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Old 02-23-25, 09:58 AM   #391
AndreasT
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Originally Posted by Kpt. Lehmann View Post
AndreasT
Have you overlaid your copy of GWX-KC, atop your base SH3 installation files?

I have actually followed up using my own installation in 1939 with the 7/13 flotilla and haven't had a stitch of trouble.

Something is just not right about your particular installation. When it does get sorted out, we will need to know from you what the causative problem was, okay?
I think I may have found the problem. In the options when I selected German with text language and keyboard language I always started in Grid FG28. When I have all options, you know the text, speech and keyboard setting, set to English, or the speech set to German everything seems to work fine. Hmm...would like to have had that German text. Neither has the game crashed on me since the changes. Okay, so one can't set text and possible keyboard to German. Does that make sense?

Another eccentricity I have noticed was when leaving Königsberg sailing towards the Ostsee, going past the little harbour of Pillou, there are ships which are slowly sinking. Their decks are increasingly becoming more awash as time goes by.
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Old 02-23-25, 12:01 PM   #392
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What time settings you guys advice me, to start with?

Early war 1939, mid war, late war 1945?
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Old 02-23-25, 02:11 PM   #393
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I prefer to start from the begining of the war. See how far I get, before being sunk. Then starting a NEW career from that point in time. Then repeating this. See how many careers it takes me to get to the end of the war
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Old 02-23-25, 02:44 PM   #394
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Was wondering has anyone tried to do a monsun gruppe boat campaign yet? Do we need separate campaign files?
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Old 02-23-25, 04:12 PM   #395
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I think GWX KC is one big merged Campaign Sir
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Old 02-23-25, 04:12 PM   #396
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Originally Posted by derstosstrupp View Post
These tables are from the real Marine-Dienstvorschrift 416, “Torpedo Firing Regulations for U-boats”, and the ones in question are as follows:

Lateral distances in hectometer:
When the target is at a given range and AOB, you are X number of meters off its track. In other words, if you were to stop moving, the target would pass you at that distance. Handy for monitoring your approach.


Speeds for the approach:
The AOB figures given at far left in the table are the intended AOB at the shot. The AOBs from 10 to 50 next to that are the current AOB. To use the table, as you approach underwater, set a perpendicular course, figure out what the current AOB is, and target speed (ideally you have gotten both by matching prior to submerging), and then figure out what the AOB is that you intend to shoot at. The table will then show you the approach speed to set to achieve a collision course. As you get closer to the target, bump the speed down, because you don’t want to collide, but want the target to pass say max 1000 m in front of you for an ideal shot.

E-Meßtafel:
The top part shows the distance to a broadside target of x length when it fills your optics laterally. If not at a perfect 90° AOB, you need to take that into account. This is not for precision range work, but simply situational awareness. The lower left-hand part shows a rendition of a scope, with a ship approaching. It’s intended to show you the number of minutes you have until that ship arrives at your location based on its range, and speed. The lower right portion is time, speed and distance at the different telegraph settings.

Lead angle tables:
If intending to do a shot without the use of the TDC, you simply pick the angle on bow you would like to shoot at, cross reference with the target speed, and that tells you the lead angle for a zero Gyro shot. Make sure you’re using the correct table corresponding to the torpedo speed. Maneuver your boat on an approach course that makes this happen, setting the periscope to the lead angle, making sure that Gyro angle on the TDC shows zero, and firing when the target crosses the wire.
Thanks, for this great answer. Helped me a lot!
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Old 02-23-25, 04:45 PM   #397
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Thanks, for this great answer. Helped me a lot!
You are very welcome!
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Old 02-23-25, 05:02 PM   #398
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Originally Posted by blackswan40 View Post
I think GWX KC is one big merged Campaign Sir
Ah hell ya, thank ya!
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Old 02-23-25, 05:20 PM   #399
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Originally Posted by Jeff-Groves View Post
Waiting on a 25' HDMI extension cable to run KCE on my 75" TV.
That thing runs up to 3840 x 2160.
correct me if I'm wrong but this only supports up to 1080p 16:9 format right?
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Old 02-23-25, 05:49 PM   #400
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A 1080 16:9 display is 1920x1080, which is all that the game itself will give you. The problem with a television is the "border". You do lose a portion at the top, bottom and both sides, and will "lose" some on-screen functionality, such as the chart pull-outs, and a portion of the menu buttons at the bottom. You will definitely has to know your keyboard short-cut key strokes...
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Old 02-23-25, 05:49 PM   #401
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Originally Posted by fastfed View Post
correct me if I'm wrong but this only supports up to 1080p 16:9 format right?
GWX-KCE is done for 1920x1080
My TV can go to 3840 x 2160 so We will see.
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Old 02-23-25, 06:15 PM   #402
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Default Fum 29

Actually I have an additional question, is there anyway to get the Fum-29 radar to show up on the turm of an IXD2? Started a new campaign in Janurary 1943, adjusted the tower to the first turm type, but the radar blocks do not show up. Nor do they show up on the stock turm.
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Old 02-23-25, 07:17 PM   #403
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Downloaded and installed over top of a clean copy of a bare SH3 install in a separate folder on my D drive. Ran MultiSH3 to get a separate save folder. Selected German voice, English text. Ran as Admin with Win 7 compatibility mode. Ran Hsie but didn't change anything that was already selected. Was able to run one of the naval academy missions, but a career game crashes just as the loading screen finishes. Verified d3d.ini was set for 1920x1080.

Win11 24H2, Intel ARC A770, 64 GB RAM.

I have a separate install of GWX3 with 4GB patch, no Hsie, and Ahnenerbe 1920x1080 GUI that runs in career mode just fine, so in a whim I backed up the d3d files in the Knight Cross edition and copied over the ones from my working GWX3 install - no dice.

Any thoughts on how I might get this to run?
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Old 02-23-25, 07:30 PM   #404
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Originally Posted by 3catcircus View Post
Downloaded and installed over top of a clean copy of a bare SH3 install in a separate folder on my D drive. Ran MultiSH3 to get a separate save folder. Selected German voice, English text. Ran as Admin with Win 7 compatibility mode. Ran Hsie but didn't change anything that was already selected. Was able to run one of the naval academy missions, but a career game crashes just as the loading screen finishes. Verified d3d.ini was set for 1920x1080.

Win11 24H2, Intel ARC A770, 64 GB RAM.

I have a separate install of GWX3 with 4GB patch, no Hsie, and Ahnenerbe 1920x1080 GUI that runs in career mode just fine, so in a whim I backed up the d3d files in the Knight Cross edition and copied over the ones from my working GWX3 install - no dice.

Any thoughts on how I might get this to run?
Adjusting it to windows 8 seemed to help for me. Just incase are you running it through sh3 commander?
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Old 02-23-25, 07:34 PM   #405
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Originally Posted by Zoltar23 View Post
Adjusting it to windows 8 seemed to help for me. Just incase are you running it through sh3 commander?
Thanks. I'll have to give that a shot. Not running SH3.
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