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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
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All Modders knows the problem that some Mods will conflict with other Mods because of using the same dds-File or ini-File.
JTxE will be the solution to solve this problems. ![]() It will act as the same way JSGME do, but it will change only lines in ini-Files. The idea is to write the necessary lines in an extra Mod.ini-File and put this file an the Folder Ini_Mods ( like the Mods-Folder from JSGME). JTxE need to be installed in the Silent Hunter Main Folder like JSGME - the ini_Mods Folder also. ![]() This Mod.ini-Files needed an special form. ![]() The "targetfile=" Line -> the path and name of the ini that should be changed. There can be several targetfiles in one Mod.ini. The chapter-line -> is marked by Brackets [] . If there is no Chapterline JTxE will search in the lines before the first chapter of the targetfile. The targetline -> For this line JTxE will search in the chapter (like: "Mat 0 =" or "Zone=") All writen behind the = will be changed. There can be several targetlines and several Chapterlines in one Mod.ini JTxE will hold a logfile, and therefore will be able to noticed if a Mod tried to change the same line as another Mod has done before. JTxE will ask you to overwrite. But with the stored logs you will be able to deinstall all Mod.ini's. The easiest way will be to add an Ini_Mods Folder to your Mod with the graphical changes and made it JSGME ready. ![]() The user has first to install via JSMGE.exe and than the Mod.ini via the JTxE.exe. 1. Link to JTxE V1.0a -> http://jimimadrid.bplaced.net/Download/JTxE.exe You can add to your Mod different Mod.ini Files to let the user select beetween different graphical changes in one Mod. Modders try JTxE out and you will see the new possibilities you can get with this tool. Thanks to leovampire for testing and holding hands. ![]() Greetz jimimadrid PS. I hope this description helps to understand how JTxE works. Sorry for my bad english. Here is a little Demonstration -> http://www.subsim.com/radioroom/showthread.php?t=123470 Last edited by jimimadrid; 03-27-15 at 11:27 AM. |
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#2 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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Anyone who needs to make Menu changes in the game to make a mod work ABSOLUTLY MUST HAVE THIS!
No more over write's in the file simply changes the line's that need to be changed in the menu files to make mod's work. Next best tool to have guy's for adding things to the game to work along side of the JSGME tool. |
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#3 |
Gunner
![]() Join Date: Jul 2007
Location: Finland
Posts: 93
Downloads: 5
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No more tinkering with that menu.ini, just enable changes with this tool....what would be easier than that???
![]() I will add required files and a link to this thread on my MetalHud thread ASAP ![]() Many thanks ![]() Jake |
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#4 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
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This will make all those mod merges so much easier (and more trouble free). All I can say, Jimi, is thank you, thank you, thank you (and viele dank).
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#5 |
Lucky Jack
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Basically what you are saying is this will just change the line and not the whole folder?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 | |
Sonar Guy
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Like in JSMGE the user can easily switch on or off the mods. |
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#7 |
Lucky Jack
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Great! Sorry for my confusion here. Do we put all the mods in the ini folder or just mods that change ini in within the game?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 |
Sonar Guy
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The JTxE is not an replacement for the JSMGE. They will both work together.
The JSMGE will change all needed graphical or other files, but instead to let JSMGE change (often by mods used) ini's, now you write an extra textfile with the needed changed lines like described above. Tell the people in the description to use the JTxE after the JSMGE. So a lot of mods will live together all modifying the same ini's. Also a chance to change part of dds Files. Copy and rename the desired dds-file. Make an JTxE ini with the desired line changes in the menu.ini (showing the new dds File) Tell the people in the description to use the JTxE after the JSMGE. No more trouble. Greetz jimimadrid Last edited by jimimadrid; 10-16-07 at 09:42 AM. |
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#9 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
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Bravo Sir. Well done.
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#10 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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Now I have to say thats a brilliant idea
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#11 |
GWX Project Director
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I think jimimadrid just cured a lot of future headaches.
Good stuff man. ![]() ![]() ![]() |
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#12 |
Pacific Aces Dev Team
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Awesome brilliant!!! Thanks man
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One day I will return to sea ... |
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#13 | |
中国水兵
![]() Join Date: Jul 2007
Posts: 275
Downloads: 21
Uploads: 2
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I was thinking of writing something like this but I was too scared. Thumbs up for having the courage to write this much-needed tool!!! ![]() Bill
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Damage Control 1.1 - LeoVampire Edition - Can you trust the experience of your crew to inform you of how deep you can really dive? |
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#14 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
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Many thanks for this great tool!
This is a must have! ![]() ![]() ![]() |
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#15 | |
Swabbie
![]() Join Date: Oct 2007
Posts: 13
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This a great tool, thanks
![]() I couldn't get the existing mini-chrono.ini mod to work (it just enlarged a square section in the middle of the chrono, probably a 1.3 thing?). After some hunting around I found some working code posted by CaptainCox in this post I just cut his code down to the relevant zone lines and put it in an ini mod file and it appears to work fine, red target time hand and everything. Here is the text for the mini chrono.ini file for anyone who wants a 75% clock mod; Quote:
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