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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Mate
![]() Join Date: Apr 2005
Posts: 56
Downloads: 79
Uploads: 0
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I'll send it off tonight once I get home. I do use VAC (voice activated commands) when playing along with the buttons. I don't think I changed that many commands, but that may be the problem.
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#17 | |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
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Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
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#18 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
Uploads: 4
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Any other easier sites to download from ?
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#19 |
Sonar Guy
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@fred8615
This is your ordersbar.cfg with a blank SH4 1.4. ![]() 1280x1024 ![]() 1024x768 As you see i tried different resolutions without problems. Please try to download the newer icons. Maybe you get a corrupted download. Or one of your Mods gets in conflict. I cannot imagine - because i made extra dds-graphicfiles for no conflicting with other Hud Mods. Sorry Regards jimimadrid Last edited by jimimadrid; 02-27-08 at 05:18 PM. |
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#20 | |
Sonar Guy
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Version 1.1 available. Killed a problem with the Tabs choice. 1.1 is included with new Icons. |
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#21 |
Mate
![]() Join Date: Apr 2005
Posts: 56
Downloads: 79
Uploads: 0
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Here you go......thanks Kirby
[OrdersBar] StationCount=10 ;General: Height=58 TouchZoneMouseOverExtraHeight=10 TouchZoneMouseOutExtraHeight=120 BackgroundImage=HUD.tga BackgroundCoordinates=0,0,1086,58 DistanceBetweenButtonsAndLeftMargin=20 DistanceBetweenButtons=1 DistanceBetweenCaptions=0 ;Caption: CaptionImage=MenuIconstab.tga CaptionImageOffsetY=0 CaptionCoordinatesDisabled=590,197,42,52 CaptionCoordinatesNormal=539,197,42,52 CaptionCoordinatesMouseOver=539,197,42,52 CaptionCoordinatesPressed=485,197,42,52 ; CaptionIconLocation=0,6 CaptionIconSize=32,32 CaptionIconDistanceBetween=0,3 ; ;Order buttons: ButtonIconImage=MenuIconsbut.tga ButtonIconLocation=0,2 ButtonIconWidthHeight=28,28 DistanceBetweenButtonIconsXY=0,0 ButtonImage=Hud.tga ButtonCoordinatesDisabled=57,202,48,52 ButtonCoordinatesNormal=57,149,48,52 ButtonCoordinatesMouseOver=3,202,48,52 ButtonCoordinatesPressed=3,149,48,52 ;Autohide: AutohideCheckboxImage=lock.tga AutohideCheckboxTooltip=5710 AutohideCheckboxCheckedCoordinates=34,15,12,34 AutohideCheckboxCheckedMouseOverCoordinates=50,15, 12,34 AutohideCheckboxUncheckedCoordinates=2,15,12,34 AutohideCheckboxUncheckedMouseOverCoordinates=18,1 5,12,34 ;_____________________________ ;Example of a button ;commands that return a boolean value (enabled and checked) can be negated by adding a ! sign before the actual command ;Button2Command=Crew_control ;Button2CommandToCheckIfIsEnabled=!Is_Crew_control _station_Active ;Button2IconRowColumn=9,1 ;Button2Tooltip=Go to crew management page;or an id in menu.txt ;_____________________________ ;Example of a checkbox ;Button4Type=Checkbox ;Button4CommandWhenClicked=Toggle_battle_stations ;Button4CommandToCheckIfIsEnabled=!Is_Crew_control _station_Active ;Button4CommandToCheckIfIsChecked=!Is_Battle_stati ons_Active ;Button4IconRowColumn=9,4 ;Button4Tooltip=Battle stations;or an id in menu.txt ;_____________________________ [Station1] Name=5600 Tooltip=5600 CommandWhenActivated=Interior_fore_camera IconIndex=1 Button1Type=Checkbox Button1CommandWhenClicked=Interior_fore_camera Button1CommandToCheckIfIsChecked=Is_Interior_fore_ camera_station_Active Button1IconRowColumn=1,1 Button1Tooltip=5601 Button2Command=Crash_dive Button2IconRowColumn=1,2 Button2Tooltip=5602 Button3Command=Emergency_surface Button3CommandToCheckIfIsEnabled=Is_Underwater Button3IconRowColumn=1,3 Button3Tooltip=5603 Button4Command=Get_depth_under_sub_keel Button4IconRowColumn=1,4 Button4Tooltip=5604 Button5Command=Knuckle_port Button5IconRowColumn=1,5 Button5Tooltip=5605 Button6Command=Knuckle_starboard Button6IconRowColumn=1,6 Button6Tooltip=5606 Button7Command=Deploy_decoys Button7CommandToCheckIfIsEnabled=Is_Underwater Button7IconRowColumn=1,7 Button7Tooltip=5607 Button8Type=Checkbox Button8CommandWhenClicked=Toggle_Propulsion_Rechar ging Button8CommandToCheckIfIsChecked=Is_Propulsion_Rec harging_Active Button8CommandToCheckIfIsEnabled=!Is_Underwater Button8IconRowColumn=1,8 Button8Tooltip=5609 Button9Type=Checkbox Button9CommandWhenClicked=Toggle_silent_running Button9CommandToCheckIfIsChecked=Is_Silent_mode_Ac tive Button9CommandToCheckIfIsEnabled=Is_Underwater Button9IconRowColumn=1,9 Button9Tooltip=5610 [Station2] Name=5611 Tooltip=5611 CommandWhenActivated=Navigation_2D_map IconIndex=2 Button1Type=Checkbox Button1CommandWhenClicked=Navigation_2D_map Button1CommandToCheckIfIsChecked=Is_Navigation_2D_ map_station_Active Button1IconRowColumn=2,1 Button1Tooltip=5612 Button2Type=Checkbox Button2CommandWhenClicked=Attack_2D_map Button2CommandToCheckIfIsChecked=Is_Attack_2D_map_ station_Active Button2IconRowColumn=2,2 Button2Tooltip=5613 Button3Type=Checkbox Button3CommandWhenClicked=Guns_control Button3CommandToCheckIfIsChecked=Is_Guns_control_s tation_Active Button3IconRowColumn=9,3 Button3Tooltip=5693 Button4Command=Plot_course Button4CommandToCheckIfIsEnabled=Is_Navigation_2D_ map_station_Active Button4IconRowColumn=2,3 Button4Tooltip=5614 Button5Command=Return_to_course Button5IconRowColumn=2,4 Button5Tooltip=5615 Button6Command=Search_pattern_1 Button6CommandToCheckIfIsEnabled=Is_Navigation_2D_ map_station_Active Button6IconRowColumn=2,11 Button6Tooltip=5616 Button7Command=Search_pattern_2 Button7CommandToCheckIfIsEnabled=Is_Navigation_2D_ map_station_Active Button7IconRowColumn=2,12 Button7Tooltip=5616 Button8Command=Report_time_to_course_end Button8IconRowColumn=2,6 Button8Tooltip=5617 Button9Command=WP_Identify_target Button9IconRowColumn=9,6 Button9Tooltip=ID Target Button10Type=Checkbox Button10CommandWhenClicked=Toggle_silent_running Button10CommandToCheckIfIsChecked=Is_Silent_mode_A ctive Button10CommandToCheckIfIsEnabled=Is_Underwater Button10IconRowColumn=5,10 Button10Tooltip=5610 Button11Command=Crash_dive Button11IconRowColumn=1,2 Button11Tooltip=5602 Button12Command=Periscope_depth Button12IconRowColumn=1,9 Button12Tooltip=5859 [Station3] Name=5621 Tooltip=5621 CommandWhenActivated=Periscope_camera IconIndex=3 Button1Type=Checkbox Button1CommandWhenClicked=Periscope_camera Button1CommandToCheckIfIsChecked=Is_AttackPeriscop e_camera_station_Active Button1IconRowColumn=3,1 Button1Tooltip=5622 Button2Type=Checkbox Button2CommandWhenClicked=Toggle_RiseLower_whole_p eriscope Button2CommandToCheckIfIsChecked=Is_AttackPeriscop e_risen_at_all Button2IconRowColumn=3,3 Button2Tooltip=5624 Button3Type=Checkbox Button3CommandWhenClicked=Obs_periscope_camera Button3CommandToCheckIfIsChecked=Is_ObservationPer iscope_camera_station_Active Button3IconRowColumn=3,2 Button3Tooltip=5623 Button4Type=Checkbox Button4CommandWhenClicked=Toggle_RiseLower_whole_o bs_periscope Button4CommandToCheckIfIsChecked=Is_ObservationPer iscope_risen_at_all Button4IconRowColumn=3,5 Button4Tooltip=5626 Button5Command=Periscope_depth Button5IconRowColumn=1,9 Button5Tooltip=5859 Button6Command=Recognition_manual Button6CommandToCheckIfIsEnabled=Is_AnyPeriscope_c amera_station_Active Button6IconRowColumn=3,8 Button6Tooltip=5629 Button7Type=Checkbox Button7CommandWhenClicked=Attack_2D_map Button7CommandToCheckIfIsChecked=Is_Attack_2D_map_ station_Active Button7IconRowColumn=2,2 Button7Tooltip=5613 Button8Type=Checkbox Button8CommandWhenClicked=Guns_control Button8CommandToCheckIfIsChecked=Is_Guns_control_s tation_Active Button8IconRowColumn=9,3 Button8Tooltip=5693 Button9Type=Checkbox Button9CommandWhenClicked=Toggle_Activate_Clock Button9CommandToCheckIfIsChecked=Is_Clock_Active Button9IconRowColumn=3,9 Button9Tooltip=5630 Button10Command=WP_Take_photo Button10CommandToCheckIfIsEnabled=Is_TakePhoto_Ava ilable;Is_AnyPeriscope_camera_station_Active Button10IconRowColumn=3,10 Button10Tooltip=5631 Button11Command=Open_sel_torpedo_tube;Is_AnyPerisc ope_camera_station_Active Button11IconRowColumn=9,9 Button11Tooltip=Close selected Torpedo Tube Button12Command=Close_sel_torpedo_tube Button12IconRowColumn=9,10 Button12Tooltip=Close selected Torpedo Tube Button13Type=Checkbox Button13CommandWhenClicked=Toggle_activate_torpedo es_auto_loading Button13CommandToCheckIfIsChecked=Is_torpedoes_aut o_loading_Active Button13IconRowColumn=9,8 Button13Tooltip=5698 Button14Command=Crash_dive Button14IconRowColumn=1,2 Button14Tooltip=5602 [Station4] Name=5640 Tooltip=5640 CommandWhenActivated=Conning_deck_camera IconIndex=4 Button1Type=Checkbox Button1CommandWhenClicked=Conning_deck_camera Button1CommandToCheckIfIsChecked=Is_Conning_deck_c amera_station_Active Button1CommandToCheckIfIsEnabled=!Is_Underwater Button1IconRowColumn=4,1 Button1Tooltip=5641 Button2Type=Checkbox Button2CommandWhenClicked=UZO_camera Button2CommandToCheckIfIsChecked=Is_UZOTBT_camera_ station_Active Button2CommandToCheckIfIsEnabled=!Is_Underwater Button2IconRowColumn=4,2 Button2Tooltip=5642 Button3Command=Recognition_manual Button3CommandToCheckIfIsEnabled=Is_UZOTBT_camera_ station_Active Button3IconRowColumn=4,5 Button3Tooltip=5629 Button4Type=Checkbox Button4CommandWhenClicked=Toggle_Activate_Clock Button4CommandToCheckIfIsChecked=Is_Clock_Active Button4IconRowColumn=4,6 Button4Tooltip=5644 Button5Command=Lock_guns_target Button5CommandToCheckIfIsEnabled=Is_Binocular_came ra_station_Active Button5IconRowColumn=4,7 Button5Tooltip=5645 Button6Command=Rescue_Survivors Button6CommandToCheckIfIsEnabled=Is_Rescue_Survivo rs_Available Button6IconRowColumn=4,9 Button6Tooltip=5646 Button7Command=Report_weather Button7IconRowColumn=1,10 Button7Tooltip=5714 Button8Command=WP_Identify_target Button8IconRowColumn=3,11 Button8Tooltip=ID Target [Station5] Name=5650 Tooltip=5650 CommandWhenActivated=Deckgun_camera IconIndex=5 Button1Type=Checkbox Button1CommandWhenClicked=Deckgun_camera Button1CommandToCheckIfIsChecked=Is_Deckgun_camera _station_Active Button1CommandToCheckIfIsEnabled=Is_M01_Available Button1IconRowColumn=5,1 Button1Tooltip=5651 Button2Type=Checkbox Button2CommandWhenClicked=Toggle_activate_deck_gun _team Button2CommandToCheckIfIsChecked=Is_DECKgun_Team_A ctive Button2CommandToCheckIfIsEnabled=!Is_Underwater Button2IconRowColumn=5,2 Button2Tooltip=5652 Button3Type=Checkbox Button3CommandWhenClicked=Toggle_DGuns_Fire_at_wil l;DGuns_Fire_at_will Button3CommandToCheckIfIsChecked=Is_DGuns_Firing_a t_will Button3IconRowColumn=5,3 Button3Tooltip=5653 Button4Type=Checkbox Button4CommandWhenClicked=Toggle_DGuns_range;DGuns _Short_range Button4CommandToCheckIfIsChecked=Is_DGuns_Short_ra nge_Active Button4IconRowColumn=5,4 Button4Tooltip=5654 Button5Type=Checkbox Button5CommandWhenClicked=DGuns_Aim_hull Button5CommandToCheckIfIsChecked=Is_DGuns_Aiming_h ull Button5IconRowColumn=5,6 Button5Tooltip=5655 Button6Type=Checkbox Button6CommandWhenClicked=DGuns_Aim_cmd_deck Button6CommandToCheckIfIsChecked=Is_DGuns_Aiming_c md_deck Button6IconRowColumn=5,7 Button6Tooltip=5656 Button7Type=Checkbox Button7CommandWhenClicked=DGuns_Aim_weapons Button7CommandToCheckIfIsChecked=Is_DGuns_Aiming_w eapons Button7IconRowColumn=5,8 Button7Tooltip=5657 Button8Type=Checkbox Button8CommandWhenClicked=DGuns_Aim_waterline Button8CommandToCheckIfIsChecked=Is_DGuns_Aiming_w aterline Button8IconRowColumn=5,9 Button8Tooltip=5658 [Station6] Name=5660 Tooltip=5660 CommandWhenActivated=A01gun_camera;Cycle_flak_cam IconIndex=6 Button1Type=Checkbox Button1CommandWhenClicked=A01gun_camera;Cycle_flak _cam Button1CommandToCheckIfIsChecked=Is_A01_camera_sta tion_Active Button1CommandToCheckIfIsEnabled=Is_A01_Available Button1IconRowColumn=6,2 Button1Tooltip=5663 Button2Type=Checkbox Button2CommandWhenClicked=A02gun_camera Button2CommandToCheckIfIsChecked=Is_A02_camera_sta tion_Active Button2CommandToCheckIfIsEnabled=Is_A02_Available Button2IconRowColumn=6,3 Button2Tooltip=5662 Button3Type=Checkbox Button3CommandWhenClicked=Toggle_activate_aa_gun_t eam Button3CommandToCheckIfIsChecked=Is_AAgun_Team_Act ive Button3CommandToCheckIfIsEnabled=!Is_Underwater Button3IconRowColumn=6,4 Button3Tooltip=5664 Button4Type=Checkbox Button4CommandWhenClicked=Toggle_AAGuns_Fire_at_wi ll;AAGuns_Fire_at_will Button4CommandToCheckIfIsChecked=Is_AAGuns_Firing_ at_will Button4IconRowColumn=6,5 Button4Tooltip=5665 Button5Type=Checkbox Button5CommandWhenClicked=Toggle_AAGuns_range;AAGu ns_Short_range Button5CommandToCheckIfIsChecked=Is_AAGuns_Short_r ange_Active Button5IconRowColumn=6,6 Button5Tooltip=5666 Button6Type=Checkbox Button6CommandWhenClicked=Toggle_AAGuns_Closing_ta rgets;AAGuns_Closing_targets Button6CommandToCheckIfIsChecked=Is_AAGuns_Closing _targets Button6IconRowColumn=6,8 Button6Tooltip=5667 [Station7] Name=5670 Tooltip=5670 CommandWhenActivated=Hydrophone_view IconIndex=7 Button1Type=Checkbox Button1CommandWhenClicked=Hydrophone_view Button1CommandToCheckIfIsChecked=Is_Hydrophone_vie w_station_Active Button1IconRowColumn=7,1 Button1Tooltip=5671 Button2Command=Follow_nearest_sound_contact Button2IconRowColumn=7,2 Button2Tooltip=5672 Button3Command=Estimate_range_to_contact Button3IconRowColumn=7,3 Button3Tooltip=5673 Button4Command=Report_nearest_sound_contact Button4IconRowColumn=7,4 Button4Tooltip=5674 Button5Command=Send_sonar_bearing_to_TDC Button5IconRowColumn=7,5 Button5Tooltip=5675 Button6Command=Send_sonar_range_to_TDC Button6IconRowColumn=7,6 Button6Tooltip=5676 [Station8] Name=5680 Tooltip=5680 CommandWhenActivated=Radar_view_ascope IconIndex=8 Button1Type=Checkbox Button1CommandWhenClicked=Radar_view Button1CommandToCheckIfIsChecked=Is_Radar_view_sta tion_Active Button1IconRowColumn=8,1 Button1Tooltip=5681 Button2Type=Checkbox Button2CommandWhenClicked=Radar_view_ascope Button2CommandToCheckIfIsChecked=Is_RadarAScope_vi ew_station_Active Button2IconRowColumn=8,6 Button2Tooltip=5682 Button3Type=Checkbox Button3CommandWhenClicked=Radar_toggle_on_off Button3CommandToCheckIfIsChecked=Is_Radar_On Button3CommandToCheckIfIsEnabled=Is_RadarStation_U sable Button3IconRowColumn=8,4 Button3Tooltip=5683 Button4Type=Checkbox Button4CommandWhenClicked=Radar_toggle_sweep_focus ; Radar_continuous_sweep Button4CommandToCheckIfIsChecked=Is_Radar_Continuo usSweep_On Button4CommandToCheckIfIsEnabled=Is_Radar_On; !Is_Underwater Button4IconRowColumn=8,2 Button4Tooltip=5684 Button5Command=Radar_one_sweep; !Is_Underwater Button5CommandToCheckIfIsEnabled=Is_Radar_OneSweep _Available; !Is_Underwater Button5IconRowColumn=8,3 Button5Tooltip=5685 [Station9] Name=5690 Tooltip=5690 CommandWhenActivated=Crew_control IconIndex=9 Button1Type=Checkbox Button1CommandWhenClicked=Crew_control Button1CommandToCheckIfIsChecked=Is_Crew_control_s tation_Active Button1IconRowColumn=9,1 Button1Tooltip=5691 Button2Type=Checkbox Button2CommandWhenClicked=Systems_control Button2CommandToCheckIfIsChecked=Is_Systems_contro l_station_Active Button2IconRowColumn=9,2 Button2Tooltip=5692 Button3Type=Checkbox Button3CommandWhenClicked=Guns_control Button3CommandToCheckIfIsChecked=Is_Guns_control_s tation_Active Button3IconRowColumn=9,3 Button3Tooltip=5693 Button4Type=Checkbox Button4CommandWhenClicked=Toggle_battle_stations Button4CommandToCheckIfIsChecked=Is_Battle_station s_Active Button4IconRowColumn=9,4 Button4Tooltip=5694 Button5Type=Checkbox Button5CommandWhenClicked=Toggle_activate_deck_gun _team Button5CommandToCheckIfIsChecked=Is_DECKgun_Team_A ctive Button5CommandToCheckIfIsEnabled=!Is_Underwater Button5IconRowColumn=9,5 Button5Tooltip=5695 Button6Type=Checkbox Button6CommandWhenClicked=Toggle_activate_aa_gun_t eam Button6CommandToCheckIfIsChecked=Is_AAgun_Team_Act ive Button6CommandToCheckIfIsEnabled=!Is_Underwater Button6IconRowColumn=9,6 Button6Tooltip=5696 Button7Type=Checkbox Button7CommandWhenClicked=Toggle_activate_damage_c ontrol_team Button7CommandToCheckIfIsChecked=Is_Damage_Team_Ac tive Button7IconRowColumn=9,7 Button7Tooltip=5697 Button8Type=Checkbox Button8CommandWhenClicked=Toggle_activate_torpedoe s_auto_loading Button8CommandToCheckIfIsChecked=Is_torpedoes_auto _loading_Active Button8IconRowColumn=9,8 Button8Tooltip=5698 [Station10] Name=5700 Tooltip=5700 CommandWhenActivated=User_free_camera IconIndex=10 Button1Command=User_free_camera Button1IconRowColumn=1,11 Button1Tooltip=5701 Button2Command=Camera_on_prev_unit Button2IconRowColumn=1,14 Button2Tooltip=5703 Button3Command=Camera_on_next_unit Button3IconRowColumn=1,15 Button3Tooltip=5704 Button4Type=Checkbox Button4CommandWhenClicked=Toggle_Activate_UserRadi o Button4CommandToCheckIfIsChecked=Is_UserRadio_Acti ve Button4IconRowColumn=1,16 Button4Tooltip=5858 Button5Type=Checkbox Button5CommandWhenClicked=Toggle_Activate_Gramopho ne Button5CommandToCheckIfIsChecked=Is_Gramophone_Act ive Button5IconRowColumn=1,17 Button5Tooltip=2904 ; the end
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#22 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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Does the SH4 menumaker work in the add-on? (Might be a stupid question)
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#23 |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
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Had to uninstall all my mods to install the Tokyo Express Mission, so I ran a few experiments:
Uninstalled all mods; installed just MyMenu; ran the game...still messed up. Downloaded the new version of SH4 Menumaker; installed it; ran the program and saved the default menu without making any changes; installed just MyMenu; ran the game...still messed up. So it isn't any other mods messing it up. It just doesn't like me. ![]() ![]() ![]()
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Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
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#24 | |
Sonar Guy
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And NO - the Menumaker will not work with Add-On. They changed a lot of the Hud graphics. On Weekend i will try to make some changes to cover the Addon also with the Menumaker. |
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#25 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Mighty thanks!!
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
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#26 |
Mate
![]() Join Date: Apr 2005
Posts: 56
Downloads: 79
Uploads: 0
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Jimi any ideas why we are getting the messed up graphics on the buttons? If I uninstall with JSGME everything works fine again. I even unloaded the metal hud mods and it didn't help. Open for suggestions.
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#27 |
Sonar Guy
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@kirby
your ordersbar.cfg works correct on my system (only problem with the broken words in your textcopy) ![]() 1280*1024 on a blank SH4 1.4 I've made a test file for you. It uses another Iconfile. only unpack in the mods folder and run it via jsgme. http://www.file-upload.net/download-...utest.rar.html I cannot imagine why you and fred get this trouble with the icons. They are well defined in the ordersbar.cfg. ![]() Sorry for the delay but i'm still working on a 1.5 version of the menumaker. |
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#28 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
Uploads: 0
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i'd be curious to know if fred & kirby experience the same problem under different screen resolutions? :hmm: in any event, works wonderfully on my install... noch wieder, herzlichen dank, jimimadrid!
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my diminutive mod contributions new chronometer thermalizer Japanese wartime radio pack Japanese traditional radio pack new radio new ordnance what color is your torpedo aye, sir! sound mod |
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#29 |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
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Kirby said he tried different resolutions. I didn't.
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Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
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#30 |
Sonar Guy
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Version 1.5 available.
Works on 1.4 or 1.5 - Changes automatically in the needed version. Works on german and allied Hud. ![]() There are new choices only available with the SH4 1.5 Version ![]() 1 - shows the used SH4 Version. 2 - On 1.5 blue buttons available (mostly used for view commands) 3.- On 1.5 you have the possibility to let the buttons blink or be invisible. Invisible is usefull for people with low resolution. Make order that are only needed underwater not visible on surface, and vice versa. Removed the bug, when using 15 buttons Menumaker shows only one button. (Thanks to Digital_Trucker) You will find the link on the first post. Ready - now i go for sleeping - 2 o'clock in the morning. BYE |
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