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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
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when i reviewed the conning towers for the Sargo, i discovered that the RFB Team (LukeFF) changed that whole set up for the Sargo with RFB 2.0. Sargo has a completely different set of files than its sister class the Salmon. Referencing only Sargo now, Stock has three tower configs with overlapping dates and RFB 2.0 has four. the odd thing about RFB is that tower two has a prewar date range, which basically negates it use in the game. i've read through all of the available documentation for RFB v2.0 and there is no mention of reworking any of the conning tower configs. So, RFB modded Stock to add a config but invalidated one at the same time. the Salmon towers have four configs and follow the typical date ranges. does anyone know why LukeFF/RFB Team configured the Sargo under RFB in this manner?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#2 | |
Swabbie
![]() Join Date: Apr 2025
Posts: 10
Downloads: 10
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Question for you, KM. I'm also running a Sargo out of Manila in '41 in my reinstall, and I'm noticing that there aren't any stock air search radar or AA upgrades available right off the bat OR when starting my second patrol in on January 21, 1942. Did you run into the same issue? Also, do I need to be running all the patches together, or just the most recent one? Last edited by Cunard; 04-22-25 at 12:04 PM. Reason: I accidentally a word |
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#3 |
CTD - it's not just a job
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I would have initially left ISP out, but I do not see any issue you might encounter with it in, if you use the Stock version of it, other than not having a full Roster that follows the ISP "rules".
As for radars and guns, there are no updates for anything until "historically" available in Real Fleet Boats, so it is June of 42 before you get air radar and August for surface - I think... I am a bit hazy on the dates anymore... too much modding going on here... ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#4 | |
Swabbie
![]() Join Date: Apr 2025
Posts: 10
Downloads: 10
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Yes, that part makes sense to me. Here's where I'm confused. The WCA Sonar and 3-Inch Deck Gun (Aft) are currently on my boat, and both are listed with a December '41 availability. The SD Air Search Radar and the Single-barrel 20mm AA Gun are missing from the boat, and both are also listed with a December '41 availability. The SD is simply an empty slot, and there's a .50 cal Browning instead of the 20mm Oerlikon. ![]() |
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#5 | ||
Silent Hunter
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yes. Quote:
not sure what you mean. can you post your JSGME config: Tasks-Export to Clipboard...then come back here and post (ctrl+v) the results.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#6 |
Swabbie
![]() Join Date: Apr 2025
Posts: 10
Downloads: 10
Uploads: 0
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Generic Mod Enabler - v2.6.0.157
[C:\Users\Cunard\Documents\My Games\steamapps\common\Silent Hunters Wolves of the Pacific\MODS] RFB_2.0 RFB_2.0_Patch_23April2010 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 I noticed in your writeups that you were using an item titled "RFB_2.0_Patch_06June2019" and another one titled "RFB_Corrections." By "all the patches," I meant those. |
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#7 | |
Silent Hunter
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RFB_Corrections is probably the personal modset i use when i run into problems. after re-installing i used a different name: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\RFB\MODS] 100_RFB_2.0 110_RFB_2.0_Patch_23April2010 600 - 3000 Yard Bearing Tool (1920x) 610 Webster's 300' Underwater Visability for v1.5 200_SAP v0.5 Stock-RFB Only 9999_KM_Keyboard SAP=Ship Accelerating Physics. i found and corrected some errors in that mod. the 9999 mod is for my personal luggage: Commands, Main (limiting max TC), stuff like that. just to set the record straight (hem, hem), my RFB difficulties were most probably user error. when i reached the highest frustration point that i could tolerate with the RFB-CTDs, i did what every good kaleun does: start from scratch with a clean installation and clean, verified mod set. when i completed that, there were no more CTDs. i am not using RSRD with RFB at this time. you could be running into a confused ship config or id and not know it because UBI does not believe in trapping error codes...so we get CTDs and no clue as to why.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#8 |
Swabbie
![]() Join Date: Apr 2025
Posts: 10
Downloads: 10
Uploads: 0
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I'm not getting CTDs anymore, and I do appreciate the help! Re-enabling large address aware has fixed that.
At this point, I'm just trying to understand if the missing SD radar and nerfed AA gun is a bug or intended behavior. |
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#9 | |
Navy Seal
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Has been a while since I ran RFB, I am thinking about doing an updated campaign for it, based off my TMO Update's campaign. IRRC correctly, SD was not available from start in RFB. Most subs did not have SD at start of the war. historically. Some did, such as Plunger and were sent to home islands on first patrol in Dec 1941. I made a decision to make it not available from the start in TMO Update. IOn 12-31-41 becomes available for a large amount of renown which reduces by end of Q1 of 42. Considered doing it longer in forthcoming version. I did this so player has to operate for a time as most early war subs. The trade off in my mod is lookouts visual range was increased anyways for realism (annoyed me I could see ships etc but they could not track) and the effectiveness of SD reduced to be historically accurate or as much as the sim will allow anyways. SD was non-directional, difficulty detecting targets below 1,000 feet and often times, lookouts spotted an aircraft before SD gave a reading or in later war, the radar warning gear detected the radar signals from japanese aircraft before SD picked them up. I also want to implement where SD can be turned on and off like in FOTRS, if can figure out how. This will simulate things fully and I also have a theory (along with other modders) that AI aircraft hone in on the SD radar, which is always transmitting. AI units can be equipped with RWR as players can but believe it's hardcoded perhaps. When I do work on campaign mod for RFB, I will likely include these changes to lookouts and SD radar, at least as an add-on option. |
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