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![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
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![]() ![]() ---------------------------------------------------- From the AI-boat tests, if anyone is interested: Test mission in the open ocean. To the torpedoes for myself, I tied the axes-markers for better visibility when testing. Tested as usual on the game without mods. In the close area: AI-boats U-Class (on a surface, Allies) Merchant Ship (Axis) Cruiser (Axis) The submarine immediately sank when the Cruiser approached without raising the periscopes. She then changed course to distance of him. I, without surfacing, began to pursue her, keeping at a distance. After some time, I caught up with her from the stern, the AI-boat seemed to notice my presence, turned, and settled in parallel, raising the periscope. I understand that it was just a combination of certain scripts that worked, but from the outside it looked natural, as if she was watching me and trying to identify my Sub.) Several times she twisted in my direction, getting closer, I even thought that she wanted to try to go to battering ram, but when I, too, turned to meet her - she dodged in the other direction and began to leave me. The next time the boat tried to just get away from me. At some point, she surfaced. Me too, chasing her from a distance. The AI boat didn’t react to me for a while, but then it made a U-turn for 180 and. Yes, I waited for what I wanted! She fired a round of torpedoes in my direction. Of 8 torpedoes. It's strange that there are so many, because she has 4 torpedo tubes. Most likely, the number increased artificially for the game, due to an attempt to increase the probability of hitting. I deliberately did not maneuver in any way to assess the accuracy of the AI attack. 2 out of 8 torpedoes were out of order, having a premature detonation. And 2 torpedoes went astern, it was close enough. The rest went further aft. Perhaps if I started maneuvers, I would have lost speed and just might have stumbled upon a torpedo pack. The surfaced boat never attacked me with a deck gun. In general, I liked the behavior of the AI-boats. This is not like the usual and habitual actions of other units. Their obvious characteristic is that they act with caution. And this is a very appropriate and useful feature for submarines. They periodically dive and emerge. Unique implementation of AI-submarines and the first such successful one among the entire Parts of SilentHunter... It would also be good if they fired a cannon ![]() |
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