SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-06-08, 05:05 PM   #11
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
Default

Look at the axes icon in the corner. The direction they are facing is positive coordinates. Rotation has an exception: Z-rotation is clockwise, while X/Y are counter (if you look along the axis from 0,0,0). It's not a bug or something, in Max it's the same (although Max has Y and Z axes flipped). The game has Y as the "up-vector".

[edit] And another thing. Currently I use hardcoded (meaning, you can't change it in S3D) multisampling 4x as max limit. It will use 2x or none if the GFX card doesn't support it. In any case, if you want to change GFX quality, use your GFX control applet...
skwasjer is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:05 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.