Quote:
Originally Posted by Kataki
I never messed with the actual periscope texture, I just dloaded 2RTR's awesome scope texture for the attack scope (it is darker, has a slight blur, and has wear and tear on the scope) and used the default for the OBS scope as it is larger and clear.
So I renamed the orginal, obs_periscope_mask.dds (I used the DDS, I dont see a .tga for it..hmm either way it works) and changed the
[G2B I136]
Name=BackgroundWithWhole
Type=1030;Static bmp
ItemID=0x2B000001
ParentID=0x2B000000
Pos=0,0,1024,768
Zone= 0 768 1024 768 5 1 0x2B000000 0.5 -0.5 0x2B000001 -0.5 0.5 0 0
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/periscope_mask_1024.tga < to obs_periscope_mask_1024.tga (again I dont know why it works when I changed the DDS obs_periscope mask not a TGA version.)
Crop 0=0,0.125,1,0.75
MatFlags=0x9
TexFmt=0x0
Now Id like to change the Zoom levels of the OBS scope to allow it to zoom in farther, as is it seems to zoom in less than the attack scope.. at least the way I am using it.
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Thanks - that did the trick - worked like a charm - looks great in game - can't wait to actually try it with some real targets.
However, the obs scope is supposed to zoom in less than the attack scope - the trade off for the obs scope compared to the attack scope was higher light entry for better low-light visibility (plus, the ability to tilt higher for aircraft spotting) but lower magnification - if you jack up the zoom level of the obs scope you kinda defeat the purpose of darkening up the attack scope to make them different