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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Look at the axes icon in the corner. The direction they are facing is positive coordinates. Rotation has an exception: Z-rotation is clockwise, while X/Y are counter (if you look along the axis from 0,0,0). It's not a bug or something, in Max it's the same (although Max has Y and Z axes flipped). The game has Y as the "up-vector".
[edit] And another thing. Currently I use hardcoded (meaning, you can't change it in S3D) multisampling 4x as max limit. It will use 2x or none if the GFX card doesn't support it. In any case, if you want to change GFX quality, use your GFX control applet...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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