place all the button and dials?

Bye
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Old 03-05-10, 01:50 PM   #30
Storm87
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Quote:
Originally Posted by Loltak View Post
Great job
Same for other modder who made ACM/OLC GUI/etc but yours gui is my actually used

I have just a question Markham; why in various mod the attack periscope is often "smaller" than observation one? It's an historical "reality" or it's just to have space to place all the button and dials?

Bye
It's because attack periscope IS smaller, than observation one. Look at them from outside. They are designed for different purposes, that's the main reason why. Smaller, attack peri is more difficult to spot, or detect by radar. Observation peri gives wider angle of view, better visibility, orientation. But it's bigger size is the price.
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