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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Canadian Wolf
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Having a great time with this one
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#17 |
Watch
![]() Join Date: Sep 2009
Posts: 30
Downloads: 49
Uploads: 0
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Hi Makman.
I can handle the menu_ini, and I would be grateful to you if post this necessary changes to do it. You are in the certain thing about the fun, but some times I want to order this things to the crew too. Its only a silly thing. Thanks a lot. |
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#18 |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
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Just 1 question! why i'm I only getting the left hand side dials and not the right side like shown on your navmap pic?
thanks Rick |
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#19 | |
Hellas
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first buck up the original menu_ini (in case that something goes wrong) note: don't forget to apply the same changes to the menu_ini in the optional ''no stealthmeter'' if you are using it find the entries [G3F I118],[G3F I235],[G3F I236],[G3F I237],[G3F I238],[G3F I239] and REPLACE these entries with the following ones : [G3F I118] Name=&>WP Torpedo attack Type=1032;Button ItemID=0x3F070002 ParentID=0x3F070000 Pos=0,-1,26,26 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/layout/MainOrders.tga Crop 0=0.632813,0,1,1 Mat 1=data/menu/gui/layout/MainOrders.tga Crop 1=0.632813,0,1,1 Mat 2=data/menu/gui/layout/MainOrders.tga Crop 2=0.632813,0,1,1 Mat 3=data/menu/gui/layout/MainOrders.tga Crop 3=0.632813,0,1,1 MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2861 ;ToolTipBox=0x3F030007, 0x0 ----------------------------------------------------------------- [G3F I235] Name=WP Torpedo attack Type=1026;Menu group ItemID=0x3F130000 ParentID=0x3F0B0000 Pos=0,0,436,560 Color=0xFFFFFFFF [G3F I236] Name=&WP Fire torpedo Type=1032;Button ItemID=0x3F130004 ParentID=0x3F130000 Pos=260,-494,60,60 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/layout/orders1.tga Crop 0=0.476563,0.5,1,1 Mat 1=data/menu/gui/layout/orders1.tga Crop 1=0.476563,0.5,1,1 Mat 2=data/menu/gui/layout/orders1.tga Crop 2=0.476563,0.5,1,1 Mat 3=data/menu/gui/layout/orders1.tga Crop 3=0.476563,0.5,1,1 MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=1075 [G3F I237] Name=&WP Solution to target Type=1032;Button ItemID=0x3F130003 ParentID=0x3F130000 Pos=194,-494,60,60 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/layout/orders1.tga Crop 0=0.238281,0.5,1,1 Mat 1=data/menu/gui/layout/orders1.tga Crop 1=0.238281,0.5,1,1 Mat 2=data/menu/gui/layout/orders1.tga Crop 2=0.238281,0.5,1,1 Mat 3=data/menu/gui/layout/orders1.tga Crop 3=0.238281,0.5,1,1 MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2866 [G3F I238] Name=&WP Identify target Type=1032;Button ItemID=0x3F130002 ParentID=0x3F130000 Pos=128,-494,60,60 Materials=4 Display=0;No stretch Mat 0=data/menu/gui/layout/orders1.tga Crop 0=0,0.5,1,1 Mat 1=data/menu/gui/layout/orders1.tga Crop 1=0,0.5,1,1 Mat 2=data/menu/gui/layout/orders1.tga Crop 2=0,0.5,1,1 Mat 3=data/menu/gui/layout/orders1.tga Crop 3=0,0.5,1,1 MatFlags=0x1 TexFmt=0x9 Font=1 TextFlags=0x0 StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF ToolTipText=2865 [G3F I239] Name=Bkgr Type=1031;Stat bmp array ItemID=0x3F130001 ParentID=0x3F130000 Pos=122,-488,204,72 Materials=1 Display=0;No stretch Mat 0=data/menu/gui/layout/bkgr.tga MatFlags=0x1 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF the result is showing at this pic: ![]()
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#20 | ||
Hellas
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the navmap pic is an EDITED pic and i added there the secondary dials in order to show you the needles. in the game the secondary dials are shown the same way as in previous versions of MaGui bye Quote:
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#21 | |||||
Hellas
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the dark version is ,as its name says, darker than the bright version.the panels and the console are darker about your question for the dials ,read the previous post of mine...it is an edited pic ...not a ingame pic Quote:
yes they will work with this version too. Quote:
the back side of attack disc is attached at navigator's orders .read the readsme for more info bye Quote:
sure you do ,use the same fix ...i mean use the ''FM_NI_Fix_for_MaGui 2+'' bye
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#22 |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
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Thought I'd screwed my installation! Phew!
thanks Rick |
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#23 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
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At the risk of being a fool, was there any info on how to use the sextant? I thought I read everything, but maybe I missed something. |
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#24 |
Watch
![]() Join Date: Sep 2009
Posts: 30
Downloads: 49
Uploads: 0
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Alles klar Herr Makman.
Thank you for your attention. ![]() ![]() |
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#25 | |
Hellas
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#26 |
Swabbie
![]() Join Date: Feb 2010
Posts: 14
Downloads: 123
Uploads: 0
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hi makman94, i em newbie to sh3 .. so I am stuck on understanding interface & why, how it works ...
so can you pls point me to description of all tools that gui adds to default interface & how they work other than OLC video.. ? thats bcoz .. OLC vid still leaves me with doubts like how do i find range etc if i dont use manual targeting (no aob & range finder)..?? I have tried serarching & found many but nothing explaining gui tools? i am sure i em missing something silly here... but what it is? Edit: nevermind, all resolved.. except for why part? with it i mean historical document for tools, if any that explains mechanism & usage in RL Thanks for awesome GUI once again Last edited by spaceman8888; 03-03-10 at 06:32 PM. |
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#27 |
Helmsman
![]() Join Date: Apr 2005
Location: California
Posts: 110
Downloads: 46
Uploads: 0
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hi markham
been trying to figure out how to use the AOB tool at attack periscope location. I thought if i used Karamazovenew little tutorial it would work w/ yours. I noticed that his AOB tool is very difftent from yours, it seems to have more tick marks & it has the green little chevrons at 45 degree angles. I noticed too that his is set for 6X & yours is for 15X. My question is , do you have a tutorial on how to use your AOB tool?, or is Karamazovenew's tutorial adaptable to yours? |
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#28 | |
Swabbie
![]() Join Date: Feb 2010
Posts: 14
Downloads: 123
Uploads: 0
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check olc video tutorial followed by tools documents/readme included in magui .. that did it for me credit goes to olc, makman94 & all tool creators for putting up best sh3 interface .. thank you all Edit: here is a pdf version by olc about aob & range finder: http://www.filefront.com/12863548/OL..._reference.7z/ |
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#29 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 62
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Great job
![]() Same for other modder who made ACM/OLC GUI/etc but yours gui is my actually used ![]() I have just a question Markham; why in various mod the attack periscope is often "smaller" than observation one? It's an historical "reality" or it's just to have space to place all the button and dials? Bye |
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#30 | |
Mate
![]() Join Date: May 2009
Location: Tarnów (Poland)
Posts: 56
Downloads: 470
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