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Old 12-27-09, 08:56 AM   #1
Anvart
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Originally Posted by skwasjer View Post


Happy holidays everyone
Similarly!
...
Sorry... How about Skeletal animation and Skin morphing features for S3D?
Or it will be necessary to write own executed code for this purpose...?
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 12-27-09 at 09:08 AM.
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Old 12-27-09, 06:02 PM   #2
skwasjer
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Originally Posted by Anvart View Post
How about Skeletal animation and Skin morphing features for S3D?
Or it will be necessary to write own executed code for this purpose...?
I have stopped working on S3D about 5 months ago as you know (and boy do I enjoy the free time ). While I do have a portion of code ready for skeletal animations I can't release anything that works because I only know roughly 60-70% of how this data is stored in the files. It's actually the only real missing thing of the DAT-file specification to me. I could find it out over time, but I really don't care to...

Even if I have the specification 100%, it is just way to much work to finish in reasonable time because I also need to introduce a new 3D-file format that supports skeletal animations.

So yes, you will need to write your own code/tools for it.

That said, if you ever have code (and the full file specification written down) or an application ready, then perhaps I can include it with S3D's installer so you have a complete toolkit.
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Old 12-27-09, 06:18 PM   #3
Anvart
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OK.
Don't see prob's...
Theme is closed...
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 12-27-09 at 06:43 PM.
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Old 12-27-09, 06:37 PM   #4
skwasjer
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A hexeditor, patience and alot of time. None of these 3 I have right now

I don't remember well where I left of, it's been over 9-10 months since I looked at this. I remember I had found out how the bone structure was stored, but missed info on matrices and the weights of each joint (or perhaps the latter I did find out, don't remember). The big thing is putting it all together how the timeline is built with all the animations/poses, the transformations of each bone, etc. I have all kinds of parts but not the big picture due to missing info/understanding of some key areas of these chunks, stuff like relationships etc. I have spent hours upon hours finding links/relationships between the chunks (id's and stuff) but constantly ran into a wall... I would find out eventually but have no further interest.

If you find out, then perfect, but I really don't see me spend a whole big deal of time on it, especially since SH5 has a new animation engine (based on freely available tools I'm told by Dan).
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