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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Mate
![]() Join Date: Feb 2006
Location: Duderstadt, Germany
Posts: 53
Downloads: 9
Uploads: 0
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I´d really like to see the Type XXIII boats in SH V.
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#17 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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I'm with Wulfmann, quality over quantity.
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Contritium praecedit superbia. |
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#18 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Though this may not reflect the majority of posters here, I'd love to see a milk cow. It wouldn't be just another u-boat, but one that would open for a new type of gameplay, in which you set up shop in your assigned area, contacted u-boats and went to meet them, for then to sit like a sitting duck while resupplies were being taken care of.
Just II, VII, IX and a milk cow would be more than enough for me. Oh, and perhaps a "super sub" like the XXI or whatever it was called from SHIII.
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#19 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
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#20 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Somebody of SH5 dev team told that allied subs will be available too.
But the question: what types of allied submarines? This question will have answer in next week, after SH5 dev team / SUBSIM meeting. ![]()
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#21 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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What we do in life echoes in Eternity |
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#22 |
Bosun
![]() Join Date: Nov 2006
Posts: 63
Downloads: 170
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I agree, but only if UBI release a SDK for silent hunter. Come on, Silent Hunter is hard to modding models. I not expect a "total full realism" Uboats models, it the new first person view. My opinion: The same uboat types present on SH3 on SH5 do not is reason for poor quality. I wait 2011 for a product with good quality.
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#23 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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Knowing there are limitations in developing time, money, computer limitations, I would prefer one U-boat well done and a good, really good game to back it up.
Instead of two boats I'd prefer two cooks asking me about the soup ![]()
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#24 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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Or to be able give the cook a make extremely good soup ability
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#25 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
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Well I might be in the minority but, in a related point, I am one who doesn't care about the ability to walk through the entire sub.
Why? For starters, what exactly does that add to gameplay? Does the skipper have to run to the engine room every time he wants to order a new speed? Does he go there when he wants damage control performed? No. Novelty effect once or twice; after that it's a yawn. If they build it so you HAVE to run around to get certain things done, that will quickly become a pain in the aft spaces.... How much development effort goes into the building of all spaces for all the subs? For me, I want every last $$ going to technical accuracy then graphics in those places that matter (external, through scope, through binocs) and LASTLY, if they have time, to worry about the interior outside the command room and conning tower. Why does the matter for the number of subs? If you have to do the full interior for each, it follows that that takes considerably more development than would otherwise be the case. |
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#26 | |
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
Downloads: 39
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PS: Im one of that minority.
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
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#27 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#28 | |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
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What I don't want is technical accuracy being lost by too much time being spent on pretty graphics. That is a curse affecting many PC games these days..... Last edited by Steeltrap; 09-14-09 at 07:45 PM. Reason: fixed typo |
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#29 |
Mate
![]() Join Date: Apr 2008
Location: Aberdeen, Scotland, UK
Posts: 58
Downloads: 21
Uploads: 0
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I'm with Steeltrap here, the main reason for my love affair with SH3/GWX is down to the atmospheric gameplay which helps immersion hugely. The walking through the sub and being able to interact with some other characters, I feel, would be a novelty thing at first, but due to the constraints of being a computer sim, would become a repetitive exercise.
I would much rather the money,time and expertise to be spent on more imaginative and realistic AI behaviour. I don't want to feel I'm watching the same film over and over again with the same characterisations. The ability to have to come up with different plans and approaches to a given situation, and seeing the differing results, good or bad, that arise from your actions is what does it for me. Just my tuppence worth. ![]() |
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#30 |
Silent Hunter
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QFT
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