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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
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A bit on a side from this discussion, but I wonder, if the general rule for capital ships in U-Boat infested waters was to sail at high speed and not stop for anything in order not to become an easy target for a torpedo, how do you regularly recover your scout plane?
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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In the former case I am afraid I have not an answer, but being a protective measure I can imagine that spotters were launched more often in potentially hostile waters than in totally safe conditions, where no enemy was to be met. Talking more specifically about the game, we should consider that - if no one finds a way to get TDW carrier patch to work - those scout planes would spawn outside rendering range; that is 20 km in stock game, probably more in TWoS. In other words, we would never see a battleship or a cruiser in 'alert state' launching her aircraft just in front of our eyes: we could imagine it to have been deployed long before enemy detection. On the contrary, in early war (before fleet carriers become available in numbers), those little planes would help task forces to be more "aware" of their environment and to better defend themselves. Last edited by gap; 12-07-20 at 07:34 AM. |
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#3 | ||
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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#4 |
CTD - it's not just a job
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Don't forget also that a squadron of six planes only expected 4 to be available at any given time, due to maintenance, waiting on parts, lack of pilot, etc.
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"...and bollocks to the naysayers" - Jimbuna |
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#5 | ||||||
Navy Seal
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In reality According to Wikipedia Quote:
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- No.8 Squadron had several detachments in Oman, Yemen and Somalia; this reduces the number of aircraft per station. I doubt its 41 Blenheims to have flown all at the same time just from one airbase. - What should be considered besides number of aircraft, is number of aircrews per squadron. Especially by mid-late war, some RAF squadrons might have had more aircraft than they could actually operate, due to lack of crews. Unfortunately, informationion available on this point is pretty scarce. In game According to my experience (please tell me if I got something wrong), no matter how high is the number of aircraft assigned to nearby bases, their planes will always patrol singularly or in couples. If an aircraft or any another unit spots an enemy, it will call for reinforcements and more aircraft will visit the detection area. I have not direct experience of that, but according to propbeabie, in SHIV a maximum of 7 aircraft will look for our submarine if we were previously detected, which, imo, is pretty realistic. Even in this case (planes spawning purposely for attacking an enemy), having an higher number of aircraft assigned to a base, won't imply them spawning all at once. Summing up: to the best of my (limited) understanding, a large number of planes in air groups won't have much effect on the size of "flights" (i.e. groups of aircraft flying together) spawned by that group, but it will increase the chance of aircraft spawning - singularly or in groups of two - for maritime patrol purposes. If the statement above proves true, relatively high numbers of aircraft per group should be reserved for long-ranged patrol bombers, because they need to cover a much bigger patrol area than shorter-range aircraft, especially in the suaezed SH5 world, where distances are bigger than in real world. I wish to know your thoughts on these points guys ![]() Last edited by gap; 12-07-20 at 07:22 PM. |
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#6 |
CTD - it's not just a job
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I have a video somewhere, where I was testing my submarine detecting enemy ships, and "phoning home" for an "airstrike". The 3 ASW type vessels were anchored, set to competent. My submarine was roughly 6200 yards away, outside any semblence of accurate fire from the enemy vessels. Generally speaking, after reporting my contacts, I would then see a response from a nearby airbase in roughly 20 minutes. First one airplane, generally (not always) too far to the "left" of the group to attack - even though they appeared to be well within visual range. A few minutes later (3-5??), there would be a group of 2 or 3 airplanes to the right of the group, sometimes close enough for at least one of the planes to attack, sometimes both. After an initial attack by an airplane, they next groups of planes would arrive generally "on-target", or close to it. Usually though, it seemed like there would be 2 or 3 flights of single & double planes already inbound that would not get the message. No matter what though, if there was any intervening terrain within the "spawn range", the airplanes would "crash", and then chance-generate a "Survivor", which is what I was testing for at the time...
finally found one of them not as interesting as I had hoped - I used too much TC for continuity... there is another where an airplane crashes into the island mountain in front of the boat, and then another crashes into the one behind us. What I really remember is the one where 3 PBY sink all three ships in one combined attack... In this one, I end up having to do long-range torpedo shots to take them out, because the Allies had run out of airplanes... lol - the game will sometimes "skip a round", and doesn't send planes out each roll of the dice chance. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#7 |
Navy Seal
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@ propbeanie, interesting report and nice video. Thank you for sharing them!
Do you remember how many planes were assigned to the nearby airbase? During your tests, did you try playing with this number? |
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