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Old 04-24-25, 12:24 AM   #12
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,097
Downloads: 605
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Quote:
Originally Posted by Cunard View Post
I'm not getting CTDs anymore, and I do appreciate the help! Re-enabling large address aware has fixed that.


At this point, I'm just trying to understand if the missing SD radar and nerfed AA gun is a bug or intended behavior.

Has been a while since I ran RFB, I am thinking about doing an updated campaign for it, based off my TMO Update's campaign. IRRC correctly, SD was not available from start in RFB. Most subs did not have SD at start of the war. historically. Some did, such as Plunger and were sent to home islands on first patrol in Dec 1941.

I made a decision to make it not available from the start in TMO Update. IOn 12-31-41 becomes available for a large amount of renown which reduces by end of Q1 of 42. Considered doing it longer in forthcoming version.

I did this so player has to operate for a time as most early war subs. The trade off in my mod is lookouts visual range was increased anyways for realism (annoyed me I could see ships etc but they could not track) and the effectiveness of SD reduced to be historically accurate or as much as the sim will allow anyways. SD was non-directional, difficulty detecting targets below 1,000 feet and often times, lookouts spotted an aircraft before SD gave a reading or in later war, the radar warning gear detected the radar signals from japanese aircraft before SD picked them up.

I also want to implement where SD can be turned on and off like in FOTRS, if can figure out how. This will simulate things fully and I also have a theory (along with other modders) that AI aircraft hone in on the SD radar, which is always transmitting. AI units can be equipped with RWR as players can but believe it's hardcoded perhaps.

When I do work on campaign mod for RFB, I will likely include these changes to lookouts and SD radar, at least as an add-on option.
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