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Old 02-23-25, 07:35 PM   #406
Zoltar23
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Originally Posted by 3catcircus View Post
Thanks. I'll have to give that a shot. Not running SH3.
Okay dory, just incase if you do, I found you have to set that to admin and to windows 8 as well.
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Old 02-23-25, 07:46 PM   #407
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Okay dory, just incase if you do, I found you have to set that to admin and to windows 8 as well.
Thanks. I tried Win7 and XP SP2, I'll give Wing a shot. All were run as admin.
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Old 02-23-25, 07:58 PM   #408
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Originally Posted by 3catcircus View Post
Downloaded and installed over top of a clean copy of a bare SH3 install in a separate folder on my D drive. Ran MultiSH3 to get a separate save folder. Selected German voice, English text. Ran as Admin with Win 7 compatibility mode. Ran Hsie but didn't change anything that was already selected. Was able to run one of the naval academy missions, but a career game crashes just as the loading screen finishes. Verified d3d.ini was set for 1920x1080.

Win11 24H2, Intel ARC A770, 64 GB RAM.

I have a separate install of GWX3 with 4GB patch, no Hsie, and Ahnenerbe 1920x1080 GUI that runs in career mode just fine, so in a whim I backed up the d3d files in the Knight Cross edition and copied over the ones from my working GWX3 install - no dice.

Any thoughts on how I might get this to run?
I was afraid of that. I was wondering if KC would run into the same 24H2 problem that GWX 3.0/OneAlex does.
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Old 02-23-25, 08:28 PM   #409
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I was afraid of that. I was wondering if KC would run into the same 24H2 problem that GWX 3.0/OneAlex does.
It's not a Win 24H2 thing. I had the same issue with non-Ahnenerbe widescreen installs prior to 24H2.
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Old 02-23-25, 09:39 PM   #410
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It's not a Win 24H2 thing. I had the same issue with non-Ahnenerbe widescreen installs prior to 24H2.
You're not the first person to say that. I'm just following the trail from when it worked to when it stopped working.

All I know is that I had no issues with GWX 3.0/OneAlex until the 24H2 update, so whatever was latent in SH3 was triggered by a change made in 24H2 for me.

I tried running GWX 3.0 native in 1024x768 and it ran fine, for me.

So, in my case, the change from 23H2 to 24H2 triggered something that caused my crash as you described. I guess I'm not saying it was caused by a change in 24H2 (and I'm not saying it wasn't). I AM saying that something that changed in 24H2 is either causing the crash or is triggering something in GWX?? that is causing the crash.

For me.
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Old 02-23-25, 10:54 PM   #411
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Default FuMO-29

So was wondering if anyone is able to help me out here. I have the FuMO-29 radar equipped in an IXD2 in 43, I changed the staring turm to the first type. Now while the radar does work, and does say I have it equipped, it does not show up on the turm itself, I did experiment with the next radar type, and it does show. Anyone know of a fix?
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Old 02-24-25, 01:16 AM   #412
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Originally Posted by Zoltar23 View Post
So was wondering if anyone is able to help me out here. I have the FuMO-29 radar equipped in an IXD2 in 43, I changed the staring turm to the first type. Now while the radar does work, and does say I have it equipped, it does not show up on the turm itself, I did experiment with the next radar type, and it does show. Anyone know of a fix?
We intentionally removed the 3D model for the FuMO-29 intentionally. The function is still there. For clarity, if you mount a FuMO-29 in-base you will be able to use it as normal. However, the 3D model only.... will be absent.

The reason for the 3D model removal, was a push me - pull you attachment effect it had on the FuMO-30 and FuMO-61 placements.

Long and boring technical modding story there, however you gain more than anything lost in the end.

Now before anyone complains.... Our research found that only THREE U-boats ever had the FuMO-29 mounted. All were Type IX variants, and it was quickly discontinued in real life. It was in service for only a very short time before being pulled out of concern that it may be a beacon for the enemy.

Also, when on the surface with at least fair visibility, the human Mark I eyeball was better than the RADARs the Germans had at the time.
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Old 02-24-25, 01:27 AM   #413
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The background sound in the uboat, is good. It gives this very authentic feel.

Even the voices are nice, i always use German audio.
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Old 02-24-25, 08:15 AM   #414
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Originally Posted by Kpt. Lehmann View Post
We intentionally removed the 3D model for the FuMO-29 intentionally. The function is still there. For clarity, if you mount a FuMO-29 in-base you will be able to use it as normal. However, the 3D model only.... will be absent.

The reason for the 3D model removal, was a push me - pull you attachment effect it had on the FuMO-30 and FuMO-61 placements.

Long and boring technical modding story there, however you gain more than anything lost in the end.

Now before anyone complains.... Our research found that only THREE U-boats ever had the FuMO-29 mounted. All were Type IX variants, and it was quickly discontinued in real life. It was in service for only a very short time before being pulled out of concern that it may be a beacon for the enemy.

Also, when on the surface with at least fair visibility, the human Mark I eyeball was better than the RADARs the Germans had at the time.

Ah gotcha gotcha, that is quite understandable, I heard about some issue with the RO1 and RO2 placement was it? The 29 would sometimes end up on the side of the turm or something like that. But thank ya for clearing that up eh!

Also more out curiosity is there a way to deploy the Huff Duff antenna?
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Old 02-24-25, 11:44 AM   #415
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How is this modpack compared to Onealex?
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Old 02-24-25, 12:24 PM   #416
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How is this modpack compared to Onealex?
Hi Niume.

My impression is that you have not launched GWX - Knight's Cross edition to make any notes.

I think it is reasonable to ask that you first have a look for yourself in-game.
I don't think that you will be disappointed.

If it does disappoint you, maybe it isn't the mod for you, and you can have a full refund.
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Old 02-24-25, 12:40 PM   #417
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Originally Posted by Zoltar23 View Post
Ah gotcha gotcha, that is quite understandable, I heard about some issue with the RO1 and RO2 placement was it? The 29 would sometimes end up on the side of the turm or something like that. But thank ya for clearing that up eh!

Also more out curiosity is there a way to deploy the Huff Duff antenna?
I don't think that it had anything to do with the function of the R01 and R02 placement nodes.... I do think that those two nodes are immovably connected in some way though in 3D space which created all kinds of hell with what should be very simple and straightforward 3D space coordinate settings. In any case, we beat our heads on the wall there for 2-3 weeks.... and finally remembered the definition of "insanity." Hence our version of the fix.

Before I forget, I should say that as it turns out we had found one grainy photograph showing what very well may have been a FuMO-29 on one Type VII U-boat variant.

To deploy your RDF loop antenna, and to stow it, the keyboard commands are Shift + V and Ctrl + V

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Old 02-24-25, 03:24 PM   #418
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Aside from the installation guide, is there a manual to Knights Cross? Like the previous GWX 3 huge manual.
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Old 02-24-25, 05:36 PM   #419
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Aside from the installation guide, is there a manual to Knights Cross? Like the previous GWX 3 huge manual.
Currently there is not. I had a hard choice to make and made it.

We will be producing some documentation for various elements that we feel need it.

You may also know that all historical military operations detailed in the history portion of the old manual remain fully valid.... though the vessels and aircraft involved have most likely been upgraded to newer models. Therefore there is value to be had in retaining the old manual with your personal assets.

Also, we can make a sad assumption that there are far fewer new people getting involved in SH3 than there were back in its heyday.... so many elements of GWX-KC will be intuitive to regular or returning SH3 players.

Also, at the risk of sounding rude, and without that intention, Pisces.... It is really a matter now of 'when we feel like getting around to it.'

We've really been punishing to ourselves over the last two years to produce GWX - KC. The engines still run, they are at ahead slow, but we are going to run them a lot cooler to preserve them.
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Old 02-25-25, 02:01 AM   #420
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Ok, I'll be the first to admit that I was set up on a Merchant. I switched back to the Attack Scope View. I went to raise my scope and accidentally punched off my #1 torpedo. Mess'n up my shot. Won't do that again.
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