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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#25 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() @ propbeanie, thank you for your long answer mate. Please find my replies below ![]() Quote:
Is my interpretation of your reports correct? If yes, does the game spawn only one of such a "response groups" at any given time, or more that one group can be spawned if multiple airbases are within player's range? Does the number of aircraft assigned to each base (beyond the maximum number of seven aircraft composing each ASW group) affect this scheme and, if yes, how? Within each group, do faster aircraft arrive first, or the order of arrival is totally random? Quote:
- defensive fighter squadrons located near the coasts of the British Empire, equipped with "bomb-less", "short-ranged" aircraft so that they will only act as coastal defenses against harbor raids, attacking any close-enough enemy with their guns/cannons; - maritime surveillance/reconnaissance squadrons whose aircraft should be equipped with flares and sea marker bombs rather than explosive bombs. - ASW squadrons, whose aircraft will be initially equipped with ordinary bombs, gradually replaced by depth bombs and (where they apply) torpedoes and rockets as the war progresses and more specialized weapons become available. - Anti-shipping squadrons, whose aircraft will be equipped with bombs, torpedoes and rockets. - Convoy-defense squadrons, whose airccraft will be equipped with a variety of different armaments, depending on base location and on the most likely menace that they would have faced. Possible gaps between one "operative" air group and the next one, will be filled with "filler air groups". See post #44 in this thread on what I mean for "filler group". Should one of the operative air groups cause any problem (as per your example), I will reduce the number of its aircraft to ridiculous amount, or I will replace it with a filler group. Quote:
Whatever is the most appropriate number of aircraft per squadron, I want to keep this number as constant as possible. If at some point, in reality, an airbase hosted two squadrons equipped with the same aircraft, in game I want that base to have roughly twice the number of aircraft it would have had if only one squadron was using it. Likewise, if historically a squadron had one or more detachments, in game it should contribute to each of its bases a lesser number of aircraft than it would if all its aircraft where "assigned" to one base. |
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