Quote:
Originally Posted by propbeanie
As KaleunMarco said, torpedo failures were common early in the war, but mostly running too deep, failure to detonate (both impact and mag pistors), or premature detonations. Circle runners were also not unheard of, but a consistent 90 degree left turn is technically not the game's torpedo failure routine.
You really haven't supplied enough information to accurately trouble-shoot what you have. Run JSGME and then click on "Tasks..." in the middle of the window. Then click on "Export activated mods list to..." and then choose "Clipboard" to paste it immediately into your next posting, or "Text file" to copy and paste it later. Make sure you include the full text of that, which will show the path of your game. If you had previously played the game with a different mod set, or maybe stock, then you should empty the Save folder (C:\Users \UserName \Documents \SH4), or use MultiSH4 and create a new 3-character Save folder, such as "RFB" instead of the SH4. That way, the Save data does not get polluted with the old set-up.
You also do not mention which version of RFB you are using, nor which version of RSRDC, or ISP. Plus, Improved Ship Physics is a mod specific to a certain build, but Torpex did not make one specifically for RFB (basically the stock game's ships) plus RSRDC (some additionals from lurker_hlb3). If you have certain versions of the mods, then you'll be close. Your JSGME mods list should have those version names... 
|
I appreciate the detailed instructions, thank you. Here's the list I'm running, copied directly from JSGME.
RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
Improved Ship Physics_2.8
As far as save data getting polluted by the old set-up, I'm not sure what you mean. I've previously only run a stock campaign, and I'm using a different naming system for my RFB/RSRD campaign. (Stock files are "Career_2_010" and modded ones are "Career_3_00.")