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Old 04-20-25, 01:18 PM   #1531
Cunard
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Originally Posted by KaleunMarco View Post
i have thought of one other thing that neither PB nor I have mentioned previously: are you/were you using the PK (Placekeeper) function as you track your target?


if you were, then you MUST remember to turn it off and make one final check before firing.


PK is for tracking NOT firing. (fish are friends not food, lol)

Yes, I was using the PK for tracking, and no I did not turn it off. Is that needed? And if so, why? I haven't had issues with leaving the PK on in the past.

Quote:
Originally Posted by propbeanie View Post
You did not include the "path" to your game. Where is the RFB/RSRDC modded game on your computer? The default for any SH4 install is to have it install into "C:\Program Files (x86)\..." with the rest of the path dependent upon whether you have a disk version of the game, or a Steam, or Ubisoft or other licensing host. It is important to NOT be in any of the Program Files folders, or any other "user protected" folders on the computer, since Windows does NOT like any 'unauthorized' changes to files in those folders, such as what JSGME does when activating a mod. Let us know where you have the game.

C:\Program Files (x86)\Steam\steamapps\common\Silent Hunters Wolves of the Pacific


Quote:
Originally Posted by propbeanie View Post
Even if you have a good game install path though, you MUST delete the old Save data when changing a mod configuration load-out. The game runs off of the data in that folder, and any existing data is NOT overwritten with the new mod data placed in the game's install folder. So you either need to use MultiSH4 as stated above, or delete the contents of the "C:\Users \UserName \Documents \SH4" (or similar path) in order for the game to re-create that folder but with the new data in it. There are enough changes in the RFB submarines that would require that, plus the changes to ships and campaign from the RSRDC files, that you probably have a mess, or what is oftentimes referred to as "mod soup", but not of the good kind. Get rid of the old Save data and start over with the RFB / RSRDC campaign. You will lose all progress thus far in both regular SH4 and RFB, but even the stock game files in the Save folder are borked and would not play properly if you did de-activate RFB and all of the other mods.
Got it. I will try KM's suggestion of turning off the PK first, then delete my saves. This kinda sucks, I was enjoying my career.


Quote:
Originally Posted by propbeanie View Post


btw - the use of ISP on top of RFB / RSRDC probably is not too much of an issue, but not all of the ships are in the mod (RSRDC changes), and there is the possibility that some of them would no longer have properly linked sim files. I would recommend to run just RFB / RSRDC and their patches first, get a hang of how it all acts, and then add the ISP in, and see if you notice any adverse effects. If you do, de-activate ISP, empty the Save folder, and start again without it...

It's hard to notice "adverse affects," since I'm not sure what intended behavior is. I don't have a ton of experience with SH4. (Thus my question about torpedo malfunctions lol.)
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Old 04-20-25, 03:12 PM   #1532
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Yes, I was using the PK for tracking, and no I did not turn it off. Is that needed? And if so, why?

apparently the Ubi programmers left out some code that would have automatically updated the firing solution from the PK.


what i know is, the times that i have used the PK to track a target as i moved to a better firing location, the PK did not update that firing solution to the TDC and my shots always went awry.



track with the PK. when you raise the scope for your final reading and before you take the shot, disable the PK, re-lock the solution and then fire. you will see the difference.


good luck, Herr Kaleun!!
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Old 04-20-25, 04:54 PM   #1533
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Quote:
Originally Posted by Cunard View Post
...

C:\Program Files (x86)\Steam\steamapps\common\Silent Hunters Wolves of the Pacific

...
I will try KM's suggestion of turning off the PK first, then delete my saves. This kinda sucks, I was enjoying my career.
A Steam installation does complicate things when it comes to SH3 & SH4. Read through Moving a Steam Installation and Games - but you have to get SH4 out of the Program Files folder. Dependent upon your computer and the Steam set-up you have, you might be able to select the game folder and copy it (Ctrl-C), and then make yourself a new folder, such as "C:\Game" and paste the folder in there. Then rename the folder to something like RFB_RSRDC or whatever you want. Use MultiSH4 in that folder and make you new Save folder, such as RFB, and play the game. Hopefully, the tops are shooting reasonably straight... but, you might have to do it the Steam Support way.

What happened to you is that Windows 'protected' you and your computer from yourself and your silly desire to alter data in the protected Program Files folder, resulting in Windows rolling back any changes to cfg, ini, dat and other files, but allowing non-essential files to keep the changes, you don't have RFB, and you don't have stock... it might not be long, and you'll start getting CTDs...
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Old 04-20-25, 08:47 PM   #1534
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Originally Posted by KaleunMarco View Post
apparently the Ubi programmers left out some code that would have automatically updated the firing solution from the PK.


what i know is, the times that i have used the PK to track a target as i moved to a better firing location, the PK did not update that firing solution to the TDC and my shots always went awry.



track with the PK. when you raise the scope for your final reading and before you take the shot, disable the PK, re-lock the solution and then fire. you will see the difference.


good luck, Herr Kaleun!!

Let me get this straight. Just before firing, I need to:
1. Disable PK
2. Get a good view of the target in choppy waves
3. Get a good range estimate of the target in said choppy waves
4. Send the range and bearing to the PK
5. Re-enable PK
6. Fire


Is that correct? Because if so, that's a lot of work to do in a very short time frame. Thanks, Ubi! Is there a mod to correct the PK to work as it did IRL?

Quote:
Originally Posted by propbeanie View Post
A Steam installation does complicate things when it comes to SH3 & SH4. Read through Moving a Steam Installation and Games - but you have to get SH4 out of the Program Files folder. Dependent upon your computer and the Steam set-up you have, you might be able to select the game folder and copy it (Ctrl-C), and then make yourself a new folder, such as "C:\Game" and paste the folder in there. Then rename the folder to something like RFB_RSRDC or whatever you want. Use MultiSH4 in that folder and make you new Save folder, such as RFB, and play the game. Hopefully, the tops are shooting reasonably straight... but, you might have to do it the Steam Support way.

What happened to you is that Windows 'protected' you and your computer from yourself and your silly desire to alter data in the protected Program Files folder, resulting in Windows rolling back any changes to cfg, ini, dat and other files, but allowing non-essential files to keep the changes, you don't have RFB, and you don't have stock... it might not be long, and you'll start getting CTDs...

I'm not sure I'm understanding here. Can I just create a new Steam directory in a non-protected folder and move my installation of SH4 there, then start from scratch with my careers?


What is MultiSH4?


Lastly, do you recommend playing RFB+RSDC with or without ISP?
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Old 04-20-25, 09:36 PM   #1535
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Quote:
Originally Posted by Cunard View Post
Let me get this straight. Just before firing, I need to:
1. Disable PK
2. Get a good view of the target in choppy waves
3. Get a good range estimate of the target in said choppy waves
4. Send the range and bearing to the PK
5. Re-enable PK
6. Fire


Is that correct? Because if so, that's a lot of work to do in a very short time frame. Thanks, Ubi! Is there a mod to correct the PK to work as it did IRL?
i agree, it is more than one person can effectively perform in a small amount of time and under pressure to do it properly.

the process is easier than what you describe.

turn off the PK. take a last bearing and shoot.

you do not need the PK to accurately fire and hit the target.
you need the PK to track the target while you get into firing position.
once you are in firing position, turn it off and leave it off until the next target.

so, turn off the PK, get a final bearing, range, AOB (if you are targeting manually), send it to the TDC and fire...assuming you are in range and have a good solution.

forget what you see Cary Grant, John Wayne, and Glenn Ford do in the movies.

remember: the captain would never be performing all of these tasks. he would have trained his attack crew to play their parts.
the captain chooses the target and mans the scope. all of the other tasks are performed by the crew. this is why i use auto-targeting. but, to each his own.

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Old 04-21-25, 01:40 PM   #1536
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Originally Posted by propbeanie View Post
A Steam installation does complicate things when it comes to SH3 & SH4. Read through Moving a Steam Installation and Games - but you have to get SH4 out of the Program Files folder. Dependent upon your computer and the Steam set-up you have, you might be able to select the game folder and copy it (Ctrl-C), and then make yourself a new folder, such as "C:\Game" and paste the folder in there. Then rename the folder to something like RFB_RSRDC or whatever you want. Use MultiSH4 in that folder and make you new Save folder, such as RFB, and play the game. Hopefully, the tops are shooting reasonably straight... but, you might have to do it the Steam Support way.

What happened to you is that Windows 'protected' you and your computer from yourself and your silly desire to alter data in the protected Program Files folder, resulting in Windows rolling back any changes to cfg, ini, dat and other files, but allowing non-essential files to keep the changes, you don't have RFB, and you don't have stock... it might not be long, and you'll start getting CTDs...

I've followed your directions about setting up a new folder for Steam, but couldn't transfer the game there. I ended up uninstalling and reinstalling to the new folder.


I enabled LAA, but now the game won't start (stock). I'm on Win11. Any tips?


Update: I uninstalled and reinstalled again sans ISP, and things were working fine on the tutorials. When I went to start a new career, the game blackscreened then crashed to desktop.


Steps I followed:
1. Create new steam directory (C:\Users\Cunard\Documents\My Games\steamapps\)
2. Install base SH4 game (C:\Users\Cunard\Documents\My Games\steamapps\common\Silent Hunters Wolves of the Pacific)
3. Test to see if game ran. It did.
4. Enable Large Address Aware.
5. Test to see if game ran. It did.
6. Update graphics settings to match my monitor.
7. Install UBoat Missions DLC/patch
8. Test to see if game ran. It did.
9. Install JSGME (C:\Users\Cunard\Documents\My Games\steamapps\common\Silent Hunters Wolves of the Pacific)
10. Install RFB_2.0 using JSGME (C:\Users\Cunard\Documents\My Games\steamapps\common\Silent Hunters Wolves of the Pacific\MODS)
11. Install RFB_2.0_Patch_23April2010 using JSGME (C:\Users\Cunard\Documents\My Games\steamapps\common\Silent Hunters Wolves of the Pacific\MODS)
12. Install RSRDC_RFB_V575 using JSGME (C:\Users\Cunard\Documents\My Games\steamapps\common\Silent Hunters Wolves of the Pacific\MODS)
13. Install RSRDC_V5xx_Patch1 using JSGME ((C:\Users\Cunard\Documents\My Games\steamapps\common\Silent Hunters Wolves of the Pacific\MODS)
14. Test to see if game opened. It did.
15. Start new career. This worked fine.
16. Go through the briefings, and start outside of port
17. Crash to desktop.




Update #2


Looks like LAA unenabled itself. I reenabled it and the game is working again. Will update further if I run into any more issues.

Last edited by Cunard; 04-21-25 at 04:04 PM.
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Old 04-22-25, 12:01 PM   #1537
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Originally Posted by KaleunMarco View Post
i am moving on from Porpoise to Sargo, using the same mod set.
when i reviewed the conning towers for the Sargo, i discovered that the RFB Team (LukeFF) changed that whole set up for the Sargo with RFB 2.0. Sargo has a completely different set of files than its sister class the Salmon.

Referencing only Sargo now, Stock has three tower configs with overlapping dates and RFB 2.0 has four.
the odd thing about RFB is that tower two has a prewar date range, which basically negates it use in the game. i've read through all of the available documentation for RFB v2.0 and there is no mention of reworking any of the conning tower configs. So, RFB modded Stock to add a config but invalidated one at the same time.
the Salmon towers have four configs and follow the typical date ranges.

does anyone know why LukeFF/RFB Team configured the Sargo under RFB in this manner?



Question for you, KM. I'm also running a Sargo out of Manila in '41 in my reinstall, and I'm noticing that there aren't any stock air search radar or AA upgrades available right off the bat OR when starting my second patrol in on January 21, 1942.


Did you run into the same issue?


Also, do I need to be running all the patches together, or just the most recent one?

Last edited by Cunard; 04-22-25 at 12:04 PM. Reason: I accidentally a word
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Old 04-22-25, 04:42 PM   #1538
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I would have initially left ISP out, but I do not see any issue you might encounter with it in, if you use the Stock version of it, other than not having a full Roster that follows the ISP "rules".

As for radars and guns, there are no updates for anything until "historically" available in Real Fleet Boats, so it is June of 42 before you get air radar and August for surface - I think... I am a bit hazy on the dates anymore... too much modding going on here...
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Old 04-23-25, 10:37 AM   #1539
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Originally Posted by propbeanie View Post
As for radars and guns, there are no updates for anything until "historically" available in Real Fleet Boats, so it is June of 42 before you get air radar and August for surface - I think... I am a bit hazy on the dates anymore... too much modding going on here...



Yes, that part makes sense to me. Here's where I'm confused.


The WCA Sonar and 3-Inch Deck Gun (Aft) are currently on my boat, and both are listed with a December '41 availability.


The SD Air Search Radar and the Single-barrel 20mm AA Gun are missing from the boat, and both are also listed with a December '41 availability. The SD is simply an empty slot, and there's a .50 cal Browning instead of the 20mm Oerlikon.

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Old 04-23-25, 03:18 PM   #1540
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Originally Posted by Cunard View Post
Question for you, KM. I'm also running a Sargo out of Manila in '41 in my reinstall, and I'm noticing that there aren't any stock air search radar or AA upgrades available right off the bat OR when starting my second patrol in on January 21, 1942.


Did you run into the same issue?

yes.


Quote:
Originally Posted by Cunard View Post
Also, do I need to be running all the patches together, or just the most recent one?

not sure what you mean.
can you post your JSGME config: Tasks-Export to Clipboard...then come back here and post (ctrl+v) the results.
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Old 04-23-25, 06:18 PM   #1541
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Generic Mod Enabler - v2.6.0.157
[C:\Users\Cunard\Documents\My Games\steamapps\common\Silent Hunters Wolves of the Pacific\MODS]

RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1




I noticed in your writeups that you were using an item titled "RFB_2.0_Patch_06June2019" and another one titled "RFB_Corrections." By "all the patches," I meant those.
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Old 04-23-25, 09:39 PM   #1542
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Originally Posted by Cunard View Post
Generic Mod Enabler - v2.6.0.157
[C:\Users\Cunard\Documents\My Games\steamapps\common\Silent Hunters Wolves of the Pacific\MODS]

RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1




I noticed in your writeups that you were using an item titled "RFB_2.0_Patch_06June2019" and another one titled "RFB_Corrections." By "all the patches," I meant those.

RFB_Corrections is probably the personal modset i use when i run into problems. after re-installing i used a different name:


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\RFB\MODS]

100_RFB_2.0
110_RFB_2.0_Patch_23April2010
600 - 3000 Yard Bearing Tool (1920x)
610 Webster's 300' Underwater Visability for v1.5
200_SAP v0.5 Stock-RFB Only
9999_KM_Keyboard


SAP=Ship Accelerating Physics. i found and corrected some errors in that mod. the 9999 mod is for my personal luggage: Commands, Main (limiting max TC), stuff like that.

just to set the record straight (hem, hem), my RFB difficulties were most probably user error.


when i reached the highest frustration point that i could tolerate with the RFB-CTDs, i did what every good kaleun does: start from scratch with a clean installation and clean, verified mod set. when i completed that, there were no more CTDs.


i am not using RSRD with RFB at this time. you could be running into a confused ship config or id and not know it because UBI does not believe in trapping error codes...so we get CTDs and no clue as to why.
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Old 04-23-25, 10:14 PM   #1543
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I'm not getting CTDs anymore, and I do appreciate the help! Re-enabling large address aware has fixed that.


At this point, I'm just trying to understand if the missing SD radar and nerfed AA gun is a bug or intended behavior.
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Old 04-24-25, 12:24 AM   #1544
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Originally Posted by Cunard View Post
I'm not getting CTDs anymore, and I do appreciate the help! Re-enabling large address aware has fixed that.


At this point, I'm just trying to understand if the missing SD radar and nerfed AA gun is a bug or intended behavior.

Has been a while since I ran RFB, I am thinking about doing an updated campaign for it, based off my TMO Update's campaign. IRRC correctly, SD was not available from start in RFB. Most subs did not have SD at start of the war. historically. Some did, such as Plunger and were sent to home islands on first patrol in Dec 1941.

I made a decision to make it not available from the start in TMO Update. IOn 12-31-41 becomes available for a large amount of renown which reduces by end of Q1 of 42. Considered doing it longer in forthcoming version.

I did this so player has to operate for a time as most early war subs. The trade off in my mod is lookouts visual range was increased anyways for realism (annoyed me I could see ships etc but they could not track) and the effectiveness of SD reduced to be historically accurate or as much as the sim will allow anyways. SD was non-directional, difficulty detecting targets below 1,000 feet and often times, lookouts spotted an aircraft before SD gave a reading or in later war, the radar warning gear detected the radar signals from japanese aircraft before SD picked them up.

I also want to implement where SD can be turned on and off like in FOTRS, if can figure out how. This will simulate things fully and I also have a theory (along with other modders) that AI aircraft hone in on the SD radar, which is always transmitting. AI units can be equipped with RWR as players can but believe it's hardcoded perhaps.

When I do work on campaign mod for RFB, I will likely include these changes to lookouts and SD radar, at least as an add-on option.
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Old 04-30-25, 07:06 PM   #1545
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Default Well, that was rude!

so, there we were, patrolling in Sagami Bay, when we come upon a small task force heading towards Yokohama/Tokyo.


we were getting in position to fire and all of a sudden, the escorts start pinging, firing star shells, and generally making a nuisance of themselves.



we hit the gas and performed on last course change which put us equi-distant from a BB and two Cruisers. we fired three fish without hesitating and headed for the bottom. at the appropriate time(s), we hear "Torpedo hit, sir", "Torpedo hit, sir", "Torpedo hit, sir", then a pause and then "CTD, sir".


how rude.


p.s. it is the Atago cruiser that is the problem. Something amiss with the damage model, perhaps?
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