SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-21-21, 06:30 PM   #6
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Hi Rosomaha, sorry for the late replies.

1 - I am not sure that we are talking about the same thing, but in stock game two crew members are assigned to the deck gun. Skip to 13:17 in the video below to see them in action:



2 - AI subs can use torpedoes and they can operate both submerged and surfaced. Their Ai is pretty limited though and they CAN'T use guns.

3 - Assuming that you are using IRAI, ASW vessel's AI is pretty erratic. I think veterancy level and fatigue play a role in deciding how clever/accurate they are, but there is a certain degree of randomness involved too. Rather than as flaw, this is a feature wanted by TDW. Nonetheless, IIRC, within IRAI files there is an .ini or cfg file used for setting the general difficulty level. Try playing with its parameters if you are not satisfied with the default figures.

4 - In stock game magnetic torpedoes were bugged. If memory serves, they only worked with imported .dat units. A patch by the same TDW fixed them, meaning that now GR2 units can trigger magnetic detonators (though early in campaign they will often fail due to dud settings in sim file). If I am not mistaken, a side effect of this patch is that now magnetic torpedoes won't work on .dat units.

5 - Air torpedoes are definitely a thing in SH5. I myself experimented with them in the past. As noted by kapuhy, their setting is a bit problematic though. From my experience, one of the main problems is they going backwards once dropped. I am sure there is a fix for this but it has been a long time since I last dealt with the issue, so I wont be able to give you the details of this fix. Equipment node naming and position relative to aircraft 3D model might be a factor, but take my statements above with a pinch of salt.
__________________
_____________________
|May the Force be with you!|
...\/

Last edited by gap; 02-22-21 at 07:58 PM.
gap is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:22 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.