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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
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![]() Join Date: Jun 2008
Location: Greenville, South Carolina
Posts: 24
Downloads: 0
Uploads: 0
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Yep, dead allright.
You wouldnt catch me turning away anything that can potentially be used as a weapon and certainly not something that IS a weapon! I run into small ships often enough and while I am not paying for torps, ports are few and far between and those tiny ships make for difficult targets IMO. Extra .50's would be a great addition to the Shark!
I did notice that my existing twin AA gun can knock a fishing boat (120 tons) about so bad it will actually stop moving or even get turned about last nite though ![]()
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SH4 1.5 JSGME TMO 1.5.2+RSRDC V371 patch 9+SCAF 1.5+Kill Flags _______________________________ ![]() ![]() ![]() |
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