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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#2 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I am not 100% sure about that, but I think the fix resides in eqp node naming or in its positioning relative to the 3D model of the plane ![]() Those comments are not entirely clear to me, for one thing they don't say how the 'attenuation factor' is applied, and the part relative to 'coverage factor' calculation is a bit nebulous. I would have preferred a set of formulas, but at least those notes shed some light on the general meaning of the main settings. Most of them are multipliers, so if we double one we should half the Default Air Strike Probability (or viceversa), if we want to keep about the same air raid probability. Quote:
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Anyway, talking more specifically about air strikes, the only aircraft property with a direct effect on their probability, should be max radius and maybe max speed. Quote:
![]() You make it sound like a joke whereas the dumb aircraft could be described as modding drama. Just one note: TDW developed a patch for making SH5 aircraft to "dogfight". Well, their air duels don't come even near to an actual dogfighting, but seen from a periscopic perspective... ![]() |
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#3 | ||||||
CTD - it's not just a job
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![]() [QUOTE=gap;2714991]Anyway, talking more specifically about air strikes, the only aircraft property with a direct effect on their probability, should be max radius and maybe max speed.[quote] yes, and I'm not certain the game considers the plane's speed. I would imagine the game considers the plane type also, especially if the detection is a long way off. Quote:
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#4 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() That would be a nice testing situation btw. If memory serves, once TDW said that aircraft had to be within n minutes (travelling time) from an enemy unit for them to be considered for a "response" strike against that unit, "n" being a function of the loigical steps setting. Not 100% sure about that, but if that was true, faster aircraft would have an higher chance to spawn since the would cover the same distance in lesser time than slower ones... |
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