SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-15-21, 05:19 AM   #14
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Rosomaha View Post
I understood you correctly: the mechanics of the torpedoes remained the same as in the original game with the same shortcomings, but TDW made a solution to the issue with “magnets " by changing the Spheres and Boxes, namely, taking their geometric boundaries outside the 3D models in the files of the destruction zones in individual ships-units?
No, if memory serves, fixing the issue required an hardcoded patch, but the patch alone is not enough: some ships require their collision spheres near the keel to be adjusted for them to be subject to magnetic detonations...
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:20 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.