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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
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![]() This is not news I think. This was noted in the reviews since the release of the game. Tell me where I'm wrong. Unfortunately, the release SHV came out unfinished, it can be considered interrupted at the production stage, the product, it is not surprising that many things do not work well or do not work at all. You've been in the SH5 theme longer than I have, and you probably know all this even better. I hope a lot of things have been fixed in the mods, I haven't even tried a lot yet. I'm scolding something in SH5 and at the same time admire the beautiful Environment, I see a more promising system of fx-effects that was not used in full force, etc... I haven't returned to the SHIII/SHIV files in a long time. If I remember correctly, the submarines of the former SH Parts do not have problems with small arms, they do not differ in behavior from the rest of the fleet, since they are a regular AI-ship in configuration. Firing torpedoes is simulated by defrauding firing from dummy-guns, through the flash particle generators generate torpedoes or something like that. Only in SHV there has a working cmdr_AISubmarine controller. |
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#2 |
GLOBAL MODDING TERRORIST
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#3 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
If I have not misunderstood you in previous chapters of the SH saga AI submarines are actually ships in disguise. As that, they have no problems using their guns, but they don't use torpedoes nor they submerge. I hoped we could have looked into them for answers to SH5 submarine AI limits, but that' obviously not the case ![]() |
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#4 |
GLOBAL MODDING TERRORIST
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The AI in Player Subs for SH3 uses cmdr_AIMerchant.
Scanning every file in SH3 tells me ONLY the Submarine files make that call! So there is no AIMerchant controller! Now AIFight is in the SHSim.act file. Figure it out from there! SH4 does it differently! It has an AIFight controller linked to the Subs. OM failed to see this on that Mod. SH5 is kind of like SH4 with the same AI controllers with the added scripting abilities. Last edited by Jeff-Groves; 03-15-21 at 01:31 PM. |
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