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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#241 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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@skwasjer - don't apologize to us for the delays. S3D can wait - spend the time with your dad. I lost mine to heart troubles many years ago (take comfort though - the good news is he survived for 15 years after his first attack) - hope yours is feeling better and doing well soon. Tell him all of subsim is rooting for him
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#242 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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it is not easy working when someone you love is hurting and in the hospital. Spend time with your Dad like you both need right now!
Everyone understands so don't say your sorry at all and take what ever time you need. Thoughts and prayers are with you and your family. |
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#243 |
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
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indeed - now *I* feel sorry for even asking... I hope he gets well soon.
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#244 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
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skwasjer
you mentioned you might pass on the source code - Would you like to throw it this way as I don't like loading anything related to DOT-net on my PC. I'll rewrite in a simple exe format. Thanks Van |
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#245 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
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Just came over here with a feature request and saw the post on your dad. I know it's a few days late, but I hope he's doing better and will say a prayer for his recovery.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#246 |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
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How are you Skwasjer ?!
Anything new about your great tool ? ![]() *edit* OMG I wanna get rid of that avatar! ![]()
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Regards, Tell |
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#247 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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skwasjer
I need the S3D tool to read the shell counter and type's of shells for the sub's gun's. Data/Library/USSubParts The SIM file's for the gun's at least. They control the amount of ammo the gun's can handle and exact name of the ammo that can be used. I am trying to set the 3in and 4in deck gun's to use and accept Star Shell Ammo yes there is a tweeker file for Mini tweeker that does this but I need to know the exact name to be used for this and unfortunatly you are at the mercy of who ever made the tweeker file as to name for them. And seeing I can not hex read since the stroke's I am screwed. |
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#248 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Thanks for the heads up guys. I have been away from subsim and S3D development for a couple of weeks due to several reasons, and have recently reinstalled my pc.
leo, I have to gather my stuff again before I can answer you. It is possible, with some modification of the configuration file to edit those values. As far as S3D progress, I'm stuck at 99% for release. A couple of annoying issues still need fixing. I'm really busy trying to get a new website up and running for my own business, but when that's done, I will finish S3D asap. vanjast (and other coders), source code won't be released as of yet. It is still alpha/beta stage, so I still modify it alot, it is incomplete, and may be buggy, bad performance (even though no1 may notice) and sometimes I'm ashamed of code tidyness ( ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#249 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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As per request, to edit the ammo_storage section, add the following 2 lines to the propertydefinitions.xml (the 2nd line is a fix for the property just above the ammo_storage section):
Code:
<property name="ammo_storage" datatype="collection" /> <property name="clip_size" datatype="int" /> Code:
<properties> Good luck
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#250 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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Dave Okay did it and checked it and it works fine thanks for the fast work and reply. |
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#251 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
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ok ive got this installed but am having probs moddin the sdl sound file. have i done something wrong or cant that file be modded with this tool?
does it have to be installed in the main SH4 directory? im guessin no just read through some more of the pages here, sorry to hear bout your old man. this certainly is a wonderful tool you have here, maybe if someone else can help with this SH3.sdl file issue. has anyone found a way to mod this file just like the mini tweaker? Last edited by Laffertytig; 11-22-07 at 02:35 PM. |
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#252 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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The current release does not support sdl files (I've already said in the other thread). The next release will, until then, you'll have to use a hex editor.
I'm not going to say when but it will be released soon. And no it doesn't have to be installed to SH4 directory, S3D can be installed anywhere...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#253 |
Grey Wolf
![]() Join Date: Feb 2003
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cheers for the quick response take all the time u need. one question though
i wouldnt mind givin this a try myself so where do i get a hex editor and how easy is it for a beginner like me to mod this file? after using a hex editor to open that file i think this is well beyond me i have to say Last edited by Laffertytig; 11-22-07 at 03:02 PM. |
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#254 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Ok, I've set a new goal. I'm generally not very good at making goals as my trackrecord here shows, but in real life I'm no better, and they say it's a developer thing... I say one week, my collegues know it's gonna be 3 weeks.
![]() So, the goal is to finish up what's left in the next 5-6 days, release to testers for 7-14 days (next weekend), and then public. I will say that I may pull one feature for the time being (!), namely undo/redo support, because this is what is giving me headaches. It works for the most part but fails in two annoying cases and I don't like halfassed work, so either it's in, or it's out (in which case I'll look into it at a later stage...) On the flipside, I've added more new features and improvements I never mentioned here earlier, so all in all it will be a major step forward nevertheless. I do expect new problems but hey, it will never be done then... If I don't make public release before christmas, I deserve some spanking... ![]() Next time I will really try harder to focus on smaller updates :hmm:
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#255 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Been there before myself. Always meaning well and expecting to meet the goal and then.........
![]() ![]() ![]() ![]() Personally, I'd rather wait until however long it takes for it to work to your standards than I would want it to be released "one buttock" style. Keep on keepin' on and it will all work out. ![]() |
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