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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Similarly!
... ![]() Or it will be necessary to write own executed code for this purpose...?
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 12-27-09 at 09:08 AM. |
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#2 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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![]() Quote:
![]() Even if I have the specification 100%, it is just way to much work to finish in reasonable time because I also need to introduce a new 3D-file format that supports skeletal animations. So yes, you will need to write your own code/tools for it. That said, if you ever have code (and the full file specification written down) or an application ready, then perhaps I can include it with S3D's installer so you have a complete toolkit.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#3 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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OK.
Don't see prob's... Theme is closed...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 12-27-09 at 06:43 PM. |
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#4 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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A hexeditor, patience and alot of time. None of these 3 I have right now
![]() I don't remember well where I left of, it's been over 9-10 months since I looked at this. I remember I had found out how the bone structure was stored, but missed info on matrices and the weights of each joint (or perhaps the latter I did find out, don't remember). The big thing is putting it all together how the timeline is built with all the animations/poses, the transformations of each bone, etc. I have all kinds of parts but not the big picture due to missing info/understanding of some key areas of these chunks, stuff like relationships etc. I have spent hours upon hours finding links/relationships between the chunks (id's and stuff) but constantly ran into a wall... I would find out eventually but have no further interest. If you find out, then perfect, but I really don't see me spend a whole big deal of time on it, especially since SH5 has a new animation engine (based on freely available tools I'm told by Dan).
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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