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Old 03-30-08, 11:06 AM   #11
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Quote:
Originally Posted by UBOAT234
Work in progress/planned...
Add model preview window, also for nodes points?
Maybe. It's on my private todo list for a long time, but it will depend mostly on if I have time. When model import is done I am going to take a break for a while first, and focus on some ingame work + another program...

Quote:
Originally Posted by wetwarev7
...
Send me both files (the old one that seems to work, and the new one you made). I can then compare the files myself. And if you can tell me what exact results you aim for, that would help. But truth be told, there are a few mods out there that use modified cameras.dat-files made with S3D, and I haven't had any problems reported with them...

As far as making new id's, you've got that right. Just generate, copy&paste...

Quote:
Originally Posted by Mikhayl
...
I'll see what I can do. I just use a standard DirectX-type for it (Vector2) which has a X/Y field. I will have to change the type to a custom type then.
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