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Old 04-14-10, 01:09 AM   #16
rascal101
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Why thank you have added the required editing will see if this works

Interesting to note there is also an entry for the radio direction ariel, see below so does this mean there is a way to activate it or raise and lower it or have it raise and lower automatically when surfaced or submerged - any one know the answer


;RadioDF
[Sensor 8]
NodeName=D01
LinkName=Dummy_Round_Antena,data\Objects\Sensors\U Boot_Sensors
StartDate=19380101
EndDate=19451231




Quote:
Originally Posted by RFB Team View Post


This is very simple to mod. First, open up the SNS file in each submarine's folder (/Data/Submarine/NSS_***). You will see two lines in there for the periscopes:



and



Change atack_periscop to atack_periscop_wire and obs_periscop to obs_periscop_wire. That's all there is to it.
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Old 04-14-10, 01:30 AM   #17
LukeFF
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Quote:
Originally Posted by rascal101 View Post
Why thank you have added the required editing will see if this works

Interesting to note there is also an entry for the radio direction ariel, see below so does this mean there is a way to activate it or raise and lower it or have it raise and lower automatically when surfaced or submerged - any one know the answer
No problem but please, stay on topic.
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Old 04-14-10, 05:18 PM   #18
BowfinSS287
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is it possible that this was not left out of the game
but is a upgrade you get later, and it will make the
scope harder to spot....does anyone know for sure?

i really wouldn't want to mod something that is a game
feature.....but if it was left out.....thanks
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Old 04-14-10, 05:45 PM   #19
LukeFF
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Quote:
Originally Posted by BowfinSS287 View Post
is it possible that this was not left out of the game
but is a upgrade you get later, and it will make the
scope harder to spot....does anyone know for sure?
No, it's not.
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Old 04-14-10, 08:23 PM   #20
rascal101
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Err - well as I started the thread I thought I might have some leeway to stray from topic - and seeing as you've very cleverly discovered a way to solve the issue - I did the required edits last night and they work!

So the issue with the wires is kind of solved so I thought it would be good to move on to the next obious question ie the radio direction loop

Do you know if there would be a simple solution re the direction loop


R

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No problem but please, stay on topic.
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Old 04-14-10, 08:27 PM   #21
Madox58
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What about it?
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Old 04-14-10, 09:11 PM   #22
kylania
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Quote:
Originally Posted by privateer View Post
What about it?
I think the question is can you "deploy" or "raise" it, as in here:



Should it rotate too? This pic seems to indicate that:

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Old 04-14-10, 09:25 PM   #23
Kptlt_Lynch
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Yes, it should rotate.

They managed it in SH3 to have it up and rotating... a super cool detail.
I'm sure it's possible in SH5, just no idea how.
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Old 04-15-10, 04:10 AM   #24
LukeFF
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Getting the DF loop to animate shouldn't be hard to do, in theory. If someone else doesn't take a stab at it I'll take a look (after the patch is released).
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Old 04-15-10, 08:19 AM   #25
oscar19681
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Quote:
Originally Posted by LukeFF View Post
Yes, this is something I'm not sure about. I have seen one photo in which the caption claims the periscope pictured with the wires is the observation one, but the angle at which the shot was taken makes this conclusion a shaky one. I'm going to keep looking to see if I can find more conclusive evidence.
Its only the attack scope that had the twisted thingy. Just read u-boat war patrol. It features a page that cleary shows (and also writen) That only the attack scope featured this to reduce the periscope wake by sucking the wake into the water a bit . But since the observation scope was only used in bad weather or night-time and thus the wake would make no differance it would not need the thingy.
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Old 04-15-10, 08:44 AM   #26
Madox58
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You should be able to add the Watchman controller or maybe the
GenericAxisRotation Controller with Goblin.
You'll also need to add the obj_extensible controller.
Only the square Radars have this in the sim.
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Old 04-15-10, 11:30 AM   #27
Madox58
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Here's a picture that clearly shows the Twisty on both scopes.


This is from a type XXI
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Old 04-15-10, 12:32 PM   #28
kylania
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So the VII had it only on the attack, but later boats on both perhaps?
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Old 04-15-10, 01:17 PM   #29
Sailor Steve
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Quote:
Originally Posted by Kptlt_Lynch View Post
You gotta be kidding........

why the heck didn't they release it that way!!
I thought someone would actually have to make it for a mod. If it's already there but turned off I'm guessing that the first boats didn't have them, and it was a later addition.

If that's true then we need to find out exactly when they were installed, so we can put them in at the right time.
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Old 04-15-10, 02:11 PM   #30
scl
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Great fix for the "twisty-turny-thing". I'm about to edit and try it for myself.

BTW, according to one of my books (U-Boats Under the Swastika - Showell, p32) "The wires around the periscope were supposed to have added additional stability by spiralling the flow of water around it".

Thanks for the headsup!
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