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Old 04-19-25, 10:59 PM   #1
propbeanie
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Originally Posted by Cunard View Post
It's good to know that malfunctions are a thing. Is there one "standard" gyro malfunction, or is it a range of things? (Ignoring the duds and premature explosions.)
...

1941.
...

Every single torpedo I've fired on this patrol has had the same malfunction: a hard 90 degree turn to the left. Assuming a 60% chance for a gyro malfunction, the chances of this happening are 0.000001%. Are you sure I'm not doing something wrong or encountering a bug?
...

EDIT: I realized I'm also using Improved Ship Physics, too.
As KaleunMarco said, torpedo failures were common early in the war, but mostly running too deep, failure to detonate (both impact and mag pistors), or premature detonations. Circle runners were also not unheard of, but a consistent 90 degree left turn is technically not the game's torpedo failure routine.

You really haven't supplied enough information to accurately trouble-shoot what you have. Run JSGME and then click on "Tasks..." in the middle of the window. Then click on "Export activated mods list to..." and then choose "Clipboard" to paste it immediately into your next posting, or "Text file" to copy and paste it later. Make sure you include the full text of that, which will show the path of your game. If you had previously played the game with a different mod set, or maybe stock, then you should empty the Save folder (C:\Users \UserName \Documents \SH4), or use MultiSH4 and create a new 3-character Save folder, such as "RFB" instead of the SH4. That way, the Save data does not get polluted with the old set-up.

You also do not mention which version of RFB you are using, nor which version of RSRDC, or ISP. Plus, Improved Ship Physics is a mod specific to a certain build, but Torpex did not make one specifically for RFB (basically the stock game's ships) plus RSRDC (some additionals from lurker_hlb3). If you have certain versions of the mods, then you'll be close. Your JSGME mods list should have those version names...
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Old 04-19-25, 11:46 PM   #2
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Originally Posted by propbeanie View Post
As KaleunMarco said, torpedo failures were common early in the war, but mostly running too deep, failure to detonate (both impact and mag pistors), or premature detonations. Circle runners were also not unheard of, but a consistent 90 degree left turn is technically not the game's torpedo failure routine.

You really haven't supplied enough information to accurately trouble-shoot what you have. Run JSGME and then click on "Tasks..." in the middle of the window. Then click on "Export activated mods list to..." and then choose "Clipboard" to paste it immediately into your next posting, or "Text file" to copy and paste it later. Make sure you include the full text of that, which will show the path of your game. If you had previously played the game with a different mod set, or maybe stock, then you should empty the Save folder (C:\Users \UserName \Documents \SH4), or use MultiSH4 and create a new 3-character Save folder, such as "RFB" instead of the SH4. That way, the Save data does not get polluted with the old set-up.

You also do not mention which version of RFB you are using, nor which version of RSRDC, or ISP. Plus, Improved Ship Physics is a mod specific to a certain build, but Torpex did not make one specifically for RFB (basically the stock game's ships) plus RSRDC (some additionals from lurker_hlb3). If you have certain versions of the mods, then you'll be close. Your JSGME mods list should have those version names...

I appreciate the detailed instructions, thank you. Here's the list I'm running, copied directly from JSGME.


RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
Improved Ship Physics_2.8



As far as save data getting polluted by the old set-up, I'm not sure what you mean. I've previously only run a stock campaign, and I'm using a different naming system for my RFB/RSRD campaign. (Stock files are "Career_2_010" and modded ones are "Career_3_00.")
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Old 04-20-25, 10:36 AM   #3
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Originally Posted by Cunard View Post
I appreciate the detailed instructions, thank you. Here's the list I'm running, copied directly from JSGME.


RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
Improved Ship Physics_2.8



As far as save data getting polluted by the old set-up, I'm not sure what you mean. I've previously only run a stock campaign, and I'm using a different naming system for my RFB/RSRD campaign. (Stock files are "Career_2_010" and modded ones are "Career_3_00.")

i have thought of one other thing that neither PB nor I have mentioned previously: are you/were you using the PK (Placekeeper) function as you track your target?


if you were, then you MUST remember to turn it off and make one final check before firing.


PK is for tracking NOT firing. (fish are friends not food, lol)


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Old 04-20-25, 12:21 PM   #4
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Originally Posted by Cunard View Post
I appreciate the detailed instructions, thank you. Here's the list I'm running, copied directly from JSGME.


RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
Improved Ship Physics_2.8



As far as save data getting polluted by the old set-up, I'm not sure what you mean. I've previously only run a stock campaign, and I'm using a different naming system for my RFB/RSRD campaign. (Stock files are "Career_2_010" and modded ones are "Career_3_00.")
You did not include the "path" to your game. Where is the RFB/RSRDC modded game on your computer? The default for any SH4 install is to have it install into "C:\Program Files (x86)\..." with the rest of the path dependent upon whether you have a disk version of the game, or a Steam, or Ubisoft or other licensing host. It is important to NOT be in any of the Program Files folders, or any other "user protected" folders on the computer, since Windows does NOT like any 'unauthorized' changes to files in those folders, such as what JSGME does when activating a mod. Let us know where you have the game.


Even if you have a good game install path though, you MUST delete the old Save data when changing a mod configuration load-out. The game runs off of the data in that folder, and any existing data is NOT overwritten with the new mod data placed in the game's install folder. So you either need to use MultiSH4 as stated above, or delete the contents of the "C:\Users \UserName \Documents \SH4" (or similar path) in order for the game to re-create that folder but with the new data in it. There are enough changes in the RFB submarines that would require that, plus the changes to ships and campaign from the RSRDC files, that you probably have a mess, or what is oftentimes referred to as "mod soup", but not of the good kind. Get rid of the old Save data and start over with the RFB / RSRDC campaign. You will lose all progress thus far in both regular SH4 and RFB, but even the stock game files in the Save folder are borked and would not play properly if you did de-activate RFB and all of the other mods. btw - the use of ISP on top of RFB / RSRDC probably is not too much of an issue, but not all of the ships are in the mod (RSRDC changes), and there is the possibility that some of them would no longer have properly linked sim files. I would recommend to run just RFB / RSRDC and their patches first, get a hang of how it all acts, and then add the ISP in, and see if you notice any adverse effects. If you do, de-activate ISP, empty the Save folder, and start again without it...
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Old 04-20-25, 01:18 PM   #5
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Originally Posted by KaleunMarco View Post
i have thought of one other thing that neither PB nor I have mentioned previously: are you/were you using the PK (Placekeeper) function as you track your target?


if you were, then you MUST remember to turn it off and make one final check before firing.


PK is for tracking NOT firing. (fish are friends not food, lol)

Yes, I was using the PK for tracking, and no I did not turn it off. Is that needed? And if so, why? I haven't had issues with leaving the PK on in the past.

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Originally Posted by propbeanie View Post
You did not include the "path" to your game. Where is the RFB/RSRDC modded game on your computer? The default for any SH4 install is to have it install into "C:\Program Files (x86)\..." with the rest of the path dependent upon whether you have a disk version of the game, or a Steam, or Ubisoft or other licensing host. It is important to NOT be in any of the Program Files folders, or any other "user protected" folders on the computer, since Windows does NOT like any 'unauthorized' changes to files in those folders, such as what JSGME does when activating a mod. Let us know where you have the game.

C:\Program Files (x86)\Steam\steamapps\common\Silent Hunters Wolves of the Pacific


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Originally Posted by propbeanie View Post
Even if you have a good game install path though, you MUST delete the old Save data when changing a mod configuration load-out. The game runs off of the data in that folder, and any existing data is NOT overwritten with the new mod data placed in the game's install folder. So you either need to use MultiSH4 as stated above, or delete the contents of the "C:\Users \UserName \Documents \SH4" (or similar path) in order for the game to re-create that folder but with the new data in it. There are enough changes in the RFB submarines that would require that, plus the changes to ships and campaign from the RSRDC files, that you probably have a mess, or what is oftentimes referred to as "mod soup", but not of the good kind. Get rid of the old Save data and start over with the RFB / RSRDC campaign. You will lose all progress thus far in both regular SH4 and RFB, but even the stock game files in the Save folder are borked and would not play properly if you did de-activate RFB and all of the other mods.
Got it. I will try KM's suggestion of turning off the PK first, then delete my saves. This kinda sucks, I was enjoying my career.


Quote:
Originally Posted by propbeanie View Post


btw - the use of ISP on top of RFB / RSRDC probably is not too much of an issue, but not all of the ships are in the mod (RSRDC changes), and there is the possibility that some of them would no longer have properly linked sim files. I would recommend to run just RFB / RSRDC and their patches first, get a hang of how it all acts, and then add the ISP in, and see if you notice any adverse effects. If you do, de-activate ISP, empty the Save folder, and start again without it...

It's hard to notice "adverse affects," since I'm not sure what intended behavior is. I don't have a ton of experience with SH4. (Thus my question about torpedo malfunctions lol.)
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Old 04-20-25, 03:12 PM   #6
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Yes, I was using the PK for tracking, and no I did not turn it off. Is that needed? And if so, why?

apparently the Ubi programmers left out some code that would have automatically updated the firing solution from the PK.


what i know is, the times that i have used the PK to track a target as i moved to a better firing location, the PK did not update that firing solution to the TDC and my shots always went awry.



track with the PK. when you raise the scope for your final reading and before you take the shot, disable the PK, re-lock the solution and then fire. you will see the difference.


good luck, Herr Kaleun!!
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Old 04-20-25, 04:54 PM   #7
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...

C:\Program Files (x86)\Steam\steamapps\common\Silent Hunters Wolves of the Pacific

...
I will try KM's suggestion of turning off the PK first, then delete my saves. This kinda sucks, I was enjoying my career.
A Steam installation does complicate things when it comes to SH3 & SH4. Read through Moving a Steam Installation and Games - but you have to get SH4 out of the Program Files folder. Dependent upon your computer and the Steam set-up you have, you might be able to select the game folder and copy it (Ctrl-C), and then make yourself a new folder, such as "C:\Game" and paste the folder in there. Then rename the folder to something like RFB_RSRDC or whatever you want. Use MultiSH4 in that folder and make you new Save folder, such as RFB, and play the game. Hopefully, the tops are shooting reasonably straight... but, you might have to do it the Steam Support way.

What happened to you is that Windows 'protected' you and your computer from yourself and your silly desire to alter data in the protected Program Files folder, resulting in Windows rolling back any changes to cfg, ini, dat and other files, but allowing non-essential files to keep the changes, you don't have RFB, and you don't have stock... it might not be long, and you'll start getting CTDs...
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Old 04-20-25, 08:47 PM   #8
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Originally Posted by KaleunMarco View Post
apparently the Ubi programmers left out some code that would have automatically updated the firing solution from the PK.


what i know is, the times that i have used the PK to track a target as i moved to a better firing location, the PK did not update that firing solution to the TDC and my shots always went awry.



track with the PK. when you raise the scope for your final reading and before you take the shot, disable the PK, re-lock the solution and then fire. you will see the difference.


good luck, Herr Kaleun!!

Let me get this straight. Just before firing, I need to:
1. Disable PK
2. Get a good view of the target in choppy waves
3. Get a good range estimate of the target in said choppy waves
4. Send the range and bearing to the PK
5. Re-enable PK
6. Fire


Is that correct? Because if so, that's a lot of work to do in a very short time frame. Thanks, Ubi! Is there a mod to correct the PK to work as it did IRL?

Quote:
Originally Posted by propbeanie View Post
A Steam installation does complicate things when it comes to SH3 & SH4. Read through Moving a Steam Installation and Games - but you have to get SH4 out of the Program Files folder. Dependent upon your computer and the Steam set-up you have, you might be able to select the game folder and copy it (Ctrl-C), and then make yourself a new folder, such as "C:\Game" and paste the folder in there. Then rename the folder to something like RFB_RSRDC or whatever you want. Use MultiSH4 in that folder and make you new Save folder, such as RFB, and play the game. Hopefully, the tops are shooting reasonably straight... but, you might have to do it the Steam Support way.

What happened to you is that Windows 'protected' you and your computer from yourself and your silly desire to alter data in the protected Program Files folder, resulting in Windows rolling back any changes to cfg, ini, dat and other files, but allowing non-essential files to keep the changes, you don't have RFB, and you don't have stock... it might not be long, and you'll start getting CTDs...

I'm not sure I'm understanding here. Can I just create a new Steam directory in a non-protected folder and move my installation of SH4 there, then start from scratch with my careers?


What is MultiSH4?


Lastly, do you recommend playing RFB+RSDC with or without ISP?
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Old 04-20-25, 09:36 PM   #9
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Originally Posted by Cunard View Post
Let me get this straight. Just before firing, I need to:
1. Disable PK
2. Get a good view of the target in choppy waves
3. Get a good range estimate of the target in said choppy waves
4. Send the range and bearing to the PK
5. Re-enable PK
6. Fire


Is that correct? Because if so, that's a lot of work to do in a very short time frame. Thanks, Ubi! Is there a mod to correct the PK to work as it did IRL?
i agree, it is more than one person can effectively perform in a small amount of time and under pressure to do it properly.

the process is easier than what you describe.

turn off the PK. take a last bearing and shoot.

you do not need the PK to accurately fire and hit the target.
you need the PK to track the target while you get into firing position.
once you are in firing position, turn it off and leave it off until the next target.

so, turn off the PK, get a final bearing, range, AOB (if you are targeting manually), send it to the TDC and fire...assuming you are in range and have a good solution.

forget what you see Cary Grant, John Wayne, and Glenn Ford do in the movies.

remember: the captain would never be performing all of these tasks. he would have trained his attack crew to play their parts.
the captain chooses the target and mans the scope. all of the other tasks are performed by the crew. this is why i use auto-targeting. but, to each his own.

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Old 04-21-25, 01:40 PM   #10
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Originally Posted by propbeanie View Post
A Steam installation does complicate things when it comes to SH3 & SH4. Read through Moving a Steam Installation and Games - but you have to get SH4 out of the Program Files folder. Dependent upon your computer and the Steam set-up you have, you might be able to select the game folder and copy it (Ctrl-C), and then make yourself a new folder, such as "C:\Game" and paste the folder in there. Then rename the folder to something like RFB_RSRDC or whatever you want. Use MultiSH4 in that folder and make you new Save folder, such as RFB, and play the game. Hopefully, the tops are shooting reasonably straight... but, you might have to do it the Steam Support way.

What happened to you is that Windows 'protected' you and your computer from yourself and your silly desire to alter data in the protected Program Files folder, resulting in Windows rolling back any changes to cfg, ini, dat and other files, but allowing non-essential files to keep the changes, you don't have RFB, and you don't have stock... it might not be long, and you'll start getting CTDs...

I've followed your directions about setting up a new folder for Steam, but couldn't transfer the game there. I ended up uninstalling and reinstalling to the new folder.


I enabled LAA, but now the game won't start (stock). I'm on Win11. Any tips?


Update: I uninstalled and reinstalled again sans ISP, and things were working fine on the tutorials. When I went to start a new career, the game blackscreened then crashed to desktop.


Steps I followed:
1. Create new steam directory (C:\Users\Cunard\Documents\My Games\steamapps\)
2. Install base SH4 game (C:\Users\Cunard\Documents\My Games\steamapps\common\Silent Hunters Wolves of the Pacific)
3. Test to see if game ran. It did.
4. Enable Large Address Aware.
5. Test to see if game ran. It did.
6. Update graphics settings to match my monitor.
7. Install UBoat Missions DLC/patch
8. Test to see if game ran. It did.
9. Install JSGME (C:\Users\Cunard\Documents\My Games\steamapps\common\Silent Hunters Wolves of the Pacific)
10. Install RFB_2.0 using JSGME (C:\Users\Cunard\Documents\My Games\steamapps\common\Silent Hunters Wolves of the Pacific\MODS)
11. Install RFB_2.0_Patch_23April2010 using JSGME (C:\Users\Cunard\Documents\My Games\steamapps\common\Silent Hunters Wolves of the Pacific\MODS)
12. Install RSRDC_RFB_V575 using JSGME (C:\Users\Cunard\Documents\My Games\steamapps\common\Silent Hunters Wolves of the Pacific\MODS)
13. Install RSRDC_V5xx_Patch1 using JSGME ((C:\Users\Cunard\Documents\My Games\steamapps\common\Silent Hunters Wolves of the Pacific\MODS)
14. Test to see if game opened. It did.
15. Start new career. This worked fine.
16. Go through the briefings, and start outside of port
17. Crash to desktop.




Update #2


Looks like LAA unenabled itself. I reenabled it and the game is working again. Will update further if I run into any more issues.

Last edited by Cunard; 04-21-25 at 04:04 PM.
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